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https://github.com/Alex-Rachel/TEngine.git
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接入obfuz->2.0
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@@ -0,0 +1,43 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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namespace HybridCLR.Editor.Meta
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{
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public class FixedSetAssemblyResolver : AssemblyResolverBase
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{
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private readonly string _rootDir;
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private readonly HashSet<string> _fileNames;
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public FixedSetAssemblyResolver(string rootDir, IEnumerable<string> fileNameNotExts)
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{
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_rootDir = rootDir;
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_fileNames = new HashSet<string>(fileNameNotExts);
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}
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protected override bool TryResolveAssembly(string assemblyName, out string assemblyPath)
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{
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if (_fileNames.Contains(assemblyName))
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{
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assemblyPath = $"{_rootDir}/{assemblyName}.dll";
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if (File.Exists(assemblyPath))
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{
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Debug.Log($"[FixedSetAssemblyResolver] resolve:{assemblyName} path:{assemblyPath}");
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return true;
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}
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assemblyPath = $"{_rootDir}/{assemblyName}.dll.bytes";
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if (File.Exists(assemblyPath))
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{
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Debug.Log($"[FixedSetAssemblyResolver] resolve:{assemblyName} path:{assemblyPath}");
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return true;
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}
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}
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assemblyPath = null;
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return false;
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}
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}
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}
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