移除HubirdBuildProcessors

移除HubirdBuildProcessors
This commit is contained in:
ALEXTANG
2022-08-29 15:01:54 +08:00
parent 702e29177e
commit baa26dba51
15 changed files with 0 additions and 942 deletions

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@@ -10,7 +10,6 @@ namespace HybridCLR.Editor
/// </summary>
public static List<string> HotUpdateAssemblies { get; } = new List<string>
{
"TEngine.Runtime.dll",
"HotFix.dll",
};

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@@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: 5d7e4bb1668e0b341b9613b967e27f88
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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@@ -1,84 +0,0 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEditor;
using UnityEditor.Build;
using UnityEditor.Build.Reporting;
using UnityEditor.Il2Cpp;
using UnityEditor.UnityLinker;
using UnityEngine;
namespace HybridCLR.Editor.BuildProcessors
{
internal class BPCopyStrippedAOTAssemblies : IPostprocessBuildWithReport
#if !UNITY_2021_1_OR_NEWER
, IIl2CppProcessor
#endif
{
public int callbackOrder => 0;
#if UNITY_2021_1_OR_NEWER
public static string GetStripAssembliesDir2021(BuildTarget target)
{
string projectDir = BuildConfig.ProjectDir;
#if UNITY_STANDALONE_WIN
return $"{projectDir}/Library/Bee/artifacts/WinPlayerBuildProgram/ManagedStripped";
#elif UNITY_ANDROID
return $"{projectDir}/Library/Bee/artifacts/Android/ManagedStripped";
#elif UNITY_IOS
return $"{projectDir}/Temp/StagingArea/Data/Managed/tempStrip";
#elif UNITY_WEBGL
return $"{projectDir}/Library/Bee/artifacts/WebGL/ManagedStripped";
#elif UNITY_EDITOR_OSX
return $"{projectDir}/Library/Bee/artifacts/MacStandalonePlayerBuildProgram/ManagedStripped";
#else
throw new NotSupportedException("GetOriginBuildStripAssembliesDir");
#endif
}
#else
private string GetStripAssembliesDir2020(BuildTarget target)
{
string subPath = target == BuildTarget.Android ?
"assets/bin/Data/Managed" :
"Data/Managed/";
return $"{BuildConfig.ProjectDir}/Temp/StagingArea/{subPath}";
}
public void OnBeforeConvertRun(BuildReport report, Il2CppBuildPipelineData data)
{
// 此回调只在 2020中调用
CopyStripDlls(GetStripAssembliesDir2020(data.target), data.target);
}
#endif
public static void CopyStripDlls(string srcStripDllPath, BuildTarget target)
{
Debug.Log($"[BPCopyStrippedAOTAssemblies] CopyScripDlls. src:{srcStripDllPath} target:{target}");
var dstPath = BuildConfig.GetAssembliesPostIl2CppStripDir(target);
Directory.CreateDirectory(dstPath);
//string srcStripDllPath = BuildConfig.GetOriginBuildStripAssembliesDir(target);
foreach (var fileFullPath in Directory.GetFiles(srcStripDllPath, "*.dll"))
{
var file = Path.GetFileName(fileFullPath);
Debug.Log($"[BPCopyStrippedAOTAssemblies] copy strip dll {fileFullPath} ==> {dstPath}/{file}");
File.Copy($"{fileFullPath}", $"{dstPath}/{file}", true);
}
}
public void OnPostprocessBuild(BuildReport report)
{
#if UNITY_2021_1_OR_NEWER && !UNITY_IOS
BuildTarget target = EditorUserBuildSettings.activeBuildTarget;
CopyStripDlls(GetStripAssembliesDir2021(target), target);
#endif
}
}
}

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@@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: f7884710ec2f8e545b3fe9aa05def5a8
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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@@ -1,45 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEditor;
using UnityEditor.Build;
using UnityEngine;
namespace HybridCLR.Editor.BuildProcessors
{
/// <summary>
/// 将热更新dll从Build过程中过滤防止打包到主工程中
/// </summary>
internal class BPFilterHotFixAssemblies : IFilterBuildAssemblies
{
public int callbackOrder => 0;
public string[] OnFilterAssemblies(BuildOptions buildOptions, string[] assemblies)
{
List<string> allHotUpdateDllNames = BuildConfig.HotUpdateAssemblies;
// 检查是否重复填写
var hotUpdateDllSet = new HashSet<string>();
foreach(var hotUpdateDll in allHotUpdateDllNames)
{
if (!hotUpdateDllSet.Add(hotUpdateDll))
{
throw new Exception($"热更新 assembly:{hotUpdateDll} 在列表中重复,请除去重复条目");
}
}
// 检查是否填写了正确的dll名称
foreach (var hotUpdateDll in BuildConfig.HotUpdateAssemblies)
{
if (assemblies.All(ass => !ass.EndsWith(hotUpdateDll)))
{
throw new Exception($"热更新 assembly:{hotUpdateDll} 不存在,请检查拼写错误");
}
Debug.Log($"[BPFilterHotFixAssemblies] 过滤热更新assembly:{hotUpdateDll}");
}
// 将热更dll从打包列表中移除
return assemblies.Where(ass => BuildConfig.HotUpdateAssemblies.All(dll => !ass.EndsWith(dll, StringComparison.OrdinalIgnoreCase))).ToArray();
}
}
}

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@@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: 9dec2922e3df5464aa047b636eb19e0d
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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@@ -1,148 +0,0 @@
using HybridCLR.Editor.GlobalManagers;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEditor;
using UnityEditor.Android;
using UnityEditor.Build;
using UnityEditor.Build.Reporting;
using UnityEditor.Il2Cpp;
using UnityEditor.UnityLinker;
using UnityEngine;
namespace HybridCLR.Editor.BuildProcessors
{
public class BPPatchScriptAssembliesJson : IPreprocessBuildWithReport,
#if UNITY_ANDROID
IPostGenerateGradleAndroidProject,
#endif
IPostprocessBuildWithReport
{
public int callbackOrder => 0;
[Serializable]
private class ScriptingAssemblies
{
public List<string> names;
public List<int> types;
}
public void OnPostGenerateGradleAndroidProject(string path)
{
// 如果直接打包apk没有机会在PostprocessBuild中修改ScriptingAssemblies.json。
// 因此需要在这个时机处理
PathScriptingAssembilesFile(path);
}
public void OnPostprocessBuild(BuildReport report)
{
// 如果target为Android,由于已经在OnPostGenerateGradelAndroidProject中处理过
// 这里不再重复处理
#if !UNITY_ANDROID
PathScriptingAssembilesFile(report.summary.outputPath);
#endif
}
private void PathScriptingAssembilesFile(string path)
{
#if UNITY_2020_1_OR_NEWER
AddHotFixAssembliesToScriptingAssembliesJson(path);
#else
AddBackHotFixAssembliesToBinFile(path);
#endif
}
private void AddHotFixAssembliesToScriptingAssembliesJson(string path)
{
Debug.Log($"AddBackHotFixAssembliesToJson. path:{path}");
if (!Directory.Exists(path))
{
path = Directory.GetParent(path).ToString();
}
/*
* ScriptingAssemblies.json 文件中记录了所有的dll名称此列表在游戏启动时自动加载
* 不在此列表中的dll在资源反序列化时无法被找到其类型
* 因此 OnFilterAssemblies 中移除的条目需要再加回来
*/
string[] jsonFiles = Directory.GetFiles(path, BuildConfig.ScriptingAssembliesJsonFile, SearchOption.AllDirectories);
if (jsonFiles.Length == 0)
{
Debug.LogError($"can not find file {BuildConfig.ScriptingAssembliesJsonFile}");
return;
}
foreach (string file in jsonFiles)
{
string content = File.ReadAllText(file);
ScriptingAssemblies scriptingAssemblies = JsonUtility.FromJson<ScriptingAssemblies>(content);
foreach (string name in BuildConfig.HotUpdateAssemblies)
{
if (!scriptingAssemblies.names.Contains(name))
{
scriptingAssemblies.names.Add(name);
scriptingAssemblies.types.Add(16); // user dll type
Debug.Log($"[PatchScriptAssembliesJson] add hotfix assembly:{name} to {file}");
}
}
content = JsonUtility.ToJson(scriptingAssemblies);
File.WriteAllText(file, content);
}
}
private void AddBackHotFixAssembliesToBinFile(string path)
{
/*
* Unity2019 中 dll 加载列表存储在 globalgamemanagers 文件中,此列表在游戏启动时自动加载,
* 不在此列表中的dll在资源反序列化时无法被找到其类型
* 因此 OnFilterAssemblies 中移除的条目需要再加回来
*/
#if UNITY_ANDROID
string[] binFiles = new string[] { "Temp/gradleOut/unityLibrary/src/main/assets/bin/Data/globalgamemanagers" }; // report.files 不包含 Temp/gradleOut 等目录
#else
// 直接出包和输出vs工程时路径不同report.summary.outputPath 记录的是前者路径
string[] binFiles = Directory.GetFiles(Path.GetDirectoryName(path), "globalgamemanagers", SearchOption.AllDirectories);
#endif
if (binFiles.Length == 0)
{
Debug.LogError("can not find file ScriptingAssemblies.json");
return;
}
foreach (string binPath in binFiles)
{
var binFile = new UnityBinFile();
binFile.LoadFromFile(binPath);
ScriptsData scriptsData = binFile.scriptsData;
foreach (string name in BuildConfig.HotUpdateAssemblies)
{
if (!scriptsData.dllNames.Contains(name))
{
scriptsData.dllNames.Add(name);
scriptsData.dllTypes.Add(16); // user dll type
}
}
binFile.scriptsData = scriptsData;
binFile.RebuildAndFlushToFile(binPath);
}
}
#region useless
public void OnPreprocessBuild(BuildReport report)
{
}
#endregion
}
}

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@@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: 9bb6e2908d8948648979c9ff6bb7937d
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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@@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: e52fb09e14efee949ae80ae8aa9f9d44
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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@@ -1,107 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
using System.Text;
using System.Reflection;
using System;
using System.Linq;
namespace HybridCLR.Editor.GlobalManagers
{
/// <summary>
/// Unity 生成的二进制文件(本代码不支持5.x之前的版本)
/// </summary>
public unsafe class UnityBinFile
{
/*
* MonoManager: idx: 6;
* type: metaData.types[objects[6].typeID]
*/
public const int kMonoManagerIdx = 6;
public string path { get; private set; }
public FileHeader header;
public MetaData metaData;
public ScriptsData scriptsData;
public void LoadFromFile(string path)
{
this.path = path;
var fs = new FileStream(path, FileMode.Open, FileAccess.Read);
var br = new BinaryReader(fs, Encoding.UTF8, true);
header.LoadFromStream(br);
// 按理说 metaData 应该新开一个buffer来避免加载时的对齐逻辑问题但由于 sizeof(Header) = 20已经对齐到4了所以可以连续读
metaData.LoadFromStream(br, header.dataOffset);
scriptsData = metaData.GetScriptData(br);
br.Close();
fs.Close();
}
public void RebuildAndFlushToFile(string newPath)
{
var fsR = new FileStream(path, FileMode.Open, FileAccess.Read);
var brR = new BinaryReader(fsR, Encoding.UTF8, true);
var ms = new MemoryStream((int)(header.fileSize * 1.5f));
var bw = new BinaryWriter(ms, Encoding.UTF8, true);
/*
* 开始写入data
* dll名称列表存储于 data 区段,修改其数据并不会影响 MetaData 大小,因此 dataOffset 不会改变
*/
ms.Position = header.dataOffset;
Dictionary<long, ObjectInfo> newObjInfos = new Dictionary<long, ObjectInfo>();
foreach (var kv in metaData.objects)
{
long objID = kv.Key;
ObjectInfo objInfo = kv.Value;
byte[] buff = new byte[objInfo.size];
fsR.Position = objInfo.realPos;
brR.Read(buff, 0, buff.Length);
{// unity 的数据偏移貌似会对齐到 8
int newPos = (((int)ms.Position + 7) >> 3) << 3;
int gapSize = newPos - (int)ms.Position;
for (int i = 0; i < gapSize; i++)
bw.Write((byte)0);
objInfo.dataPos = (uint)ms.Position - header.dataOffset; // 重定位数据偏移
}
if (objID != kMonoManagerIdx)
bw.Write(buff, 0, buff.Length);
else
objInfo.size = (uint)scriptsData.SaveToStream(bw);
newObjInfos.Add(objID, objInfo);
}
metaData.objects = newObjInfos;
header.fileSize = (uint)ms.Position;
ms.Position = 0;
header.SaveToStream(bw);
metaData.SaveToStream(bw);
brR.Close();
fsR.Close();
// 写入新文件
ms.Position = 0;
File.WriteAllBytes(newPath, ms.ToArray());
bw.Close();
ms.Close();
}
}
}

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@@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: ae7ec6e3674077d46898fe821d24bf85
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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@@ -1,397 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
using static HybridCLR.Editor.GlobalManagers.UnityBinUtils;
namespace HybridCLR.Editor.GlobalManagers
{
public struct FileHeader
{
public const int kSize = 20;
public uint dataSize => fileSize - metadataSize;
public uint metadataSize;
public uint fileSize;
public uint version;
public uint dataOffset;
public byte endianess;
public void LoadFromStream(BinaryReader br)
{
long startPos = br.BaseStream.Position;
metadataSize = br.ReadUInt32();
fileSize = br.ReadUInt32();
version = br.ReadUInt32();
dataOffset = br.ReadUInt32();
endianess = br.ReadByte();
br.BaseStream.Position = startPos + kSize;
SwapEndianess();
}
public long SaveToStream(BinaryWriter bw)
{
SwapEndianess();
long startPos = bw.BaseStream.Position;
bw.Write(metadataSize);
bw.Write(fileSize);
bw.Write(version);
bw.Write(dataOffset);
bw.Write(endianess);
bw.BaseStream.Position = startPos + kSize;
return kSize;
}
void SwapEndianess()
{
SwapUInt(ref metadataSize);
SwapUInt(ref fileSize);
SwapUInt(ref version);
SwapUInt(ref dataOffset);
}
}
public struct MetaData
{
public long dataStartPos;
public string version;
public uint platform;
public bool enableTypeTree;
public int typeCount;
public ObjectType[] types;
public int objectCount;
public Dictionary<long, ObjectInfo> objects;
public int scriptTypeCount;
public ScriptType[] scriptTypes;
public int externalsCount;
public ExternalInfo[] externals;
#if UNITY_2019_2_OR_NEWER
public int refTypeCount;
public ObjectType[] refTypes;
#endif
public string dummyStr;
public void LoadFromStream(BinaryReader br, uint dataOffset)
{
long startPos = br.BaseStream.Position;
dataStartPos = startPos;
version = br.ReadRawString();
platform = br.ReadUInt32();
enableTypeTree = br.ReadBoolean();
typeCount = br.ReadInt32();
types = new ObjectType[typeCount];
for (int i = 0; i < typeCount; i++)
{
types[i].LoadFromStream(br);
}
objectCount = br.ReadInt32();
objects = new Dictionary<long, ObjectInfo>();
for(int i = 0; i < objectCount; i++)
{
long id = br.AlignedReadInt64();
ObjectInfo objInfo = new ObjectInfo();
objInfo.LoadFromStream(br);
objInfo.realPos = objInfo.dataPos + dataOffset;
objects.Add(id, objInfo);
}
scriptTypeCount = br.ReadInt32();
scriptTypes = new ScriptType[scriptTypeCount];
for(int i = 0; i < scriptTypeCount; i++)
{
scriptTypes[i].LoadFromStream(br);
}
externalsCount = br.ReadInt32();
externals = new ExternalInfo[externalsCount];
for(int i = 0; i < externalsCount; i++)
{
externals[i].LoadFromStream(br);
}
#if UNITY_2019_2_OR_NEWER
refTypeCount = br.ReadInt32();
refTypes = new ObjectType[refTypeCount];
for(int i = 0; i < refTypeCount; i++)
{
refTypes[i].LoadFromStream(br);
}
#endif
dummyStr = br.ReadRawString();
}
public long SaveToStream(BinaryWriter bw)
{
long startPos = bw.BaseStream.Position;
bw.WriteRawString(version);
bw.Write(platform);
bw.Write(enableTypeTree);
bw.Write(typeCount);
foreach(var type in types)
type.SaveToStream(bw);
bw.Write(objectCount);
foreach (var kv in objects)
{
bw.AlignedWriteInt64(kv.Key);
kv.Value.SaveToStream(bw);
}
bw.Write(scriptTypeCount);
foreach(var st in scriptTypes)
st.SaveToStream(bw);
bw.Write(externalsCount);
foreach(var external in externals)
external.SaveToStream(bw);
#if UNITY_2019_2_OR_NEWER
bw.Write(refTypeCount);
foreach(var refT in refTypes)
refT.SaveToStream(bw);
#endif
bw.WriteRawString(dummyStr);
return bw.BaseStream.Position - startPos;
}
public ScriptsData GetScriptData(BinaryReader br)
{
ObjectInfo objInfo = objects[UnityBinFile.kMonoManagerIdx];
br.BaseStream.Seek(objInfo.realPos, SeekOrigin.Begin);
ScriptsData data = new ScriptsData();
data.LoadFromStream(br);
return data;
}
}
public struct ObjectType
{
public int typeID;
public bool isStriped;
public short scriptTypeIndex;
public bool needReadScriptHash; // dont save
public Hash scriptSigHash;
public Hash typeHash;
public void LoadFromStream(BinaryReader br)
{
typeID = br.ReadInt32();
isStriped = br.ReadBoolean();
scriptTypeIndex = br.ReadInt16();
needReadScriptHash = typeID == -1 || typeID == 0x72;
if(needReadScriptHash)
scriptSigHash.LoadFromStream(br);
typeHash.LoadFromStream(br);
// GlobalManagers does not has TypeTrees
}
public long SaveToStream(BinaryWriter bw)
{
long startPos = bw.BaseStream.Position;
bw.Write(typeID);
bw.Write(isStriped);
bw.Write(scriptTypeIndex);
if(needReadScriptHash)
scriptSigHash.SaveToStream(bw);
typeHash.SaveToStream(bw);
return bw.BaseStream.Position - startPos;
}
public int Size()
{
int ret = 0;
ret += sizeof(int);
ret += sizeof(bool);
ret += sizeof(short);
if (needReadScriptHash)
ret += Hash.kSize;
ret += Hash.kSize;
return ret;
}
}
public struct ObjectInfo
{
public const int kSize = 12;
public uint dataPos;
public uint size;
public uint typeID;
public uint realPos; // dataPos + Header.dataOffset; // dont save
public void LoadFromStream(BinaryReader br)
{
dataPos = br.ReadUInt32();
size = br.ReadUInt32();
typeID = br.ReadUInt32();
}
public long SaveToStream(BinaryWriter bw)
{
bw.Write(dataPos);
bw.Write(size);
bw.Write(typeID);
return kSize;
}
}
public struct ScriptType
{
public int localFileIndex;
public long localIdentifierOfBin;
public void LoadFromStream(BinaryReader br)
{
localFileIndex = br.ReadInt32();
localIdentifierOfBin = br.AlignedReadInt64();
}
public long SaveToStream(BinaryWriter bw)
{
long startPos = bw.BaseStream.Position;
bw.Write(localFileIndex);
bw.AlignedWriteInt64(localIdentifierOfBin);
return bw.BaseStream.Position - startPos;
}
}
public struct ExternalInfo
{
public string dummy;
public Hash guid;
public int type;
public string name;
public void LoadFromStream(BinaryReader br)
{
dummy = br.ReadRawString();
guid.LoadFromStream(br);
type = br.ReadInt32();
name = br.ReadRawString();
}
public long SaveToStream(BinaryWriter bw)
{
long startPos = bw.BaseStream.Position;
bw.WriteRawString(dummy);
guid.SaveToStream(bw);
bw.Write(type);
bw.WriteRawString(name);
return bw.BaseStream.Position - startPos;
}
}
public struct ScriptsData
{
public ScriptID[] scriptIDs;
public List<string> dllNames;
public List<int> dllTypes; // 16 is user type
public void LoadFromStream(BinaryReader br)
{
{
int count = br.ReadInt32();
scriptIDs = new ScriptID[count];
for(int i = 0; i < count; i++)
scriptIDs[i].LoadFromStream(br);
}
{
int count = br.ReadInt32();
dllNames = new List<string>(count);
for (var i = 0; i < count; i++)
dllNames.Add(br.ReadSizeString());
}
{
int count = br.ReadInt32();
dllTypes = new List<int>(count);
for(var i = 0; i < count; i++)
dllTypes.Add(br.ReadInt32());
}
}
public long SaveToStream(BinaryWriter bw)
{
long startPos = bw.BaseStream.Position;
bw.Write(scriptIDs.Length);
for(int i = 0; i < scriptIDs.Length; i++)
scriptIDs[i].SaveToStream(bw);
bw.Write(dllNames.Count);
for(int i = 0, imax = dllNames.Count; i < imax; i++)
bw.WriteSizeString(dllNames[i]);
bw.Write(dllTypes.Count);
for(int i = 0, imax = dllTypes.Count; i < imax; i++)
bw.Write(dllTypes[i]);
return bw.BaseStream.Position - startPos;
}
}
public struct ScriptID
{
public int fileID;
public long pathID; // localIdentifier
public void LoadFromStream(BinaryReader br)
{
fileID = br.ReadInt32();
pathID = br.ReadInt64();
}
public long SaveToStream(BinaryWriter bw)
{
bw.Write(fileID);
bw.Write(pathID);
return 4 + 8;
}
}
public struct Hash
{
public const int kSize = 16;
public int[] data;
public void LoadFromStream(BinaryReader br)
{
data = new int[4];
for(int i = 0; i < data.Length; i++)
{
data[i] = br.ReadInt32();
}
}
public long SaveToStream(BinaryWriter bw)
{
for(int i = 0; i < data.Length; i++)
{
bw.Write(data[i]);
}
return kSize;
}
}
}

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@@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: 96788c7fe08d5d54d95a87cfbdcb643a
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,78 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
using System.Text;
namespace HybridCLR.Editor.GlobalManagers
{
public static class UnityBinUtils
{
public static void SwapUInt(ref uint val)
{
val = (val >> 24) | ((val >> 8) & 0x0000ff00) | ((val << 8) & 0x00ff0000) | (val << 24);
}
public static string ReadRawString(this BinaryReader br)
{
long startPos = br.BaseStream.Position;
while (true)
{
byte val = br.ReadByte();
if(val == 0)
break;
}
int size = (int)(br.BaseStream.Position - startPos);
br.BaseStream.Position = startPos;
byte[] buffer = br.ReadBytes(size);
string ret = Encoding.UTF8.GetString(buffer, 0, size - 1);
return ret;
}
public static void WriteRawString(this BinaryWriter bw, string str)
{
byte[] buffer = Encoding.UTF8.GetBytes(str);
bw.Write(buffer, 0, buffer.Length);
bw.Write((byte)0);
}
public static string ReadSizeString(this BinaryReader br)
{
int size = br.ReadInt32();
byte[] buff = br.ReadBytes(size);
br.BaseStream.AlignOffset4();
string ret = Encoding.UTF8.GetString(buff);
return ret;
}
public static void WriteSizeString(this BinaryWriter bw, string str)
{
byte[] buff = Encoding.UTF8.GetBytes(str);
bw.Write(buff.Length);
bw.Write(buff, 0, buff.Length);
bw.BaseStream.AlignOffset4();
}
public static void AlignOffset4(this Stream stream)
{
int offset = (((int)stream.Position + 3) >> 2) << 2;
stream.Position = offset;
}
public static long AlignedReadInt64(this BinaryReader br)
{
br.BaseStream.AlignOffset4();
return br.ReadInt64();
}
public static void AlignedWriteInt64(this BinaryWriter bw, long val)
{
bw.BaseStream.AlignOffset4();
bw.Write(val);
}
}
}

View File

@@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: bf7c4cf970660614fb54d838ec6e7eda
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant: