Update UIExtension.cs

This commit is contained in:
ALEXTANG
2023-08-18 17:10:41 +08:00
parent b1ccb1fd53
commit bbea9c4cee

View File

@@ -113,7 +113,7 @@ public static class UIExtension
return hadMouseDown;
}
public static void SetSprite(this Image image, string spriteName, UIBase uiBase, bool isSetNativeSize = false)
public static void SetSprite(this Image image, string spriteName, bool isSetNativeSize = false,bool isAsync = false)
{
if (image == null)
{
@@ -126,31 +126,30 @@ public static class UIExtension
}
else
{
image.sprite = uiBase.LoadAsset<Sprite>(spriteName);
if (isSetNativeSize)
if (!isAsync)
{
image.SetNativeSize();
image.sprite = GameModule.Resource.LoadAsset<Sprite>(spriteName);
if (isSetNativeSize)
{
image.SetNativeSize();
}
}
}
}
public static void SetSprite(this UIBase uiBase, string spriteName, Image image, bool isSetNativeSize = false)
{
if (image == null)
{
return;
}
if (string.IsNullOrEmpty(spriteName))
{
image.sprite = null;
}
else
{
image.sprite = uiBase.LoadAsset<Sprite>(spriteName);
if (isSetNativeSize)
else
{
image.SetNativeSize();
GameModule.Resource.LoadAssetAsync<Sprite>(spriteName, operation =>
{
if (image == null)
{
goto Dispose;
}
image.sprite = operation.AssetObject as Sprite;
if (isSetNativeSize)
{
image.SetNativeSize();
}
Dispose:
operation.Dispose();
});
}
}
}