mirror of
https://github.com/Alex-Rachel/TEngine.git
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接入obfuz->2.0
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@@ -0,0 +1,116 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using UnityEditor;
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using UnityEditorInternal;
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using UnityEngine;
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using HybridCLR.Editor.Settings;
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namespace HybridCLR.Editor
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{
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public static class SettingsUtil
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{
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public static bool Enable
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{
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get => HybridCLRSettings.Instance.enable;
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set
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{
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HybridCLRSettings.Instance.enable = value;
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HybridCLRSettings.Save();
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}
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}
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public static string PackageName { get; } = "com.code-philosophy.hybridclr";
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public static string HybridCLRDataPathInPackage => $"Packages/{PackageName}/Data~";
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public static string TemplatePathInPackage => $"{HybridCLRDataPathInPackage}/Templates";
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public static string ProjectDir { get; } = Directory.GetParent(Application.dataPath).ToString();
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public static string ScriptingAssembliesJsonFile { get; } = "ScriptingAssemblies.json";
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public static string HotUpdateDllsRootOutputDir => HybridCLRSettings.Instance.hotUpdateDllCompileOutputRootDir;
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public static string AssembliesPostIl2CppStripDir => HybridCLRSettings.Instance.strippedAOTDllOutputRootDir;
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public static string HybridCLRDataDir => $"{ProjectDir}/HybridCLRData";
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public static string LocalUnityDataDir => $"{HybridCLRDataDir}/LocalIl2CppData-{Application.platform}";
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public static string LocalIl2CppDir => $"{LocalUnityDataDir}/il2cpp";
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public static string GeneratedCppDir => $"{LocalIl2CppDir}/libil2cpp/hybridclr/generated";
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public static string Il2CppBuildCacheDir { get; } = $"{ProjectDir}/Library/Il2cppBuildCache";
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public static string GlobalgamemanagersBinFile { get; } = "globalgamemanagers";
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public static string Dataunity3dBinFile { get; } = "data.unity3d";
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public static string GetHotUpdateDllsOutputDirByTarget(BuildTarget target)
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{
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return $"{HotUpdateDllsRootOutputDir}/{target}";
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}
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public static string GetAssembliesPostIl2CppStripDir(BuildTarget target)
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{
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return $"{AssembliesPostIl2CppStripDir}/{target}";
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}
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class AssemblyDefinitionData
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{
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public string name;
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}
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public static List<string> HotUpdateAssemblyNamesExcludePreserved
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{
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get
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{
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var gs = HybridCLRSettings.Instance;
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var hotfixAssNames = (gs.hotUpdateAssemblyDefinitions ?? Array.Empty<AssemblyDefinitionAsset>()).Select(ad => JsonUtility.FromJson<AssemblyDefinitionData>(ad.text));
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var hotfixAssembles = new List<string>();
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foreach (var assName in hotfixAssNames)
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{
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hotfixAssembles.Add(assName.name);
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}
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hotfixAssembles.AddRange(gs.hotUpdateAssemblies ?? Array.Empty<string>());
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return hotfixAssembles.ToList();
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}
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}
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public static List<string> HotUpdateAssemblyFilesExcludePreserved => HotUpdateAssemblyNamesExcludePreserved.Select(dll => dll + ".dll").ToList();
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public static List<string> HotUpdateAssemblyNamesIncludePreserved
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{
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get
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{
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List<string> allAsses = HotUpdateAssemblyNamesExcludePreserved;
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string[] preserveAssemblyNames = HybridCLRSettings.Instance.preserveHotUpdateAssemblies;
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if (preserveAssemblyNames != null && preserveAssemblyNames.Length > 0)
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{
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foreach (var assemblyName in preserveAssemblyNames)
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{
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if (allAsses.Contains(assemblyName))
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{
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throw new Exception($"[HotUpdateAssemblyNamesIncludePreserved] assembly:'{assemblyName}' is duplicated");
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}
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allAsses.Add(assemblyName);
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}
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}
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return allAsses;
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}
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}
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public static List<string> HotUpdateAssemblyFilesIncludePreserved => HotUpdateAssemblyNamesIncludePreserved.Select(ass => ass + ".dll").ToList();
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public static List<string> AOTAssemblyNames => HybridCLRSettings.Instance.patchAOTAssemblies.ToList();
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public static HybridCLRSettings HybridCLRSettings => HybridCLRSettings.Instance;
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}
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}
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