接入obfuz->2.0

This commit is contained in:
Alex-Rachel
2025-07-26 08:10:41 +08:00
parent f2c7ff4336
commit cb86d8868e
713 changed files with 57092 additions and 10 deletions

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using System;
using HybridCLR.Editor.Installer;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using UnityEditor;
using System.Reflection;
using HybridCLR.Editor.Settings;
#if UNITY_2019 && (UNITY_IOS || UNITY_TVOS)
using UnityEditor.Build;
using UnityEditor.Callbacks;
using UnityEditor.iOS.Xcode;
using UnityEngine;
namespace HybridCLR.Editor.BuildProcessors
{
public static class AddLil2cppSourceCodeToXcodeproj2019
{
[PostProcessBuild]
public static void OnPostProcessBuild(BuildTarget target, string pathToBuiltProject)
{
if (!HybridCLRSettings.Instance.enable)
return;
/*
* 1. 生成lump并且添加到工程
3. 将libil2cpp目录复制到 Library/. 删除旧的. search paths里修改 libil2cpp/include为libil2cpp
3. Libraries/bdwgc/include -> Libraries/external/bdwgc/include
4. 将external目录复制到 Library/external。删除旧目录
5. 将Library/external/baselib/Platforms/OSX改名为 IOS 全大写
6. 将 external/zlib下c 文件添加到工程
7. 移除libil2cpp.a
8. Include path add libil2cpp/os/ClassLibraryPAL/brotli/include
9. add external/xxHash
10. add "#include <stdio.h>" to Classes/Prefix.pch
*/
string pbxprojFile = BuildProcessorUtil.GetXcodeProjectFile(pathToBuiltProject);
string srcLibil2cppDir = $"{SettingsUtil.LocalIl2CppDir}/libil2cpp";
string dstLibil2cppDir = $"{pathToBuiltProject}/Libraries/libil2cpp";
string lumpDir = $"{pathToBuiltProject}/Libraries/lumps";
string srcExternalDir = $"{SettingsUtil.LocalIl2CppDir}/external";
string dstExternalDir = $"{pathToBuiltProject}/Libraries/external";
//RemoveExternalLibil2cppOption(srcExternalDir, dstExternalDir);
CopyLibil2cppToXcodeProj(srcLibil2cppDir, dstLibil2cppDir);
CopyExternalToXcodeProj(srcExternalDir, dstExternalDir);
var lumpFiles = CreateLumps(dstLibil2cppDir, lumpDir);
var extraSources = GetExtraSourceFiles(dstExternalDir, dstLibil2cppDir);
var cflags = new List<string>()
{
"-DIL2CPP_MONO_DEBUGGER_DISABLED",
};
ModifyPBXProject(pathToBuiltProject, pbxprojFile, lumpFiles, extraSources, cflags);
AddSystemHeaderToPrefixPch(pathToBuiltProject);
}
private static void AddSystemHeaderToPrefixPch(string pathToBuiltProject)
{
// 如果不将 stdio.h 添加到 Prefix.pch, zutil.c会有编译错误
string prefixPchFile = $"{pathToBuiltProject}/Classes/Prefix.pch";
string fileContent = File.ReadAllText(prefixPchFile, Encoding.UTF8);
if (!fileContent.Contains("stdio.h"))
{
string newFileContent = fileContent + "\n#include <stdio.h>\n";
File.WriteAllText(prefixPchFile, newFileContent, Encoding.UTF8);
UnityEngine.Debug.Log($"append header to {prefixPchFile}");
}
}
private static string GetRelativePathFromProj(string path)
{
return path.Substring(path.IndexOf("Libraries", StringComparison.Ordinal)).Replace('\\', '/');
}
private static void ModifyPBXProject(string pathToBuiltProject, string pbxprojFile, List<LumpFile> lumpFiles, List<string> extraFiles, List<string> cflags)
{
var proj = new PBXProject();
proj.ReadFromFile(pbxprojFile);
string targetGUID = proj.GetUnityFrameworkTargetGuid();
// 移除旧的libil2cpp.a
var libil2cppGUID = proj.FindFileGuidByProjectPath("Libraries/libil2cpp.a");
if (!string.IsNullOrEmpty(libil2cppGUID))
{
proj.RemoveFileFromBuild(targetGUID, libil2cppGUID);
proj.RemoveFile(libil2cppGUID);
File.Delete(Path.Combine(pathToBuiltProject, "Libraries", "libil2cpp.a"));
}
//var lumpGroupGuid = proj.AddFile("Lumps", $"Classes/Lumps", PBXSourceTree.Group);
foreach (var lumpFile in lumpFiles)
{
string lumpFileName = Path.GetFileName(lumpFile.lumpFile);
string projPathOfFile = $"Classes/Lumps/{lumpFileName}";
string relativePathOfFile = GetRelativePathFromProj(lumpFile.lumpFile);
string lumpGuid = proj.FindFileGuidByProjectPath(projPathOfFile);
if (!string.IsNullOrEmpty(lumpGuid))
{
proj.RemoveFileFromBuild(targetGUID, lumpGuid);
proj.RemoveFile(lumpGuid);
}
lumpGuid = proj.AddFile(relativePathOfFile, projPathOfFile, PBXSourceTree.Source);
proj.AddFileToBuild(targetGUID, lumpGuid);
}
foreach (var extraFile in extraFiles)
{
string projPathOfFile = $"Classes/Extrals/{Path.GetFileName(extraFile)}";
string extraFileGuid = proj.FindFileGuidByProjectPath(projPathOfFile);
if (!string.IsNullOrEmpty(extraFileGuid))
{
proj.RemoveFileFromBuild(targetGUID, extraFileGuid);
proj.RemoveFile(extraFileGuid);
//Debug.LogWarning($"remove exist extra file:{projPathOfFile} guid:{extraFileGuid}");
}
var lumpGuid = proj.AddFile(GetRelativePathFromProj(extraFile), projPathOfFile, PBXSourceTree.Source);
proj.AddFileToBuild(targetGUID, lumpGuid);
}
foreach(var configName in proj.BuildConfigNames())
{
//Debug.Log($"build config:{bcn}");
string configGuid = proj.BuildConfigByName(targetGUID, configName);
string headerSearchPaths = "HEADER_SEARCH_PATHS";
string hspProp = proj.GetBuildPropertyForConfig(configGuid, headerSearchPaths);
//Debug.Log($"config guid:{configGuid} prop:{hspProp}");
string newPro = hspProp.Replace("libil2cpp/include", "libil2cpp")
.Replace("Libraries/bdwgc", "Libraries/external/bdwgc");
//if (!newPro.Contains("Libraries/libil2cpp/os/ClassLibraryPAL/brotli/include"))
//{
// newPro += " $(SRCROOT)/Libraries/libil2cpp/os/ClassLibraryPAL/brotli/include";
//}
if (!newPro.Contains("Libraries/external/xxHash"))
{
newPro += " $(SRCROOT)/Libraries/external/xxHash";
}
newPro += " $(SRCR00T)/Libraries/external/mono";
//Debug.Log($"config:{bcn} new prop:{newPro}");
proj.SetBuildPropertyForConfig(configGuid, headerSearchPaths, newPro);
string cflagKey = "OTHER_CFLAGS";
string cfProp = proj.GetBuildPropertyForConfig(configGuid, cflagKey);
foreach (var flag in cflags)
{
if (!cfProp.Contains(flag))
{
cfProp += " " + flag;
}
}
if (configName.Contains("Debug") && !cfProp.Contains("-DIL2CPP_DEBUG="))
{
cfProp += " -DIL2CPP_DEBUG=1 -DDEBUG=1";
}
proj.SetBuildPropertyForConfig(configGuid, cflagKey, cfProp);
}
proj.WriteToFile(pbxprojFile);
}
private static void CopyLibil2cppToXcodeProj(string srcLibil2cppDir, string dstLibil2cppDir)
{
BashUtil.RemoveDir(dstLibil2cppDir);
BashUtil.CopyDir(srcLibil2cppDir, dstLibil2cppDir, true);
}
private static void CopyExternalToXcodeProj(string srcExternalDir, string dstExternalDir)
{
BashUtil.RemoveDir(dstExternalDir);
BashUtil.CopyDir(srcExternalDir, dstExternalDir, true);
//string baselibPlatfromsDir = $"{dstExternalDir}/baselib/Platforms";
//BashUtil.RemoveDir($"{baselibPlatfromsDir}/IOS");
//BashUtil.CopyDir($"{baselibPlatfromsDir}/OSX", $"{baselibPlatfromsDir}/IOS", true);
}
class LumpFile
{
public List<string> cppFiles = new List<string>();
public readonly string lumpFile;
public readonly string il2cppConfigFile;
public LumpFile(string lumpFile, string il2cppConfigFile)
{
this.lumpFile = lumpFile;
this.il2cppConfigFile = il2cppConfigFile;
this.cppFiles.Add(il2cppConfigFile);
}
public void SaveFile()
{
var lumpFileContent = new List<string>();
foreach (var file in cppFiles)
{
lumpFileContent.Add($"#include \"{GetRelativePathFromProj(file)}\"");
}
File.WriteAllLines(lumpFile, lumpFileContent, Encoding.UTF8);
Debug.Log($"create lump file:{lumpFile}");
}
}
private static List<LumpFile> CreateLumps(string libil2cppDir, string outputDir)
{
BashUtil.RecreateDir(outputDir);
string il2cppConfigFile = $"{libil2cppDir}/il2cpp-config.h";
var lumpFiles = new List<LumpFile>();
int lumpFileIndex = 0;
foreach (var cppDir in Directory.GetDirectories(libil2cppDir, "*", SearchOption.AllDirectories).Concat(new string[] {libil2cppDir}))
{
var lumpFile = new LumpFile($"{outputDir}/lump_{Path.GetFileName(cppDir)}_{lumpFileIndex}.cpp", il2cppConfigFile);
foreach (var file in Directory.GetFiles(cppDir, "*.cpp", SearchOption.TopDirectoryOnly))
{
lumpFile.cppFiles.Add(file);
}
lumpFile.SaveFile();
lumpFiles.Add(lumpFile);
++lumpFileIndex;
}
var mmFiles = Directory.GetFiles(libil2cppDir, "*.mm", SearchOption.AllDirectories);
if (mmFiles.Length > 0)
{
var lumpFile = new LumpFile($"{outputDir}/lump_mm.mm", il2cppConfigFile);
foreach (var file in mmFiles)
{
lumpFile.cppFiles.Add(file);
}
lumpFile.SaveFile();
lumpFiles.Add(lumpFile);
}
return lumpFiles;
}
private static List<string> GetExtraSourceFiles(string externalDir, string libil2cppDir)
{
var files = new List<string>();
foreach (string extraDir in new string[]
{
$"{externalDir}/zlib",
$"{externalDir}/xxHash",
$"{libil2cppDir}/os/ClassLibraryPAL/brotli",
})
{
if (!Directory.Exists(extraDir))
{
continue;
}
files.AddRange(Directory.GetFiles(extraDir, "*.c", SearchOption.AllDirectories));
}
return files;
}
}
}
#endif

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using System;
using HybridCLR.Editor.Installer;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using UnityEditor;
using System.Reflection;
using HybridCLR.Editor.Settings;
#if (UNITY_2020 || UNITY_2021) && (UNITY_IOS || UNITY_TVOS)
using UnityEditor.Build;
using UnityEditor.Callbacks;
using UnityEditor.iOS.Xcode;
using UnityEngine;
namespace HybridCLR.Editor.BuildProcessors
{
public static class AddLil2cppSourceCodeToXcodeproj2020Or2021
{
[PostProcessBuild]
public static void OnPostProcessBuild(BuildTarget target, string pathToBuiltProject)
{
if (!HybridCLRSettings.Instance.enable)
return;
/*
* 1. 生成lump并且添加到工程
3. 将libil2cpp目录复制到 Library/. 删除旧的. search paths里修改 libil2cpp/include为libil2cpp
3. Libraries/bdwgc/include -> Libraries/external/bdwgc/include
4. 将external目录复制到 Library/external。删除旧目录
5. 将Library/external/baselib/Platforms/OSX改名为 IOS 全大写
6. 将 external/zlib下c 文件添加到工程
7. 移除libil2cpp.a
8. Include path add libil2cpp/os/ClassLibraryPAL/brotli/include
9. add external/xxHash
*/
string pbxprojFile = BuildProcessorUtil.GetXcodeProjectFile(pathToBuiltProject);
string srcLibil2cppDir = $"{SettingsUtil.LocalIl2CppDir}/libil2cpp";
string dstLibil2cppDir = $"{pathToBuiltProject}/Libraries/libil2cpp";
string lumpDir = $"{pathToBuiltProject}/Libraries/lumps";
string srcExternalDir = $"{SettingsUtil.LocalIl2CppDir}/external";
string dstExternalDir = $"{pathToBuiltProject}/Libraries/external";
//RemoveExternalLibil2cppOption(srcExternalDir, dstExternalDir);
CopyLibil2cppToXcodeProj(srcLibil2cppDir, dstLibil2cppDir);
CopyExternalToXcodeProj(srcExternalDir, dstExternalDir);
var lumpFiles = CreateLumps(dstLibil2cppDir, lumpDir);
var extraSources = GetExtraSourceFiles(dstExternalDir, dstLibil2cppDir);
var cflags = new List<string>()
{
"-DIL2CPP_MONO_DEBUGGER_DISABLED",
};
ModifyPBXProject(pathToBuiltProject, pbxprojFile, lumpFiles, extraSources, cflags);
}
private static string GetRelativePathFromProj(string path)
{
return path.Substring(path.IndexOf("Libraries", StringComparison.Ordinal)).Replace('\\', '/');
}
private static void ModifyPBXProject(string pathToBuiltProject, string pbxprojFile, List<LumpFile> lumpFiles, List<string> extraFiles, List<string> cflags)
{
var proj = new PBXProject();
proj.ReadFromFile(pbxprojFile);
string targetGUID = proj.GetUnityFrameworkTargetGuid();
// 移除旧的libil2cpp.a
var libil2cppGUID = proj.FindFileGuidByProjectPath("Libraries/libil2cpp.a");
if (!string.IsNullOrEmpty(libil2cppGUID))
{
proj.RemoveFileFromBuild(targetGUID, libil2cppGUID);
proj.RemoveFile(libil2cppGUID);
File.Delete(Path.Combine(pathToBuiltProject, "Libraries", "libil2cpp.a"));
}
//var lumpGroupGuid = proj.AddFile("Lumps", $"Classes/Lumps", PBXSourceTree.Group);
foreach (var lumpFile in lumpFiles)
{
string lumpFileName = Path.GetFileName(lumpFile.lumpFile);
string projPathOfFile = $"Classes/Lumps/{lumpFileName}";
string relativePathOfFile = GetRelativePathFromProj(lumpFile.lumpFile);
string lumpGuid = proj.FindFileGuidByProjectPath(projPathOfFile);
if (!string.IsNullOrEmpty(lumpGuid))
{
proj.RemoveFileFromBuild(targetGUID, lumpGuid);
proj.RemoveFile(lumpGuid);
}
lumpGuid = proj.AddFile(relativePathOfFile, projPathOfFile, PBXSourceTree.Source);
proj.AddFileToBuild(targetGUID, lumpGuid);
}
foreach (var extraFile in extraFiles)
{
string projPathOfFile = $"Classes/Extrals/{Path.GetFileName(extraFile)}";
string extraFileGuid = proj.FindFileGuidByProjectPath(projPathOfFile);
if (!string.IsNullOrEmpty(extraFileGuid))
{
proj.RemoveFileFromBuild(targetGUID, extraFileGuid);
proj.RemoveFile(extraFileGuid);
//Debug.LogWarning($"remove exist extra file:{projPathOfFile} guid:{extraFileGuid}");
}
var lumpGuid = proj.AddFile(GetRelativePathFromProj(extraFile), projPathOfFile, PBXSourceTree.Source);
proj.AddFileToBuild(targetGUID, lumpGuid);
}
foreach(var configName in proj.BuildConfigNames())
{
//Debug.Log($"build config:{bcn}");
string configGuid = proj.BuildConfigByName(targetGUID, configName);
string headerSearchPaths = "HEADER_SEARCH_PATHS";
string hspProp = proj.GetBuildPropertyForConfig(configGuid, headerSearchPaths);
//Debug.Log($"config guid:{configGuid} prop:{hspProp}");
string newPro = hspProp.Replace("libil2cpp/include", "libil2cpp")
.Replace("Libraries/bdwgc", "Libraries/external/bdwgc");
if (!newPro.Contains("Libraries/libil2cpp/os/ClassLibraryPAL/brotli/include"))
{
newPro += " $(SRCROOT)/Libraries/libil2cpp/os/ClassLibraryPAL/brotli/include";
}
if (!newPro.Contains("Libraries/external/xxHash"))
{
newPro += " $(SRCROOT)/Libraries/external/xxHash";
}
newPro += " $(SRCR00T)/Libraries/external/mono";
//Debug.Log($"config:{bcn} new prop:{newPro}");
proj.SetBuildPropertyForConfig(configGuid, headerSearchPaths, newPro);
string cflagKey = "OTHER_CFLAGS";
string cfProp = proj.GetBuildPropertyForConfig(configGuid, cflagKey);
foreach (var flag in cflags)
{
if (!cfProp.Contains(flag))
{
cfProp += " " + flag;
}
}
if (configName.Contains("Debug") && !cfProp.Contains("-DIL2CPP_DEBUG="))
{
cfProp += " -DIL2CPP_DEBUG=1 -DDEBUG=1";
}
proj.SetBuildPropertyForConfig(configGuid, cflagKey, cfProp);
}
proj.WriteToFile(pbxprojFile);
}
private static void CopyLibil2cppToXcodeProj(string srcLibil2cppDir, string dstLibil2cppDir)
{
BashUtil.RemoveDir(dstLibil2cppDir);
BashUtil.CopyDir(srcLibil2cppDir, dstLibil2cppDir, true);
}
private static void CopyExternalToXcodeProj(string srcExternalDir, string dstExternalDir)
{
BashUtil.RemoveDir(dstExternalDir);
BashUtil.CopyDir(srcExternalDir, dstExternalDir, true);
string baselibPlatfromsDir = $"{dstExternalDir}/baselib/Platforms";
BashUtil.RemoveDir($"{baselibPlatfromsDir}/IOS");
BashUtil.CopyDir($"{baselibPlatfromsDir}/OSX", $"{baselibPlatfromsDir}/IOS", true);
}
class LumpFile
{
public List<string> cppFiles = new List<string>();
public readonly string lumpFile;
public readonly string il2cppConfigFile;
public LumpFile(string lumpFile, string il2cppConfigFile)
{
this.lumpFile = lumpFile;
this.il2cppConfigFile = il2cppConfigFile;
this.cppFiles.Add(il2cppConfigFile);
}
public void SaveFile()
{
var lumpFileContent = new List<string>();
foreach (var file in cppFiles)
{
lumpFileContent.Add($"#include \"{GetRelativePathFromProj(file)}\"");
}
File.WriteAllLines(lumpFile, lumpFileContent, Encoding.UTF8);
Debug.Log($"create lump file:{lumpFile}");
}
}
private static List<LumpFile> CreateLumps(string libil2cppDir, string outputDir)
{
BashUtil.RecreateDir(outputDir);
string il2cppConfigFile = $"{libil2cppDir}/il2cpp-config.h";
var lumpFiles = new List<LumpFile>();
int lumpFileIndex = 0;
foreach (var cppDir in Directory.GetDirectories(libil2cppDir, "*", SearchOption.AllDirectories).Concat(new string[] {libil2cppDir}))
{
var lumpFile = new LumpFile($"{outputDir}/lump_{Path.GetFileName(cppDir)}_{lumpFileIndex}.cpp", il2cppConfigFile);
foreach (var file in Directory.GetFiles(cppDir, "*.cpp", SearchOption.TopDirectoryOnly))
{
lumpFile.cppFiles.Add(file);
}
lumpFile.SaveFile();
lumpFiles.Add(lumpFile);
++lumpFileIndex;
}
var mmFiles = Directory.GetFiles(libil2cppDir, "*.mm", SearchOption.AllDirectories);
if (mmFiles.Length > 0)
{
var lumpFile = new LumpFile($"{outputDir}/lump_mm.mm", il2cppConfigFile);
foreach (var file in mmFiles)
{
lumpFile.cppFiles.Add(file);
}
lumpFile.SaveFile();
lumpFiles.Add(lumpFile);
}
return lumpFiles;
}
private static List<string> GetExtraSourceFiles(string externalDir, string libil2cppDir)
{
var files = new List<string>();
foreach (string extraDir in new string[]
{
$"{externalDir}/zlib",
$"{externalDir}/xxHash",
$"{libil2cppDir}/os/ClassLibraryPAL/brotli",
})
{
if (!Directory.Exists(extraDir))
{
continue;
}
files.AddRange(Directory.GetFiles(extraDir, "*.c", SearchOption.AllDirectories));
}
return files;
}
}
}
#endif

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using HybridCLR.Editor.Installer;
using HybridCLR.Editor.Settings;
using System.IO;
using System.Text;
using System.Text.RegularExpressions;
using UnityEditor;
using UnityEditor.Build;
using UnityEditor.Callbacks;
using UnityEngine;
#if UNITY_2022 && (UNITY_IOS || UNITY_TVOS || UNITY_VISIONOS)
namespace HybridCLR.Editor.BuildProcessors
{
public static class AddLil2cppSourceCodeToXcodeproj2022OrNewer
{
[PostProcessBuild]
public static void OnPostProcessBuild(BuildTarget target, string pathToBuiltProject)
{
if (!HybridCLRSettings.Instance.enable)
return;
string pbxprojFile = BuildProcessorUtil.GetXcodeProjectFile(pathToBuiltProject);
RemoveExternalLibil2cppOption(pbxprojFile);
CopyLibil2cppToXcodeProj(pathToBuiltProject);
}
private static string TryRemoveDunplicateShellScriptSegment(string pbxprojFile, string pbxprojContent)
{
// will appear duplicated Shell Script segment when append to existed xcode project.
// This is unity bug.
// we remove duplicated Shell Script to avoid build error.
string copyFileComment = @"/\* CopyFiles \*/,\s+([A-Z0-9]{24}) /\* ShellScript \*/,\s+([A-Z0-9]{24}) /\* ShellScript \*/,";
var m = Regex.Match(pbxprojContent, copyFileComment, RegexOptions.Multiline);
if (!m.Success)
{
return pbxprojContent;
}
if (m.Groups[1].Value != m.Groups[2].Value)
{
throw new BuildFailedException($"find invalid /* ShellScript */ segment");
}
int startIndexOfDupShellScript = m.Groups[2].Index;
int endIndexOfDupShellScript = pbxprojContent.IndexOf(",", startIndexOfDupShellScript);
pbxprojContent = pbxprojContent.Remove(startIndexOfDupShellScript, endIndexOfDupShellScript + 1 - startIndexOfDupShellScript);
Debug.LogWarning($"[AddLil2cppSourceCodeToXcodeproj] remove duplicated '/* ShellScript */' from file '{pbxprojFile}'");
return pbxprojContent;
}
private static void RemoveExternalLibil2cppOption(string pbxprojFile)
{
string pbxprojContent = File.ReadAllText(pbxprojFile, Encoding.UTF8);
string removeBuildOption = @"--external-lib-il2-cpp=\""$PROJECT_DIR/Libraries/libil2cpp.a\""";
if (pbxprojContent.Contains(removeBuildOption))
{
pbxprojContent = pbxprojContent.Replace(removeBuildOption, "");
Debug.Log($"[AddLil2cppSourceCodeToXcodeproj] remove il2cpp build option '{removeBuildOption}' from file '{pbxprojFile}'");
}
else
{
Debug.LogWarning($"[AddLil2cppSourceCodeToXcodeproj] project.pbxproj remove building option:'{removeBuildOption}' fail. This may occur when 'Append' to existing xcode project in building");
}
pbxprojContent = TryRemoveDunplicateShellScriptSegment(pbxprojFile, pbxprojContent);
File.WriteAllText(pbxprojFile, pbxprojContent, Encoding.UTF8);
}
private static void CopyLibil2cppToXcodeProj(string pathToBuiltProject)
{
string srcLibil2cppDir = $"{SettingsUtil.LocalIl2CppDir}/libil2cpp";
string destLibil2cppDir = $"{pathToBuiltProject}/Il2CppOutputProject/IL2CPP/libil2cpp";
BashUtil.RemoveDir(destLibil2cppDir);
BashUtil.CopyDir(srcLibil2cppDir, destLibil2cppDir, true);
}
}
}
#endif

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using HybridCLR.Editor.Installer;
using HybridCLR.Editor.Settings;
using System.IO;
using System.Text;
using UnityEditor;
using UnityEditor.Build;
using UnityEditor.Callbacks;
using UnityEngine;
#if UNITY_2023_1_OR_NEWER && (UNITY_IOS || UNITY_TVOS || UNITY_VISIONOS)
namespace HybridCLR.Editor.BuildProcessors
{
public static class AddLil2cppSourceCodeToXcodeproj2022OrNewer
{
[PostProcessBuild]
public static void OnPostProcessBuild(BuildTarget target, string pathToBuiltProject)
{
if (!HybridCLRSettings.Instance.enable)
return;
CopyLibil2cppToXcodeProj(pathToBuiltProject);
}
private static void CopyLibil2cppToXcodeProj(string pathToBuiltProject)
{
string srcLibil2cppDir = $"{SettingsUtil.LocalIl2CppDir}/libil2cpp";
string destLibil2cppDir = $"{pathToBuiltProject}/Il2CppOutputProject/IL2CPP/libil2cpp";
BashUtil.RemoveDir(destLibil2cppDir);
BashUtil.CopyDir(srcLibil2cppDir, destLibil2cppDir, true);
}
}
}
#endif

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fileFormatVersion: 2
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using System;
using System.IO;
using UnityEditor.Build;
namespace HybridCLR.Editor.BuildProcessors
{
public static class BuildProcessorUtil
{
public static string GetXcodeProjectFile(string pathToBuiltProject)
{
foreach (string dir in Directory.GetDirectories(pathToBuiltProject, "*.xcodeproj", SearchOption.TopDirectoryOnly))
{
string pbxprojFile = $"{dir}/project.pbxproj";
if (File.Exists(pbxprojFile))
{
return pbxprojFile;
}
}
throw new BuildFailedException($"can't find xxxx.xcodeproj/project.pbxproj in {pathToBuiltProject}");
}
}
}

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using HybridCLR.Editor.Settings;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
using UnityEditor;
using UnityEditor.Build;
using UnityEditor.Build.Reporting;
using UnityEngine;
using static UnityEngine.GraphicsBuffer;
namespace HybridCLR.Editor.BuildProcessors
{
internal class CheckSettings : IPreprocessBuildWithReport
{
public int callbackOrder => 0;
public static bool DisableMethodBridgeDevelopmentFlagChecking { get; set; }
public void OnPreprocessBuild(BuildReport report)
{
HybridCLRSettings globalSettings = SettingsUtil.HybridCLRSettings;
if (!globalSettings.enable || globalSettings.useGlobalIl2cpp)
{
string oldIl2cppPath = Environment.GetEnvironmentVariable("UNITY_IL2CPP_PATH");
if (!string.IsNullOrEmpty(oldIl2cppPath))
{
Environment.SetEnvironmentVariable("UNITY_IL2CPP_PATH", "");
Debug.Log($"[CheckSettings] clean process environment variable: UNITY_IL2CPP_PATH, old vlaue:'{oldIl2cppPath}'");
}
}
else
{
string curIl2cppPath = Environment.GetEnvironmentVariable("UNITY_IL2CPP_PATH");
if (curIl2cppPath != SettingsUtil.LocalIl2CppDir)
{
Environment.SetEnvironmentVariable("UNITY_IL2CPP_PATH", SettingsUtil.LocalIl2CppDir);
Debug.Log($"[CheckSettings] UNITY_IL2CPP_PATH old value:'{curIl2cppPath}' new value:'{SettingsUtil.LocalIl2CppDir}'");
}
}
if (!globalSettings.enable)
{
return;
}
BuildTargetGroup buildTargetGroup = BuildPipeline.GetBuildTargetGroup(EditorUserBuildSettings.activeBuildTarget);
ScriptingImplementation curScriptingImplementation = PlayerSettings.GetScriptingBackend(buildTargetGroup);
ScriptingImplementation targetScriptingImplementation = ScriptingImplementation.IL2CPP;
if (curScriptingImplementation != targetScriptingImplementation)
{
Debug.LogError($"[CheckSettings] current ScriptingBackend:{curScriptingImplementation}have been switched to:{targetScriptingImplementation} automatically");
PlayerSettings.SetScriptingBackend(buildTargetGroup, targetScriptingImplementation);
}
var installer = new Installer.InstallerController();
if (!installer.HasInstalledHybridCLR())
{
throw new BuildFailedException($"You have not initialized HybridCLR, please install it via menu 'HybridCLR/Installer'");
}
if (installer.PackageVersion != installer.InstalledLibil2cppVersion)
{
throw new BuildFailedException($"You must run `HybridCLR/Installer` after upgrading package");
}
HybridCLRSettings gs = SettingsUtil.HybridCLRSettings;
if (((gs.hotUpdateAssemblies?.Length + gs.hotUpdateAssemblyDefinitions?.Length) ?? 0) == 0)
{
Debug.LogWarning("[CheckSettings] No hot update modules configured in HybridCLRSettings");
}
if (!DisableMethodBridgeDevelopmentFlagChecking)
{
string methodBridgeFile = $"{SettingsUtil.GeneratedCppDir}/MethodBridge.cpp";
var match = Regex.Match(File.ReadAllText(methodBridgeFile), @"// DEVELOPMENT=(\d)");
if (match.Success)
{
int developmentFlagInMethodBridge = int.Parse(match.Groups[1].Value);
int developmentFlagInEditorSettings = EditorUserBuildSettings.development ? 1 : 0;
if (developmentFlagInMethodBridge != developmentFlagInEditorSettings)
{
Debug.LogError($"[CheckSettings] MethodBridge.cpp DEVELOPMENT flag:{developmentFlagInMethodBridge} is inconsistent with EditorUserBuildSettings.development:{developmentFlagInEditorSettings}. Please run 'HybridCLR/Generate/All' before building.");
}
}
else
{
Debug.LogError("[CheckSettings] MethodBridge.cpp DEVELOPMENT flag not found. Please run 'HybridCLR/Generate/All' before building.");
}
}
}
}
}

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using HybridCLR.Editor.Installer;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEditor;
using UnityEditor.Build;
using UnityEditor.Build.Reporting;
using UnityEditor.UnityLinker;
using UnityEngine;
#if !UNITY_2021_1_OR_NEWER
using UnityEditor.Il2Cpp;
#endif
namespace HybridCLR.Editor.BuildProcessors
{
internal class CopyStrippedAOTAssemblies : IPostprocessBuildWithReport, IPreprocessBuildWithReport
#if !UNITY_2021_1_OR_NEWER
, IIl2CppProcessor
#endif
{
public int callbackOrder => 0;
#if UNITY_2021_1_OR_NEWER
public static string GetStripAssembliesDir2021(BuildTarget target)
{
string projectDir = SettingsUtil.ProjectDir;
switch (target)
{
case BuildTarget.StandaloneWindows:
case BuildTarget.StandaloneWindows64:
return $"{projectDir}/Library/Bee/artifacts/WinPlayerBuildProgram/ManagedStripped";
case BuildTarget.StandaloneLinux64:
return $"{projectDir}/Library/Bee/artifacts/LinuxPlayerBuildProgram/ManagedStripped";
case BuildTarget.WSAPlayer:
return $"{projectDir}/Library/Bee/artifacts/UWPPlayerBuildProgram/ManagedStripped";
case BuildTarget.Android:
return $"{projectDir}/Library/Bee/artifacts/Android/ManagedStripped";
#if TUANJIE_2022_3_OR_NEWER
case BuildTarget.HMIAndroid:
return $"{projectDir}/Library/Bee/artifacts/HMIAndroid/ManagedStripped";
#endif
case BuildTarget.iOS:
#if UNITY_TVOS
case BuildTarget.tvOS:
#endif
return $"{projectDir}/Library/Bee/artifacts/iOS/ManagedStripped";
#if UNITY_VISIONOS
case BuildTarget.VisionOS:
#if UNITY_6000_0_OR_NEWER
return $"{projectDir}/Library/Bee/artifacts/VisionOS/ManagedStripped";
#else
return $"{projectDir}/Library/Bee/artifacts/iOS/ManagedStripped";
#endif
#endif
case BuildTarget.WebGL:
return $"{projectDir}/Library/Bee/artifacts/WebGL/ManagedStripped";
case BuildTarget.StandaloneOSX:
return $"{projectDir}/Library/Bee/artifacts/MacStandalonePlayerBuildProgram/ManagedStripped";
case BuildTarget.PS4:
return $"{projectDir}/Library/Bee/artifacts/PS4PlayerBuildProgram/ManagedStripped";
case BuildTarget.PS5:
return $"{projectDir}/Library/Bee/artifacts/PS5PlayerBuildProgram/ManagedStripped";
#if UNITY_WEIXINMINIGAME
case BuildTarget.WeixinMiniGame:
return $"{projectDir}/Library/Bee/artifacts/WeixinMiniGame/ManagedStripped";
#endif
#if UNITY_OPENHARMONY
case BuildTarget.OpenHarmony:
return $"{projectDir}/Library/Bee/artifacts/OpenHarmonyPlayerBuildProgram/ManagedStripped";
#endif
default: return "";
}
}
#else
private string GetStripAssembliesDir2020(BuildTarget target)
{
string subPath = target == BuildTarget.Android ?
"assets/bin/Data/Managed" :
"Data/Managed/";
return $"{SettingsUtil.ProjectDir}/Temp/StagingArea/{subPath}";
}
public void OnBeforeConvertRun(BuildReport report, Il2CppBuildPipelineData data)
{
BuildTarget target = report.summary.platform;
CopyStripDlls(GetStripAssembliesDir2020(target), target);
}
#endif
public static void CopyStripDlls(string srcStripDllPath, BuildTarget target)
{
if (!SettingsUtil.Enable)
{
Debug.Log($"[CopyStrippedAOTAssemblies] disabled");
return;
}
Debug.Log($"[CopyStrippedAOTAssemblies] CopyScripDlls. src:{srcStripDllPath} target:{target}");
var dstPath = SettingsUtil.GetAssembliesPostIl2CppStripDir(target);
Directory.CreateDirectory(dstPath);
foreach (var fileFullPath in Directory.GetFiles(srcStripDllPath, "*.dll"))
{
var file = Path.GetFileName(fileFullPath);
Debug.Log($"[CopyStrippedAOTAssemblies] copy strip dll {fileFullPath} ==> {dstPath}/{file}");
File.Copy($"{fileFullPath}", $"{dstPath}/{file}", true);
}
}
public void OnPostprocessBuild(BuildReport report)
{
#if UNITY_2021_1_OR_NEWER
BuildTarget target = report.summary.platform;
string srcStripDllPath = GetStripAssembliesDir2021(target);
if (!string.IsNullOrEmpty(srcStripDllPath) && Directory.Exists(srcStripDllPath))
{
CopyStripDlls(srcStripDllPath, target);
}
#endif
}
public void OnPreprocessBuild(BuildReport report)
{
BuildTarget target = report.summary.platform;
var dstPath = SettingsUtil.GetAssembliesPostIl2CppStripDir(target);
BashUtil.RecreateDir(dstPath);
}
}
}

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using HybridCLR.Editor.Meta;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEditor;
using UnityEditor.Build;
using UnityEngine;
namespace HybridCLR.Editor.BuildProcessors
{
/// <summary>
/// 将热更新dll从Build过程中过滤防止打包到主工程中
/// </summary>
internal class FilterHotFixAssemblies : IFilterBuildAssemblies
{
public int callbackOrder => 0;
public string[] OnFilterAssemblies(BuildOptions buildOptions, string[] assemblies)
{
if (!SettingsUtil.Enable)
{
Debug.Log($"[FilterHotFixAssemblies] disabled");
return assemblies;
}
List<string> allHotUpdateDllNames = SettingsUtil.HotUpdateAssemblyNamesExcludePreserved;
// 检查是否重复填写
var hotUpdateDllSet = new HashSet<string>();
foreach(var hotUpdateDll in allHotUpdateDllNames)
{
if (string.IsNullOrWhiteSpace(hotUpdateDll))
{
throw new BuildFailedException($"hot update assembly name cann't be empty");
}
if (!hotUpdateDllSet.Add(hotUpdateDll))
{
throw new BuildFailedException($"hot update assembly:{hotUpdateDll} is duplicated");
}
}
var assResolver = MetaUtil.CreateHotUpdateAssemblyResolver(EditorUserBuildSettings.activeBuildTarget, allHotUpdateDllNames);
// 检查是否填写了正确的dll名称
foreach (var hotUpdateDllName in allHotUpdateDllNames)
{
if (assemblies.Select(Path.GetFileNameWithoutExtension).All(ass => ass != hotUpdateDllName)
&& string.IsNullOrEmpty(assResolver.ResolveAssembly(hotUpdateDllName, false)))
{
throw new BuildFailedException($"hot update assembly:{hotUpdateDllName} doesn't exist");
}
}
// 将热更dll从打包列表中移除
return assemblies.Where(ass =>
{
string assName = Path.GetFileNameWithoutExtension(ass);
bool reserved = allHotUpdateDllNames.All(dll => !assName.Equals(dll, StringComparison.Ordinal));
if (!reserved)
{
Debug.Log($"[FilterHotFixAssemblies] filter assembly:{assName}");
}
return reserved;
}).ToArray();
}
}
}

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#if UNITY_EDITOR
using System;
using UnityEditor.Build;
using UnityEditor.Build.Reporting;
namespace HybridCLR.Editor.BuildProcessors
{
public class MsvcStdextWorkaround : IPreprocessBuildWithReport
{
const string kWorkaroundFlag = "/D_SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS";
public int callbackOrder => 0;
public void OnPreprocessBuild(BuildReport report)
{
var clEnv = Environment.GetEnvironmentVariable("_CL_");
if (string.IsNullOrEmpty(clEnv))
{
Environment.SetEnvironmentVariable("_CL_", kWorkaroundFlag);
}
else if (!clEnv.Contains(kWorkaroundFlag))
{
clEnv += " " + kWorkaroundFlag;
Environment.SetEnvironmentVariable("_CL_", clEnv);
}
}
}
}
#endif // UNITY_EDITOR

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using HybridCLR.Editor.UnityBinFileReader;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEditor;
using UnityEditor.Android;
using UnityEditor.Build;
using UnityEditor.Build.Reporting;
using UnityEditor.UnityLinker;
using UnityEngine;
using UnityFS;
#if !UNITY_2023_1_OR_NEWER
using UnityEditor.Il2Cpp;
#endif
namespace HybridCLR.Editor.BuildProcessors
{
public class PatchScriptingAssemblyList :
#if UNITY_ANDROID
IPostGenerateGradleAndroidProject,
#elif UNITY_OPENHARMONY
UnityEditor.OpenHarmony.IPostGenerateOpenHarmonyProject,
#endif
IPostprocessBuildWithReport
#if !UNITY_2021_1_OR_NEWER && UNITY_WEBGL
, IIl2CppProcessor
#endif
#if UNITY_PS5
, IUnityLinkerProcessor
#endif
{
public int callbackOrder => 0;
public void OnPostGenerateGradleAndroidProject(string path)
{
// 如果直接打包apk没有机会在PostprocessBuild中修改ScriptingAssemblies.json。
// 因此需要在这个时机处理
// Unity有bug偶然情况下会传入apk的路径导致替换失败
if (Directory.Exists(path))
{
PathScriptingAssembilesFile(path);
}
else
{
PathScriptingAssembilesFile($"{SettingsUtil.ProjectDir}/Library");
}
}
#if UNITY_OPENHARMONY
public void OnPostGenerateOpenHarmonyProject(string path)
{
OnPostGenerateGradleAndroidProject(path);
}
#endif
public void OnPostprocessBuild(BuildReport report)
{
// 如果target为Android,由于已经在OnPostGenerateGradelAndroidProject中处理过
// 这里不再重复处理
#if !UNITY_ANDROID && !UNITY_WEBGL && !UNITY_OPENHARMONY
PathScriptingAssembilesFile(report.summary.outputPath);
#endif
}
#if UNITY_PS5
/// <summary>
/// 打包模式如果是 Package 需要在这个阶段提前处理 .json , PC Hosted 和 GP5 模式不受影响
/// </summary>
public string GenerateAdditionalLinkXmlFile(UnityEditor.Build.Reporting.BuildReport report, UnityEditor.UnityLinker.UnityLinkerBuildPipelineData data)
{
string path = $"{SettingsUtil.ProjectDir}/Library/PlayerDataCache/PS5/Data";
PathScriptingAssembilesFile(path);
return null;
}
#endif
public void PathScriptingAssembilesFile(string path)
{
if (!SettingsUtil.Enable)
{
Debug.Log($"[PatchScriptingAssemblyList] disabled");
return;
}
Debug.Log($"[PatchScriptingAssemblyList]. path:{path}");
if (!Directory.Exists(path))
{
path = Path.GetDirectoryName(path);
Debug.Log($"[PatchScriptingAssemblyList] get path parent:{path}");
}
#if UNITY_2020_1_OR_NEWER
AddHotFixAssembliesToScriptingAssembliesJson(path);
#else
AddHotFixAssembliesToBinFile(path);
#endif
}
private void AddHotFixAssembliesToScriptingAssembliesJson(string path)
{
Debug.Log($"[PatchScriptingAssemblyList]. path:{path}");
/*
* ScriptingAssemblies.json 文件中记录了所有的dll名称此列表在游戏启动时自动加载
* 不在此列表中的dll在资源反序列化时无法被找到其类型
* 因此 OnFilterAssemblies 中移除的条目需要再加回来
*/
string[] jsonFiles = Directory.GetFiles(path, SettingsUtil.ScriptingAssembliesJsonFile, SearchOption.AllDirectories);
if (jsonFiles.Length == 0)
{
Debug.LogWarning($"can not find file {SettingsUtil.ScriptingAssembliesJsonFile}");
return;
}
foreach (string file in jsonFiles)
{
var patcher = new ScriptingAssembliesJsonPatcher();
patcher.Load(file);
patcher.AddScriptingAssemblies(SettingsUtil.HotUpdateAssemblyFilesIncludePreserved);
patcher.Save(file);
}
}
private void AddHotFixAssembliesToBinFile(string path)
{
#if UNITY_STANDALONE_OSX
path = Path.GetDirectoryName(path);
#endif
if (AddHotFixAssembliesToGlobalgamemanagers(path))
{
return;
}
if (AddHotFixAssembliesTodataunity3d(path))
{
return;
}
Debug.LogError($"[PatchScriptingAssemblyList] can not find file '{SettingsUtil.GlobalgamemanagersBinFile}' or '{SettingsUtil.Dataunity3dBinFile}' in '{path}'");
}
private bool AddHotFixAssembliesToGlobalgamemanagers(string path)
{
string[] binFiles = Directory.GetFiles(path, SettingsUtil.GlobalgamemanagersBinFile, SearchOption.AllDirectories);
if (binFiles.Length == 0)
{
return false;
}
foreach (string binPath in binFiles)
{
var binFile = new UnityBinFile();
binFile.Load(binPath);
binFile.AddScriptingAssemblies(SettingsUtil.HotUpdateAssemblyFilesIncludePreserved);
binFile.Save(binPath);
Debug.Log($"[PatchScriptingAssemblyList] patch {binPath}");
}
return true;
}
private bool AddHotFixAssembliesTodataunity3d(string path)
{
string[] binFiles = Directory.GetFiles(path, SettingsUtil.Dataunity3dBinFile, SearchOption.AllDirectories);
if (binFiles.Length == 0)
{
return false;
}
foreach (string binPath in binFiles)
{
var patcher = new Dataunity3dPatcher();
patcher.ApplyPatch(binPath, SettingsUtil.HotUpdateAssemblyFilesIncludePreserved);
Debug.Log($"[PatchScriptingAssemblyList] patch {binPath}");
}
return true;
}
#if UNITY_WEBGL && !UNITY_2022_3_OR_NEWER
public void OnBeforeConvertRun(BuildReport report, Il2CppBuildPipelineData data)
{
PathScriptingAssembilesFile($"{SettingsUtil.ProjectDir}/Temp/StagingArea/Data");
}
#endif
}
}

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serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
namespace HybridCLR.Editor.BuildProcessors
{
public class ScriptingAssembliesJsonPatcher
{
[Serializable]
private class ScriptingAssemblies
{
public List<string> names;
public List<int> types;
}
private string _file;
ScriptingAssemblies _scriptingAssemblies;
public void Load(string file)
{
_file = file;
string content = File.ReadAllText(file);
_scriptingAssemblies = JsonUtility.FromJson<ScriptingAssemblies>(content);
}
public void AddScriptingAssemblies(List<string> assemblies)
{
foreach (string name in assemblies)
{
if (!_scriptingAssemblies.names.Contains(name))
{
_scriptingAssemblies.names.Add(name);
_scriptingAssemblies.types.Add(16); // user dll type
Debug.Log($"[PatchScriptAssembliesJson] add hotfix assembly:{name} to {_file}");
}
}
}
public void Save(string jsonFile)
{
string content = JsonUtility.ToJson(_scriptingAssemblies);
File.WriteAllText(jsonFile, content);
}
}
}

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