[opt] 优化下载更新界面的显示

This commit is contained in:
chengshengfei
2024-05-28 15:56:05 +08:00
parent 7914660f8c
commit c84c21574d
3 changed files with 56 additions and 41 deletions

View File

@@ -7,36 +7,43 @@ using Utility = TEngine.Utility;
namespace GameMain
{
public class ProcedureDownloadFile:ProcedureBase
public class ProcedureDownloadFile : ProcedureBase
{
public override bool UseNativeDialog { get; }
private ProcedureOwner _procedureOwner;
private float _lastUpdateDownloadedSize;
private float _totalSpeed;
private int _speedSampleCount;
private float CurrentSpeed
{
get
{
float interval = GameTime.deltaTime;
float interval = Math.Max(GameTime.deltaTime, 0.01f); // 防止deltaTime过小
var sizeDiff = GameModule.Resource.Downloader.CurrentDownloadBytes - _lastUpdateDownloadedSize;
_lastUpdateDownloadedSize = GameModule.Resource.Downloader.CurrentDownloadBytes;
var speed = (float)Math.Floor(sizeDiff / interval);
return speed;
var speed = sizeDiff / interval;
// 使用滑动窗口计算平均速度
_totalSpeed += speed;
_speedSampleCount++;
return _totalSpeed / _speedSampleCount;
}
}
protected override void OnEnter(ProcedureOwner procedureOwner)
{
_procedureOwner = procedureOwner;
Log.Info("开始下载更新文件!");
UILoadMgr.Show(UIDefine.UILoadUpdate,$"开始下载更新文件...");
UILoadMgr.Show(UIDefine.UILoadUpdate, "开始下载更新文件...");
BeginDownload().Forget();
}
private async UniTaskVoid BeginDownload()
{
var downloader = GameModule.Resource.Downloader;
@@ -57,35 +64,39 @@ namespace GameMain
private void OnDownloadErrorCallback(string fileName, string error)
{
UILoadTip.ShowMessageBox($"Failed to download file : {fileName}", MessageShowType.TwoButton,
LoadStyle.StyleEnum.Style_Default
, () => { ChangeState<ProcedureCreateDownloader>(_procedureOwner); }, UnityEngine.Application.Quit);
LoadStyle.StyleEnum.Style_Default,
() => { ChangeState<ProcedureCreateDownloader>(_procedureOwner); }, UnityEngine.Application.Quit);
}
private void OnDownloadProgressCallback(int totalDownloadCount, int currentDownloadCount, long totalDownloadBytes, long currentDownloadBytes)
{
string currentSizeMb = (currentDownloadBytes / 1048576f).ToString("f1");
string totalSizeMb = (totalDownloadBytes / 1048576f).ToString("f1");
// UILoadMgr.Show(UIDefine.UILoadUpdate,$"{currentDownloadCount}/{totalDownloadCount} {currentSizeMb}MB/{totalSizeMb}MB");
string descriptionText = Utility.Text.Format("正在更新,已更新{0},总更新{1},已更新大小{2},总更新大小{3},更新进度{4},当前网速{5}/s",
currentDownloadCount.ToString(),
totalDownloadCount.ToString(),
Utility.File.GetByteLengthString(currentDownloadBytes),
Utility.File.GetByteLengthString(totalDownloadBytes),
GameModule.Resource.Downloader.Progress,
Utility.File.GetLengthString((int)CurrentSpeed));
LoadUpdateLogic.Instance.DownProgressAction?.Invoke(GameModule.Resource.Downloader.Progress);
UILoadMgr.Show(UIDefine.UILoadUpdate,descriptionText);
float progressPercentage = GameModule.Resource.Downloader.Progress * 100;
string speed = Utility.File.GetLengthString((int)CurrentSpeed);
int needTime = 0;
if (CurrentSpeed > 0)
{
needTime = (int)((totalDownloadBytes - currentDownloadBytes) / CurrentSpeed);
}
TimeSpan ts = new TimeSpan(0, 0, needTime);
string timeStr = ts.ToString(@"mm\:ss");
string updateProgress = Utility.Text.Format("剩余时间 {0}({1}/s)", timeStr, Utility.File.GetLengthString((int)CurrentSpeed));
Log.Info(updateProgress);
string line1 = Utility.Text.Format("正在更新,已更新 {0}/{1} ({2:F2}%)", currentDownloadCount, totalDownloadCount, progressPercentage);
string line2 = Utility.Text.Format("已更新大小 {0}MB/{1}MB", currentSizeMb, totalSizeMb);
string line3 = Utility.Text.Format("当前网速 {0}/s剩余时间 {1}", speed, GetRemainingTime(totalDownloadBytes, currentDownloadBytes, CurrentSpeed));
LoadUpdateLogic.Instance.DownProgressAction?.Invoke(GameModule.Resource.Downloader.Progress);
UILoadMgr.Show(UIDefine.UILoadUpdate, $"{line1}\n{line2}\n{line3}");
Log.Info($"{line1} {line2} {line3}");
}
private string GetRemainingTime(long totalBytes, long currentBytes, float speed)
{
int needTime = 0;
if (speed > 0)
{
needTime = (int)((totalBytes - currentBytes) / speed);
}
TimeSpan ts = new TimeSpan(0, 0, needTime);
return ts.ToString(@"mm\:ss");
}
}
}
}