mirror of
https://github.com/Alex-Rachel/TEngine.git
synced 2025-08-14 16:51:28 +00:00
Update MsgDispatcher.cs
This commit is contained in:
@@ -8,65 +8,63 @@ namespace GameLogic
|
||||
{
|
||||
internal class MsgHandleDataToRmv
|
||||
{
|
||||
public uint m_msgCmd;
|
||||
public CsMsgDelegate m_handle;
|
||||
public uint MsgId;
|
||||
public CsMsgDelegate Handle;
|
||||
};
|
||||
|
||||
class MsgDispatcher
|
||||
{
|
||||
const int CHECK_TIMEOUT_PERFRAME = 10;
|
||||
const int MAX_MSG_HANDLE = 256;
|
||||
const int CheckTimeoutPerframe = 10;
|
||||
const int MaxMsgHandle = 256;
|
||||
|
||||
CsMsgDelegate[] m_aMsgHandles = new CsMsgDelegate[MAX_MSG_HANDLE];
|
||||
float[] m_fMsgRegTime = new float[MAX_MSG_HANDLE];
|
||||
UInt32[] m_adwMsgRegSeq = new UInt32[MAX_MSG_HANDLE]; //因为m_aMsgHandles存储的是hash,不能保证一定seqid一样,所以这儿存储下,用来校验
|
||||
private uint[] m_aiMsgRegResCmdID = new uint[MAX_MSG_HANDLE];
|
||||
private readonly CsMsgDelegate[] _aMsgHandles = new CsMsgDelegate[MaxMsgHandle];
|
||||
private readonly float[] _fMsgRegTime = new float[MaxMsgHandle];
|
||||
private readonly UInt32[] _adwMsgRegSeq = new UInt32[MaxMsgHandle]; //因为_aiMsgRegResCmdID存储的是hash,不能保证一定seqid一样,所以这儿存储下,用来校验
|
||||
private readonly uint[] _aiMsgRegResCmdID = new uint[MaxMsgHandle];
|
||||
|
||||
UInt32 m_dwLastCheckIndex = 0;
|
||||
UInt32 _dwLastCheckIndex = 0;
|
||||
|
||||
Dictionary<uint, List<CsMsgDelegate>> m_mapCmdHandle = new Dictionary<uint, List<CsMsgDelegate>>();
|
||||
List<CsMsgStatDelegate> m_listStatHandle = new List<CsMsgStatDelegate>();
|
||||
private readonly Dictionary<uint, List<CsMsgDelegate>> _mapCmdHandle = new Dictionary<uint, List<CsMsgDelegate>>();
|
||||
private readonly List<CsMsgStatDelegate> _listStatHandle = new List<CsMsgStatDelegate>();
|
||||
|
||||
//防止在处理消息的时候又删除了消息映射,所以这儿加了个队列来做个保护
|
||||
private List<MsgHandleDataToRmv> m_rmvList = new List<MsgHandleDataToRmv>();
|
||||
private bool m_isInHandleLoop = false;
|
||||
|
||||
private float m_timeout = 5;
|
||||
private readonly List<MsgHandleDataToRmv> _rmvList = new List<MsgHandleDataToRmv>();
|
||||
private bool _isInHandleLoop = false;
|
||||
private float _timeout = 5;
|
||||
|
||||
// 清理所有的网络消息
|
||||
public void CleanAllNetMsg()
|
||||
{
|
||||
m_mapCmdHandle.Clear();
|
||||
_mapCmdHandle.Clear();
|
||||
}
|
||||
|
||||
public void SetTimeout(float timeout)
|
||||
{
|
||||
m_timeout = timeout;
|
||||
_timeout = timeout;
|
||||
}
|
||||
|
||||
public void RegSeqHandle(UInt32 dwMsgSeqID, uint iResCmdID, CsMsgDelegate msgDelegate)
|
||||
{
|
||||
UInt32 hashIndex = dwMsgSeqID % MAX_MSG_HANDLE;
|
||||
if (m_aMsgHandles[hashIndex] != null)
|
||||
UInt32 hashIndex = dwMsgSeqID % MaxMsgHandle;
|
||||
if (_aMsgHandles[hashIndex] != null)
|
||||
{
|
||||
OnCallSeqHandle(m_adwMsgRegSeq[hashIndex], m_aiMsgRegResCmdID[hashIndex]);
|
||||
NotifyTimeout(m_aMsgHandles[hashIndex]);
|
||||
OnCallSeqHandle(_adwMsgRegSeq[hashIndex], _aiMsgRegResCmdID[hashIndex]);
|
||||
NotifyTimeout(_aMsgHandles[hashIndex]);
|
||||
RmvReg((int)hashIndex);
|
||||
}
|
||||
|
||||
m_aMsgHandles[hashIndex] = msgDelegate;
|
||||
m_fMsgRegTime[hashIndex] = NowTime;
|
||||
m_adwMsgRegSeq[hashIndex] = dwMsgSeqID;
|
||||
m_aiMsgRegResCmdID[hashIndex] = iResCmdID;
|
||||
_aMsgHandles[hashIndex] = msgDelegate;
|
||||
_fMsgRegTime[hashIndex] = NowTime;
|
||||
_adwMsgRegSeq[hashIndex] = dwMsgSeqID;
|
||||
_aiMsgRegResCmdID[hashIndex] = iResCmdID;
|
||||
}
|
||||
|
||||
public void RegCmdHandle(uint iCmdID, CsMsgDelegate msgDelegate)
|
||||
{
|
||||
List<CsMsgDelegate> listHandle;
|
||||
if (!m_mapCmdHandle.TryGetValue(iCmdID, out listHandle))
|
||||
if (!_mapCmdHandle.TryGetValue(iCmdID, out var listHandle))
|
||||
{
|
||||
listHandle = new List<CsMsgDelegate>();
|
||||
m_mapCmdHandle[iCmdID] = listHandle;
|
||||
_mapCmdHandle[iCmdID] = listHandle;
|
||||
}
|
||||
|
||||
if (listHandle != null)
|
||||
@@ -86,12 +84,12 @@ namespace GameLogic
|
||||
/// <param name="handler"></param>
|
||||
public void RegCmdStatHandle(CsMsgStatDelegate handler)
|
||||
{
|
||||
m_listStatHandle.Add(handler);
|
||||
_listStatHandle.Add(handler);
|
||||
}
|
||||
|
||||
public void DispatchCmdStat(int cmdID, int pkgSize)
|
||||
{
|
||||
foreach (CsMsgStatDelegate handle in m_listStatHandle)
|
||||
foreach (CsMsgStatDelegate handle in _listStatHandle)
|
||||
{
|
||||
handle(cmdID, pkgSize);
|
||||
}
|
||||
@@ -99,18 +97,17 @@ namespace GameLogic
|
||||
|
||||
public void RmvCmdHandle(uint iCmdID, CsMsgDelegate msgDelegate)
|
||||
{
|
||||
if (m_isInHandleLoop)
|
||||
if (_isInHandleLoop)
|
||||
{
|
||||
MsgHandleDataToRmv toRmvData = new MsgHandleDataToRmv();
|
||||
toRmvData.m_msgCmd = iCmdID;
|
||||
toRmvData.m_handle = msgDelegate;
|
||||
toRmvData.MsgId = iCmdID;
|
||||
toRmvData.Handle = msgDelegate;
|
||||
|
||||
m_rmvList.Add(toRmvData);
|
||||
_rmvList.Add(toRmvData);
|
||||
return;
|
||||
}
|
||||
|
||||
List<CsMsgDelegate> listHandle;
|
||||
if (!m_mapCmdHandle.TryGetValue(iCmdID, out listHandle))
|
||||
if (!_mapCmdHandle.TryGetValue(iCmdID, out var listHandle))
|
||||
{
|
||||
return;
|
||||
}
|
||||
@@ -129,11 +126,11 @@ namespace GameLogic
|
||||
protected bool NotifyCmdHandle(uint cmdID, CsMsgResult result, CSPkg pkg)
|
||||
{
|
||||
bool ret = false;
|
||||
if (m_mapCmdHandle.TryGetValue(cmdID, out var listHandle))
|
||||
if (_mapCmdHandle.TryGetValue(cmdID, out var listHandle))
|
||||
{
|
||||
m_isInHandleLoop = true;
|
||||
_isInHandleLoop = true;
|
||||
|
||||
var rmvList = m_rmvList;
|
||||
var rmvList = _rmvList;
|
||||
rmvList.Clear();
|
||||
foreach (CsMsgDelegate handle in listHandle)
|
||||
{
|
||||
@@ -144,15 +141,15 @@ namespace GameLogic
|
||||
TProfiler.EndSample();
|
||||
}
|
||||
|
||||
m_isInHandleLoop = false;
|
||||
_isInHandleLoop = false;
|
||||
|
||||
//再统一删除掉
|
||||
int rmvCnt = rmvList.Count;
|
||||
for (int i = 0; i < rmvCnt; i++)
|
||||
{
|
||||
var rmvItem = rmvList[i];
|
||||
Log.Error("-------------remove cmd handle on loop:{0}-----------", rmvItem.m_msgCmd);
|
||||
RmvCmdHandle(rmvItem.m_msgCmd, rmvItem.m_handle);
|
||||
Log.Error("-------------remove cmd handle on loop:{0}-----------", rmvItem.MsgId);
|
||||
RmvCmdHandle(rmvItem.MsgId, rmvItem.Handle);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -175,14 +172,14 @@ namespace GameLogic
|
||||
|
||||
public void NotifySeqError(UInt32 dwSeqID, CsMsgResult result)
|
||||
{
|
||||
UInt32 hashIndex = dwSeqID % MAX_MSG_HANDLE;
|
||||
UInt32 hashIndex = dwSeqID % MaxMsgHandle;
|
||||
|
||||
//先判断是否有注册的指定消息
|
||||
if (m_aMsgHandles[hashIndex] != null &&
|
||||
m_adwMsgRegSeq[hashIndex] == dwSeqID)
|
||||
if (_aMsgHandles[hashIndex] != null &&
|
||||
_adwMsgRegSeq[hashIndex] == dwSeqID)
|
||||
{
|
||||
OnCallSeqHandle(dwSeqID, m_aiMsgRegResCmdID[hashIndex]);
|
||||
m_aMsgHandles[hashIndex](result, null);
|
||||
OnCallSeqHandle(dwSeqID, _aiMsgRegResCmdID[hashIndex]);
|
||||
_aMsgHandles[hashIndex](result, null);
|
||||
|
||||
RmvReg((int)hashIndex);
|
||||
}
|
||||
@@ -190,64 +187,68 @@ namespace GameLogic
|
||||
|
||||
public bool IsCmdFilterNoLog(int cmdID)
|
||||
{
|
||||
// TODO
|
||||
/*switch (cmdID)
|
||||
switch (cmdID)
|
||||
{
|
||||
case netMacros.CS_CMD_HEATBEAT_RES:
|
||||
case (int)CSMsgID.CsCmdHeatbeatRes:
|
||||
return true;
|
||||
default:
|
||||
break;
|
||||
}*/
|
||||
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public void NotifyMsg(CSPkg msg)
|
||||
{
|
||||
UInt32 dwSeq = msg.Head.Echo;
|
||||
UInt32 hashIndex = dwSeq % MAX_MSG_HANDLE;
|
||||
UInt32 hashIndex = dwSeq % MaxMsgHandle;
|
||||
//判断是否有固定的消息处理流程
|
||||
bool bHaveHandle = NotifyCmdHandle(msg.Head.MsgId, CsMsgResult.NoError, msg);
|
||||
|
||||
//再判断是否有注册的指定消息
|
||||
if (m_aMsgHandles[hashIndex] != null &&
|
||||
m_adwMsgRegSeq[hashIndex] == dwSeq &&
|
||||
m_aiMsgRegResCmdID[hashIndex] == (int)msg.Head.MsgId)
|
||||
if (_aMsgHandles[hashIndex] != null &&
|
||||
_adwMsgRegSeq[hashIndex] == dwSeq &&
|
||||
_aiMsgRegResCmdID[hashIndex] == (int)msg.Head.MsgId)
|
||||
{
|
||||
OnCallSeqHandle(m_adwMsgRegSeq[hashIndex], m_aiMsgRegResCmdID[hashIndex]);
|
||||
m_aMsgHandles[hashIndex](CsMsgResult.NoError, msg);
|
||||
OnCallSeqHandle(_adwMsgRegSeq[hashIndex], _aiMsgRegResCmdID[hashIndex]);
|
||||
_aMsgHandles[hashIndex](CsMsgResult.NoError, msg);
|
||||
RmvReg((int)hashIndex);
|
||||
bHaveHandle = true;
|
||||
}
|
||||
|
||||
if (!bHaveHandle)
|
||||
{
|
||||
//todo..临时改为debug
|
||||
Log.Debug("there is no handle for Msg[{0}]", msg.Head.MsgId);
|
||||
}
|
||||
}
|
||||
|
||||
private float NowTime => GameTime.unscaledTime;
|
||||
|
||||
//定时检查是否请求超时了
|
||||
public void Update()
|
||||
{
|
||||
float timeout = m_timeout;
|
||||
CheckTimeOut();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 定时检查是否请求超时。
|
||||
/// </summary>
|
||||
private void CheckTimeOut()
|
||||
{
|
||||
float timeout = _timeout;
|
||||
float nowTime = NowTime;
|
||||
for (int i = 0; i < CHECK_TIMEOUT_PERFRAME; i++)
|
||||
for (int i = 0; i < CheckTimeoutPerframe; i++)
|
||||
{
|
||||
m_dwLastCheckIndex = (m_dwLastCheckIndex + 1) % MAX_MSG_HANDLE;
|
||||
if (m_aMsgHandles[m_dwLastCheckIndex] != null)
|
||||
_dwLastCheckIndex = (_dwLastCheckIndex + 1) % MaxMsgHandle;
|
||||
if (_aMsgHandles[_dwLastCheckIndex] != null)
|
||||
{
|
||||
if (m_fMsgRegTime[m_dwLastCheckIndex] + timeout < nowTime)
|
||||
if (_fMsgRegTime[_dwLastCheckIndex] + timeout < nowTime)
|
||||
{
|
||||
Log.Error("msg timeout, resCmdID[{0}], reqSeq[{1}]", m_aiMsgRegResCmdID[m_dwLastCheckIndex],
|
||||
m_adwMsgRegSeq[m_dwLastCheckIndex]);
|
||||
Log.Error("msg timeout, resCmdID[{0}], reqSeq[{1}]", _aiMsgRegResCmdID[_dwLastCheckIndex],
|
||||
_adwMsgRegSeq[_dwLastCheckIndex]);
|
||||
|
||||
OnCallSeqHandle(m_adwMsgRegSeq[m_dwLastCheckIndex], m_aiMsgRegResCmdID[m_dwLastCheckIndex]);
|
||||
NotifyTimeout(m_aMsgHandles[m_dwLastCheckIndex]);
|
||||
OnCallSeqHandle(_adwMsgRegSeq[_dwLastCheckIndex], _aiMsgRegResCmdID[_dwLastCheckIndex]);
|
||||
NotifyTimeout(_aMsgHandles[_dwLastCheckIndex]);
|
||||
|
||||
RmvReg((int)m_dwLastCheckIndex);
|
||||
RmvReg((int)_dwLastCheckIndex);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -255,10 +256,10 @@ namespace GameLogic
|
||||
|
||||
public void RmvReg(int index)
|
||||
{
|
||||
m_aMsgHandles[index] = null;
|
||||
m_adwMsgRegSeq[index] = 0;
|
||||
m_aiMsgRegResCmdID[index] = 0;
|
||||
m_fMsgRegTime[index] = 0;
|
||||
_aMsgHandles[index] = null;
|
||||
_adwMsgRegSeq[index] = 0;
|
||||
_aiMsgRegResCmdID[index] = 0;
|
||||
_fMsgRegTime[index] = 0;
|
||||
}
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user