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Update UnityResourceHelper.cs
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@@ -34,12 +34,12 @@ namespace TEngine.Runtime
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public override void LoadAsync(string path, Action<GameObject> callBack)
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{
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MonoUtility.StartCoroutine(ReallyLoadAsync(name, callBack));
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MonoUtility.StartCoroutine(ReallyLoadAsync(path, callBack));
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}
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private IEnumerator ReallyLoadAsync<T>(string name, Action<T> callback = null) where T : UnityEngine.Object
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private IEnumerator ReallyLoadAsync<T>(string path, Action<T> callback = null) where T : UnityEngine.Object
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{
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ResourceRequest request = Resources.LoadAsync<T>(name);
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ResourceRequest request = Resources.LoadAsync<T>(path);
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yield return request;
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@@ -55,7 +55,7 @@ namespace TEngine.Runtime
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public override void LoadAsync<T>(string path, Action<T> callBack, bool withSubAsset = false)
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{
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MonoUtility.StartCoroutine(ReallyLoadAsync<T>(name, callBack));
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MonoUtility.StartCoroutine(ReallyLoadAsync<T>(path, callBack));
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}
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}
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}
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