diff --git a/Assets/TEngine/Scripts/Runtime/GameProcedure/ProcedureCodeInit.cs b/Assets/TEngine/Scripts/Runtime/GameProcedure/ProcedureCodeInit.cs index a54a2a4e..4bbf5edb 100644 --- a/Assets/TEngine/Scripts/Runtime/GameProcedure/ProcedureCodeInit.cs +++ b/Assets/TEngine/Scripts/Runtime/GameProcedure/ProcedureCodeInit.cs @@ -12,7 +12,7 @@ namespace TEngine.Runtime /// /// 是否需要加载热更新DLL /// - public bool NeedLoadDll = false; + public bool NeedLoadDll => ResourceComponent.Instance.ResourceMode == ResourceMode.Updatable || ResourceComponent.Instance.ResourceMode == ResourceMode.UpdatableWhilePlaying; private IFsm m_procedureOwner;