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Update GameTime.cs
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@@ -1,19 +1,33 @@
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namespace TEngine
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using UnityEngine;
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namespace TEngine
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{
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{
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public class GameTime
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/// <summary>
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/// 游戏时间。
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/// <remarks>统一封装调用。</remarks>
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/// </summary>
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public static class GameTime
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{
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{
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public static float time;
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public static float time;
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public static float deltaTime;
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public static float deltaTime;
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public static float unscaledDeltaTime;
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public static float fixedDeltaTime;
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public static float fixedDeltaTime;
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public static float frameCount;
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public static float unscaledTime;
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public static float unscaledTime;
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public static float unscaledDeltaTime;
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public static void StartFrame()
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{
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public static float fixedUnscaledDeltaTime;
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time = Time.time;
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deltaTime = Time.deltaTime;
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public static float realtimeSinceStartup;
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unscaledDeltaTime = Time.unscaledDeltaTime;
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fixedDeltaTime = Time.fixedDeltaTime;
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frameCount = Time.frameCount;
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unscaledTime = Time.unscaledTime;
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}
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}
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}
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}
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}
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