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ErrorLogger屏幕显示开启与DebugModule关联。
ErrorLogger屏幕显示开启与DebugModule关联。
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@@ -38,6 +38,8 @@ namespace TEngine
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[SerializeField]
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private DebuggerActiveWindowType m_ActiveWindow = DebuggerActiveWindowType.AlwaysOpen;
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public DebuggerActiveWindowType ActiveWindowType => m_ActiveWindow;
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[SerializeField]
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private bool m_ShowFullWindow = false;
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@@ -1,15 +1,16 @@
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using UnityEngine;
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using System;
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using UnityEngine;
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namespace TEngine
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{
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public class ErrorLogger
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public class ErrorLogger:IDisposable
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{
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public ErrorLogger()
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{
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Application.logMessageReceived += LogHandler;
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}
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~ErrorLogger()
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public void Dispose()
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{
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Application.logMessageReceived -= LogHandler;
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}
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@@ -68,6 +68,25 @@ namespace TEngine
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m_InstanceRoot.gameObject.layer = LayerMask.NameToLayer("UI");
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UIRootStatic = m_InstanceRoot;
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switch (GameModule.Debugger.ActiveWindowType)
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{
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case DebuggerActiveWindowType.AlwaysOpen:
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m_enableErrorLog = true;
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break;
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case DebuggerActiveWindowType.OnlyOpenWhenDevelopment:
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m_enableErrorLog = Debug.isDebugBuild;
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break;
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case DebuggerActiveWindowType.OnlyOpenInEditor:
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m_enableErrorLog = Application.isEditor;
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break;
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default:
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m_enableErrorLog = false;
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break;
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}
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if (m_enableErrorLog)
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{
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_errorLogger = new ErrorLogger();
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@@ -76,6 +95,11 @@ namespace TEngine
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private void OnDestroy()
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{
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if (_errorLogger != null)
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{
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_errorLogger.Dispose();
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_errorLogger = null;
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}
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CloseAll();
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}
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