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Update UIManager.cs
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@@ -34,7 +34,7 @@ namespace TEngine.Runtime.UIModule
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public UIManager()
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public UIManager()
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{
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{
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m_uiManagerGo = GameObject.Instantiate(Resources.Load<GameObject>("UIRoot"));
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m_uiManagerGo = Object.Instantiate(Resources.Load<GameObject>("UIRoot"));
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Object.DontDestroyOnLoad(m_uiManagerGo);
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Object.DontDestroyOnLoad(m_uiManagerGo);
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m_uiManagerTransform = m_uiManagerGo.transform;
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m_uiManagerTransform = m_uiManagerGo.transform;
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m_uiCamera = UnityUtil.FindChildComponent<Camera>(m_uiManagerTransform, "Camera");
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m_uiCamera = UnityUtil.FindChildComponent<Camera>(m_uiManagerTransform, "Camera");
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