diff --git a/Assets/TEngine/Scripts/Editor/HybridCLR/BuildConfig.cs b/Assets/TEngine/Scripts/Editor/HybridCLR/BuildConfig.cs
index 20b05be6..1e1cf446 100644
--- a/Assets/TEngine/Scripts/Editor/HybridCLR/BuildConfig.cs
+++ b/Assets/TEngine/Scripts/Editor/HybridCLR/BuildConfig.cs
@@ -5,6 +5,7 @@ using UnityEngine;
namespace HybridCLR.Editor
{
+#pragma warning disable CS0162
public static partial class BuildConfig
{
#if !UNITY_IOS
diff --git a/Assets/TEngine/Scripts/Runtime/Core/Res/DefaultResourcesHelper/AssetBundleData.cs b/Assets/TEngine/Scripts/Runtime/Core/Res/DefaultResourcesHelper/AssetBundleData.cs
index dc07d807..d85ffdff 100644
--- a/Assets/TEngine/Scripts/Runtime/Core/Res/DefaultResourcesHelper/AssetBundleData.cs
+++ b/Assets/TEngine/Scripts/Runtime/Core/Res/DefaultResourcesHelper/AssetBundleData.cs
@@ -3,6 +3,7 @@ using System.Collections.Generic;
namespace TEngine.Runtime
{
+#pragma warning disable CS0649
///
/// 封装的AssetBundle Plus
///
diff --git a/Assets/TEngine/Scripts/Runtime/HotUpdate/Scripts/Logic/FileunzipManager.cs b/Assets/TEngine/Scripts/Runtime/HotUpdate/Scripts/Logic/FileunzipManager.cs
index 7b9ab54f..893d30e7 100644
--- a/Assets/TEngine/Scripts/Runtime/HotUpdate/Scripts/Logic/FileunzipManager.cs
+++ b/Assets/TEngine/Scripts/Runtime/HotUpdate/Scripts/Logic/FileunzipManager.cs
@@ -7,6 +7,7 @@ using UnityEngine.Networking;
namespace TEngine.Runtime.HotUpdate
{
+#pragma warning disable CS0162
#pragma warning disable CS0649
public class FileunzipManager
{
diff --git a/Assets/TEngine/Scripts/Runtime/HotUpdate/Scripts/Logic/LoadMgr.cs b/Assets/TEngine/Scripts/Runtime/HotUpdate/Scripts/Logic/LoadMgr.cs
index a11e9536..15925b21 100644
--- a/Assets/TEngine/Scripts/Runtime/HotUpdate/Scripts/Logic/LoadMgr.cs
+++ b/Assets/TEngine/Scripts/Runtime/HotUpdate/Scripts/Logic/LoadMgr.cs
@@ -6,6 +6,7 @@ using UnityEngine;
namespace TEngine.Runtime.HotUpdate
{
+#pragma warning disable CS0162
public class LoadMgr : TSingleton
{
///