diff --git a/Assets/TEngine/Runtime/GameFramework/Audio/AudioModule.cs b/Assets/TEngine/Runtime/GameFramework/Audio/AudioModule.cs index 4e8503dc..1a97545c 100644 --- a/Assets/TEngine/Runtime/GameFramework/Audio/AudioModule.cs +++ b/Assets/TEngine/Runtime/GameFramework/Audio/AudioModule.cs @@ -338,7 +338,7 @@ namespace TEngine return; } - ResourceManager = GameFrameworkEntry.GetModule(); + ResourceManager = GameFrameworkModuleSystem.GetModule(); if (m_InstanceRoot == null) { diff --git a/Assets/TEngine/Runtime/GameFramework/Debugger/DebuggerModule.cs b/Assets/TEngine/Runtime/GameFramework/Debugger/DebuggerModule.cs index c9fb5da9..a4072520 100644 --- a/Assets/TEngine/Runtime/GameFramework/Debugger/DebuggerModule.cs +++ b/Assets/TEngine/Runtime/GameFramework/Debugger/DebuggerModule.cs @@ -163,7 +163,7 @@ namespace TEngine { base.Awake(); - m_DebuggerManager = GameFrameworkEntry.GetModule(); + m_DebuggerManager = GameFrameworkModuleSystem.GetModule(); if (m_DebuggerManager == null) { Log.Fatal("Debugger manager is invalid."); diff --git a/Assets/TEngine/Runtime/GameFramework/Fsm/FsmModule.cs b/Assets/TEngine/Runtime/GameFramework/Fsm/FsmModule.cs index 43ac9a9c..13d8e4d3 100644 --- a/Assets/TEngine/Runtime/GameFramework/Fsm/FsmModule.cs +++ b/Assets/TEngine/Runtime/GameFramework/Fsm/FsmModule.cs @@ -30,7 +30,7 @@ namespace TEngine { base.Awake(); - m_FsmManager = GameFrameworkEntry.GetModule(); + m_FsmManager = GameFrameworkModuleSystem.GetModule(); if (m_FsmManager == null) { Log.Fatal("FSM manager is invalid."); diff --git a/Assets/TEngine/Runtime/GameFramework/GameFrameworkEntry.cs b/Assets/TEngine/Runtime/GameFramework/GameFrameworkModuleSystem.cs similarity index 97% rename from Assets/TEngine/Runtime/GameFramework/GameFrameworkEntry.cs rename to Assets/TEngine/Runtime/GameFramework/GameFrameworkModuleSystem.cs index ddad7a37..09a975ef 100644 --- a/Assets/TEngine/Runtime/GameFramework/GameFrameworkEntry.cs +++ b/Assets/TEngine/Runtime/GameFramework/GameFrameworkModuleSystem.cs @@ -4,9 +4,9 @@ using System.Collections.Generic; namespace TEngine { /// - /// 游戏框架入口。 + /// 游戏框架模块实现类管理系统。 /// - public static class GameFrameworkEntry + public static class GameFrameworkModuleSystem { private static readonly GameFrameworkLinkedList GameFrameworkModules = new GameFrameworkLinkedList(); diff --git a/Assets/TEngine/Runtime/GameFramework/GameFrameworkEntry.cs.meta b/Assets/TEngine/Runtime/GameFramework/GameFrameworkModuleSystem.cs.meta similarity index 100% rename from Assets/TEngine/Runtime/GameFramework/GameFrameworkEntry.cs.meta rename to Assets/TEngine/Runtime/GameFramework/GameFrameworkModuleSystem.cs.meta diff --git a/Assets/TEngine/Runtime/GameFramework/Localization/LocalizationModule.cs b/Assets/TEngine/Runtime/GameFramework/Localization/LocalizationModule.cs index ae20aaa4..6800fdde 100644 --- a/Assets/TEngine/Runtime/GameFramework/Localization/LocalizationModule.cs +++ b/Assets/TEngine/Runtime/GameFramework/Localization/LocalizationModule.cs @@ -63,7 +63,7 @@ namespace TEngine { base.Awake(); - m_LocalizationManager = GameFrameworkEntry.GetModule(); + m_LocalizationManager = GameFrameworkModuleSystem.GetModule(); if (m_LocalizationManager == null) { Log.Fatal("Localization manager is invalid."); @@ -86,7 +86,7 @@ namespace TEngine return; } - m_LocalizationManager.SetResourceManager(GameFrameworkEntry.GetModule()); + m_LocalizationManager.SetResourceManager(GameFrameworkModuleSystem.GetModule()); LocalizationHelperBase localizationHelper = Helper.CreateHelper(m_LocalizationHelperTypeName, m_CustomLocalizationHelper); if (localizationHelper == null) diff --git a/Assets/TEngine/Runtime/GameFramework/ObjectPool/ObjectPoolModule.cs b/Assets/TEngine/Runtime/GameFramework/ObjectPool/ObjectPoolModule.cs index 6b1d1528..d8404f62 100644 --- a/Assets/TEngine/Runtime/GameFramework/ObjectPool/ObjectPoolModule.cs +++ b/Assets/TEngine/Runtime/GameFramework/ObjectPool/ObjectPoolModule.cs @@ -30,7 +30,7 @@ namespace TEngine { base.Awake(); - m_ObjectPoolManager = GameFrameworkEntry.GetModule(); + m_ObjectPoolManager = GameFrameworkModuleSystem.GetModule(); if (m_ObjectPoolManager == null) { Log.Fatal("Object pool manager is invalid."); diff --git a/Assets/TEngine/Runtime/GameFramework/Procedure/ProcedureModule.cs b/Assets/TEngine/Runtime/GameFramework/Procedure/ProcedureModule.cs index eb03b655..b1d79461 100644 --- a/Assets/TEngine/Runtime/GameFramework/Procedure/ProcedureModule.cs +++ b/Assets/TEngine/Runtime/GameFramework/Procedure/ProcedureModule.cs @@ -56,7 +56,7 @@ namespace TEngine { base.Awake(); - m_ProcedureManager = GameFrameworkEntry.GetModule(); + m_ProcedureManager = GameFrameworkModuleSystem.GetModule(); if (m_ProcedureManager == null) { Log.Fatal("Procedure manager is invalid."); @@ -94,7 +94,7 @@ namespace TEngine yield break; } - m_ProcedureManager.Initialize(GameFrameworkEntry.GetModule(), procedures); + m_ProcedureManager.Initialize(GameFrameworkModuleSystem.GetModule(), procedures); yield return new WaitForEndOfFrame(); diff --git a/Assets/TEngine/Runtime/GameFramework/Resource/ResourceModule.cs b/Assets/TEngine/Runtime/GameFramework/Resource/ResourceModule.cs index 09511f87..fe879983 100644 --- a/Assets/TEngine/Runtime/GameFramework/Resource/ResourceModule.cs +++ b/Assets/TEngine/Runtime/GameFramework/Resource/ResourceModule.cs @@ -173,7 +173,7 @@ namespace TEngine return; } - m_ResourceManager = GameFrameworkEntry.GetModule(); + m_ResourceManager = GameFrameworkModuleSystem.GetModule(); if (m_ResourceManager == null) { Log.Fatal("YooAssetsManager component is invalid."); diff --git a/Assets/TEngine/Runtime/GameFramework/RootModule.cs b/Assets/TEngine/Runtime/GameFramework/RootModule.cs index eb75ab8d..7389f1ce 100644 --- a/Assets/TEngine/Runtime/GameFramework/RootModule.cs +++ b/Assets/TEngine/Runtime/GameFramework/RootModule.cs @@ -142,7 +142,7 @@ namespace TEngine private void Update() { GameTime.StartFrame(); - GameFrameworkEntry.Update(Time.deltaTime, Time.unscaledDeltaTime); + GameFrameworkModuleSystem.Update(Time.deltaTime, Time.unscaledDeltaTime); } private void OnApplicationQuit() @@ -153,7 +153,7 @@ namespace TEngine private void OnDestroy() { - GameFrameworkEntry.Shutdown(); + GameFrameworkModuleSystem.Shutdown(); } /// diff --git a/Assets/TEngine/Runtime/GameFramework/Setting/SettingModule.cs b/Assets/TEngine/Runtime/GameFramework/Setting/SettingModule.cs index 36599baf..8e7796bf 100644 --- a/Assets/TEngine/Runtime/GameFramework/Setting/SettingModule.cs +++ b/Assets/TEngine/Runtime/GameFramework/Setting/SettingModule.cs @@ -36,7 +36,7 @@ namespace TEngine { base.Awake(); - m_SettingManager = GameFrameworkEntry.GetModule(); + m_SettingManager = GameFrameworkModuleSystem.GetModule(); if (m_SettingManager == null) { Log.Fatal("Setting manager is invalid."); diff --git a/Assets/TEngine/Runtime/GameFramework/Timer/Timer/TimerModule.cs b/Assets/TEngine/Runtime/GameFramework/Timer/Timer/TimerModule.cs index fa27dcc4..4a3c9226 100644 --- a/Assets/TEngine/Runtime/GameFramework/Timer/Timer/TimerModule.cs +++ b/Assets/TEngine/Runtime/GameFramework/Timer/Timer/TimerModule.cs @@ -17,7 +17,7 @@ namespace TEngine { base.Awake(); - _timerManager = GameFrameworkEntry.GetModule(); + _timerManager = GameFrameworkModuleSystem.GetModule(); if (_timerManager == null) { Log.Fatal("TimerMgr is invalid.");