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适配 luban-next 最新版本的配表结构,新增 Mac 设备相关的 shell 脚本支持
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18
BuildCLI/build_android.sh
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18
BuildCLI/build_android.sh
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#!/bin/bash
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cd "$(dirname "$0")"
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source ./path_define.sh
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"${UNITYEDITOR_PATH}/Unity" "${WORKSPACE}" \
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-logFile "${BUILD_LOGFILE}" \
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-executeMethod TEngine.ReleaseTools.AutomationBuildAndroid \
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-quit -batchmode \
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-CustomArgs:Language=en_US "${WORKSPACE}"
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while IFS= read -r line; do
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echo "$line"
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done < "${BUILD_LOGFILE}"
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echo "按任意键继续..."
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read -k1
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14
BuildCLI/path_define.sh
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BuildCLI/path_define.sh
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#!/bin/bash
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cd "$(dirname "$0")"
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export WORKSPACE="/Users/your_user/github/TEngine/UnityProject" # 请替换为 macOS 上的实际路径
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export UNITYEDITOR_PATH="/Applications/Unity/Hub/Editor/2021.3.20f1c1/Unity.app/Contents/MacOS" # 请替换为 macOS 上的 Unity 路径
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export BUILD_DLL_LOGFILE="./build_dll.log"
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export BUILD_LOGFILE="./build.log"
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echo "环境变量已设置:"
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echo "WORKSPACE=${WORKSPACE}"
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echo "UNITYEDITOR_PATH=${UNITYEDITOR_PATH}"
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echo "BUILD_DLL_LOGFILE=${BUILD_DLL_LOGFILE}"
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echo "BUILD_LOGFILE=${BUILD_LOGFILE}"
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