diff --git a/Assets/TEngine/Runtime/GameFramework/Resource/AssetReference.cs b/Assets/TEngine/Runtime/GameFramework/Resource/AssetReference.cs
index 7f1768e1..99671dc1 100644
--- a/Assets/TEngine/Runtime/GameFramework/Resource/AssetReference.cs
+++ b/Assets/TEngine/Runtime/GameFramework/Resource/AssetReference.cs
@@ -22,7 +22,9 @@ namespace TEngine
///
public AssetGroup AssetGroup => _assetGroup;
+#pragma warning disable CS0628
public AssetReference Parent { protected set; get; }
+#pragma warning restore CS0628
// ReSharper disable once ConvertToAutoPropertyWithPrivateSetter
// ReSharper disable once InconsistentNaming
@@ -179,8 +181,7 @@ namespace TEngine
/// 父级引用。
/// 资源引用组件。
/// 捕获异常。
- public static AssetReference BindAssetReference(GameObject go, AssetOperationHandle handle = null,
- string location = "", AssetReference parent = null)
+ public static AssetReference BindAssetReference(GameObject go, AssetOperationHandle handle, string location = "", AssetReference parent = null)
{
if (go == null)
{
@@ -198,6 +199,28 @@ namespace TEngine
return ret;
}
+
+ ///
+ /// 绑定资源引用。
+ ///
+ /// 游戏物体实例。
+ /// 资源定位地址。
+ /// 父级引用。
+ /// 资源引用组件。
+ /// 捕获异常。
+ public static AssetReference BindAssetReference(GameObject go,string location = "", AssetReference parent = null)
+ {
+ if (go == null)
+ {
+ throw new GameFrameworkException($"BindAssetReference Failed => GameObject is null!");
+ }
+
+ var ret = go.AddComponent();
+
+ ret.Bind(operation: null, assetLocation: location, parent: parent);
+
+ return ret;
+ }
#endregion
}