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Update GameEventMgr.cs
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@@ -9,8 +9,9 @@ namespace TEngine.Runtime
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{
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{
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private GameEvent _gameEvent;
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private GameEvent _gameEvent;
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public GameEventMgr()
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protected override void Init()
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{
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{
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base.Init();
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_gameEvent = MemoryPool.Acquire<GameEvent>();
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_gameEvent = MemoryPool.Acquire<GameEvent>();
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}
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}
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