mirror of
https://github.com/Alex-Rachel/TEngine.git
synced 2025-08-14 16:51:28 +00:00
LanguageModule And Procedure InitLanguage
This commit is contained in:
@@ -11,6 +11,14 @@ namespace Procedure
|
||||
public class ProcedureLaunch : ProcedureBase
|
||||
{
|
||||
public override bool UseNativeDialog => true;
|
||||
|
||||
private IAudioModule _audioModule;
|
||||
|
||||
protected override void OnInit(ProcedureOwner procedureOwner)
|
||||
{
|
||||
_audioModule = ModuleSystem.GetModule<IAudioModule>();
|
||||
base.OnInit(procedureOwner);
|
||||
}
|
||||
|
||||
protected override void OnEnter(ProcedureOwner procedureOwner)
|
||||
{
|
||||
@@ -36,49 +44,49 @@ namespace Procedure
|
||||
|
||||
private void InitLanguageSettings()
|
||||
{
|
||||
// if (GameModule.Resource.PlayMode == EPlayMode.EditorSimulateMode && GameModule.Base.EditorLanguage == Language.Unspecified)
|
||||
// {
|
||||
// // 编辑器资源模式直接使用 Inspector 上设置的语言
|
||||
// return;
|
||||
// }
|
||||
//
|
||||
// Language language = GameModule.Localization.Language;
|
||||
// if (GameModule.Setting.HasSetting(Constant.Setting.Language))
|
||||
// {
|
||||
// try
|
||||
// {
|
||||
// string languageString = GameModule.Setting.GetString(Constant.Setting.Language);
|
||||
// language = (Language)System.Enum.Parse(typeof(Language), languageString);
|
||||
// }
|
||||
// catch(System.Exception exception)
|
||||
// {
|
||||
// Log.Error("Init language error, reason {0}",exception.ToString());
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// if (language != Language.English
|
||||
// && language != Language.ChineseSimplified
|
||||
// && language != Language.ChineseTraditional)
|
||||
// {
|
||||
// // 若是暂不支持的语言,则使用英语
|
||||
// language = Language.English;
|
||||
//
|
||||
// GameModule.Setting.SetString(Constant.Setting.Language, language.ToString());
|
||||
// GameModule.Setting.Save();
|
||||
// }
|
||||
//
|
||||
// GameModule.Localization.Language = language;
|
||||
// Log.Info("Init language settings complete, current language is '{0}'.", language.ToString());
|
||||
if (_resourceModule.PlayMode == EPlayMode.EditorSimulateMode && RootModule.Instance.EditorLanguage == Language.Unspecified)
|
||||
{
|
||||
// 编辑器资源模式直接使用 Inspector 上设置的语言
|
||||
return;
|
||||
}
|
||||
|
||||
Language language = LocalizationModule.Instance.Language;
|
||||
if (Utility.PlayerPrefs.HasSetting(Constant.Setting.Language))
|
||||
{
|
||||
try
|
||||
{
|
||||
string languageString = Utility.PlayerPrefs.GetString(Constant.Setting.Language);
|
||||
language = (Language)System.Enum.Parse(typeof(Language), languageString);
|
||||
}
|
||||
catch(System.Exception exception)
|
||||
{
|
||||
Log.Error("Init language error, reason {0}",exception.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
if (language != Language.English
|
||||
&& language != Language.ChineseSimplified
|
||||
&& language != Language.ChineseTraditional)
|
||||
{
|
||||
// 若是暂不支持的语言,则使用英语
|
||||
language = Language.English;
|
||||
|
||||
Utility.PlayerPrefs.SetString(Constant.Setting.Language, language.ToString());
|
||||
Utility.PlayerPrefs.Save();
|
||||
}
|
||||
|
||||
LocalizationModule.Instance.Language = language;
|
||||
Log.Info("Init language settings complete, current language is '{0}'.", language.ToString());
|
||||
}
|
||||
|
||||
private void InitSoundSettings()
|
||||
{
|
||||
// GameModule.Audio.MusicEnable = !GameModule.Setting.GetBool(Constant.Setting.MusicMuted, false);
|
||||
// GameModule.Audio.MusicVolume = GameModule.Setting.GetFloat(Constant.Setting.MusicVolume, 1f);
|
||||
// GameModule.Audio.SoundEnable = !GameModule.Setting.GetBool(Constant.Setting.SoundMuted, false);
|
||||
// GameModule.Audio.SoundVolume = GameModule.Setting.GetFloat(Constant.Setting.SoundVolume, 1f);
|
||||
// GameModule.Audio.UISoundEnable = !GameModule.Setting.GetBool(Constant.Setting.UISoundMuted, false);
|
||||
// GameModule.Audio.UISoundVolume = GameModule.Setting.GetFloat(Constant.Setting.UISoundVolume, 1f);
|
||||
_audioModule.MusicEnable = !Utility.PlayerPrefs.GetBool(Constant.Setting.MusicMuted, false);
|
||||
_audioModule.MusicVolume = Utility.PlayerPrefs.GetFloat(Constant.Setting.MusicVolume, 1f);
|
||||
_audioModule.SoundEnable = !Utility.PlayerPrefs.GetBool(Constant.Setting.SoundMuted, false);
|
||||
_audioModule.SoundVolume = Utility.PlayerPrefs.GetFloat(Constant.Setting.SoundVolume, 1f);
|
||||
_audioModule.UISoundEnable = !Utility.PlayerPrefs.GetBool(Constant.Setting.UISoundMuted, false);
|
||||
_audioModule.UISoundVolume = Utility.PlayerPrefs.GetFloat(Constant.Setting.UISoundVolume, 1f);
|
||||
Log.Info("Init sound settings complete.");
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user