diff --git a/Assets/TEngine/Scripts/Editor/HybridCLR/BuildConfig.cs b/Assets/TEngine/Scripts/Editor/HybridCLR/BuildConfig.cs index 20b05be6..1e1cf446 100644 --- a/Assets/TEngine/Scripts/Editor/HybridCLR/BuildConfig.cs +++ b/Assets/TEngine/Scripts/Editor/HybridCLR/BuildConfig.cs @@ -5,6 +5,7 @@ using UnityEngine; namespace HybridCLR.Editor { +#pragma warning disable CS0162 public static partial class BuildConfig { #if !UNITY_IOS diff --git a/Assets/TEngine/Scripts/Runtime/Core/Res/DefaultResourcesHelper/AssetBundleData.cs b/Assets/TEngine/Scripts/Runtime/Core/Res/DefaultResourcesHelper/AssetBundleData.cs index dc07d807..d85ffdff 100644 --- a/Assets/TEngine/Scripts/Runtime/Core/Res/DefaultResourcesHelper/AssetBundleData.cs +++ b/Assets/TEngine/Scripts/Runtime/Core/Res/DefaultResourcesHelper/AssetBundleData.cs @@ -3,6 +3,7 @@ using System.Collections.Generic; namespace TEngine.Runtime { +#pragma warning disable CS0649 /// /// 封装的AssetBundle Plus /// diff --git a/Assets/TEngine/Scripts/Runtime/HotUpdate/Scripts/Logic/FileunzipManager.cs b/Assets/TEngine/Scripts/Runtime/HotUpdate/Scripts/Logic/FileunzipManager.cs index 7b9ab54f..893d30e7 100644 --- a/Assets/TEngine/Scripts/Runtime/HotUpdate/Scripts/Logic/FileunzipManager.cs +++ b/Assets/TEngine/Scripts/Runtime/HotUpdate/Scripts/Logic/FileunzipManager.cs @@ -7,6 +7,7 @@ using UnityEngine.Networking; namespace TEngine.Runtime.HotUpdate { +#pragma warning disable CS0162 #pragma warning disable CS0649 public class FileunzipManager { diff --git a/Assets/TEngine/Scripts/Runtime/HotUpdate/Scripts/Logic/LoadMgr.cs b/Assets/TEngine/Scripts/Runtime/HotUpdate/Scripts/Logic/LoadMgr.cs index a11e9536..15925b21 100644 --- a/Assets/TEngine/Scripts/Runtime/HotUpdate/Scripts/Logic/LoadMgr.cs +++ b/Assets/TEngine/Scripts/Runtime/HotUpdate/Scripts/Logic/LoadMgr.cs @@ -6,6 +6,7 @@ using UnityEngine; namespace TEngine.Runtime.HotUpdate { +#pragma warning disable CS0162 public class LoadMgr : TSingleton { ///