Update UnityResourceHelper.cs

This commit is contained in:
ALEXTANG
2022-09-01 15:03:52 +08:00
parent d0b18aebfe
commit acd7b09320

View File

@@ -34,12 +34,12 @@ namespace TEngine.Runtime
public override void LoadAsync(string path, Action<GameObject> callBack)
{
MonoUtility.StartCoroutine(ReallyLoadAsync(name, callBack));
MonoUtility.StartCoroutine(ReallyLoadAsync(path, callBack));
}
private IEnumerator ReallyLoadAsync<T>(string name, Action<T> callback = null) where T : UnityEngine.Object
private IEnumerator ReallyLoadAsync<T>(string path, Action<T> callback = null) where T : UnityEngine.Object
{
ResourceRequest request = Resources.LoadAsync<T>(name);
ResourceRequest request = Resources.LoadAsync<T>(path);
yield return request;
@@ -55,7 +55,7 @@ namespace TEngine.Runtime
public override void LoadAsync<T>(string path, Action<T> callBack, bool withSubAsset = false)
{
MonoUtility.StartCoroutine(ReallyLoadAsync<T>(name, callBack));
MonoUtility.StartCoroutine(ReallyLoadAsync<T>(path, callBack));
}
}
}