diff --git a/Assets/TEngine.Demo/TEngine.NetDemo/NetTestMain.cs b/Assets/TEngine.Demo/TEngine.NetDemo/NetTestMain.cs index 630ac93f..bb89db34 100644 --- a/Assets/TEngine.Demo/TEngine.NetDemo/NetTestMain.cs +++ b/Assets/TEngine.Demo/TEngine.NetDemo/NetTestMain.cs @@ -7,6 +7,10 @@ using UnityEngine; public class NetTestMain : MonoBehaviour { public const string MainTcp = "MainTcp"; + + public string Ip = "127.0.0.1"; + + public int Port = 8080; void Start() { @@ -32,7 +36,7 @@ public class NetTestMain : MonoBehaviour _networkChannel = TEngine.Runtime.Network.Instance.CreateNetworkChannel(MainTcp, ServiceType.Tcp, new NetworkChannelHelper()); //连接Channel 本地8081 需要开启服务器 - _networkChannel.Connect(IPAddress.Parse("127.0.0.1"),8081); + _networkChannel.Connect(IPAddress.Parse(Ip),Port); //注册消息包回调 ActionCode.Login -> Action Login TEngine.Runtime.Network.Instance.RegisterHandler(MainTcp,(int)ActionCode.Login,Login);