[+] Update Procedure Path And asmdef

[+] Update Procedure Path And asmdef
This commit is contained in:
ALEXTANG
2023-04-26 13:30:23 +08:00
parent 7db0d3fcc4
commit d3272e1bb1
33 changed files with 4 additions and 9 deletions

View File

@@ -0,0 +1,134 @@
using UnityEngine;
using UnityEngine.UI;
using System;
using TEngine;
using TMPro;
namespace GameMain
{
public enum MessageShowType
{
None = 0,
OneButton = 1,
TwoButton = 2,
ThreeButton = 3,
}
public class UILoadTip : UIBase
{
public Button _btn_update;
public Button _btn_ignore;
public Button _btn_package;
public TextMeshProUGUI _label_desc;
public TextMeshProUGUI _label_tittle;
public Action OnOk;
public Action OnCancle;
public MessageShowType Showtype = MessageShowType.None;
void Start()
{
EventTriggerListener.Get(_btn_update.gameObject).OnClick = _OnGameUpdate;
EventTriggerListener.Get(_btn_ignore.gameObject).OnClick = _OnGameIgnor;
EventTriggerListener.Get(_btn_package.gameObject).OnClick = _OnInvoke;
}
public override void OnEnter(object data)
{
_btn_ignore.gameObject.SetActive(false);
_btn_package.gameObject.SetActive(false);
_btn_update.gameObject.SetActive(false);
switch (Showtype)
{
case MessageShowType.OneButton:
_btn_update.gameObject.SetActive(true);
break;
case MessageShowType.TwoButton:
_btn_update.gameObject.SetActive(true);
_btn_ignore.gameObject.SetActive(true);
break;
case MessageShowType.ThreeButton:
_btn_ignore.gameObject.SetActive(true);
_btn_package.gameObject.SetActive(true);
_btn_package.gameObject.SetActive(true);
break;
}
_label_desc.text = data.ToString();
}
private void _OnGameUpdate(GameObject obj)
{
if (OnOk == null)
{
_label_desc.text = "<color=#BA3026>该按钮不应该存在</color>";
}
else
{
OnOk();
_OnClose();
}
}
private void _OnGameIgnor(GameObject obj)
{
if (OnCancle == null)
{
_label_desc.text = "<color=#BA3026>该按钮不应该存在</color>";
}
else
{
OnCancle();
_OnClose();
}
}
private void _OnInvoke(GameObject obj)
{
if (OnOk == null)
{
_label_desc.text = "<color=#BA3026>该按钮不应该存在</color>";
}
else
{
OnOk();
_OnClose();
}
}
private void _OnClose()
{
UILoadMgr.Hide(UIDefine.UILoadTip);
}
/// <summary>
/// 显示提示框,目前最多支持三个按钮
/// </summary>
/// <param name="desc">描述</param>
/// <param name="showtype">类型MessageShowType</param>
/// <param name="style">StyleEnum</param>
/// <param name="onOk">点击事件</param>
/// <param name="onCancel">取消事件</param>
/// <param name="onPackage">更新事件</param>
public static void ShowMessageBox(string desc, MessageShowType showtype = MessageShowType.OneButton,
LoadStyle.StyleEnum style = LoadStyle.StyleEnum.Style_Default,
Action onOk = null,
Action onCancel = null,
Action onPackage = null)
{
UILoadMgr.Show(UIDefine.UILoadTip, desc);
var ui = UILoadMgr.GetActiveUI(UIDefine.UILoadTip) as UILoadTip;
if (ui == null) return;
ui.OnOk = onOk;
ui.OnCancle = onCancel;
ui.Showtype = showtype;
ui.OnEnter(desc);
var loadStyleUI = ui.GetComponent<LoadStyle>();
if (loadStyleUI)
{
loadStyleUI.SetStyle(style);
}
}
}
}