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ReleasePreLoadAssets修正在webgl模式下Shutdown的问题
ReleasePreLoadAssets修正在webgl模式下Shutdown的问题
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@@ -101,7 +101,7 @@ namespace TEngine
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internal override void Shutdown()
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{
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ReleasePreLoadAssets();
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ReleasePreLoadAssets(isShutDown:true);
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#if !UNITY_WEBGL
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YooAssets.Destroy();
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#endif
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@@ -913,15 +913,18 @@ namespace TEngine
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return default;
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}
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private void ReleasePreLoadAssets()
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private void ReleasePreLoadAssets(bool isShutDown = false)
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{
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using var iter = _preLoadMaps.GetEnumerator();
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while (iter.MoveNext())
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if (!isShutDown)
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{
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var assetObject = iter.Current.Value;
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if (assetObject != null)
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using var iter = _preLoadMaps.GetEnumerator();
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while (iter.MoveNext())
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{
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UnityEngine.Object.Destroy(assetObject);
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var assetObject = iter.Current.Value;
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if (assetObject != null)
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{
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Object.Destroy(assetObject);
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}
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}
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}
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_preLoadMaps.Clear();
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