From aab353cca39f90d9ee56569b01835e165e98c9c9 Mon Sep 17 00:00:00 2001
From: ALEXTANG <574809918@qq.com>
Date: Thu, 17 Aug 2023 23:11:11 +0800
Subject: [PATCH] Remove Unused Codes.
Remove Unused Codes.
---
.../HotFix/GameLogic/BattleDemo.meta | 3 -
.../HotFix/GameLogic/BattleDemo/Core.meta | 3 -
.../GameLogic/BattleDemo/Core/Logic.meta | 3 -
.../GameLogic/BattleDemo/Core/Logic/Attr.meta | 3 -
.../BattleDemo/Core/Logic/Attr/ActorData.cs | 11 -
.../Core/Logic/Attr/ActorData.cs.meta | 3 -
.../GameLogic/BattleDemo/Core/Logic/Buff.meta | 3 -
.../Core/Logic/Buff/BuffComponent.cs | 86 -------
.../Core/Logic/Buff/BuffComponent.cs.meta | 3 -
.../BattleDemo/Core/Logic/Buff/BufferItem.cs | 62 -----
.../Core/Logic/Buff/BufferItem.cs.meta | 3 -
.../BattleDemo/Core/Logic/EntityCreateData.cs | 39 ---
.../Core/Logic/EntityCreateData.cs.meta | 3 -
.../BattleDemo/Core/Logic/EntityLogic.cs | 65 -----
.../BattleDemo/Core/Logic/EntityLogic.cs.meta | 3 -
.../Core/Logic/EntityLogicComponent.cs | 12 -
.../Core/Logic/EntityLogicComponent.cs.meta | 3 -
.../BattleDemo/Core/Logic/EntityLogicMgr.cs | 143 -----------
.../Core/Logic/EntityLogicMgr.cs.meta | 3 -
.../BattleDemo/Core/Logic/PlayerEntity.cs | 18 --
.../Core/Logic/PlayerEntity.cs.meta | 3 -
.../BattleDemo/Core/Logic/Skill.meta | 3 -
.../Core/Logic/Skill/SkillCasterComponent.cs | 35 ---
.../Logic/Skill/SkillCasterComponent.cs.meta | 3 -
.../Core/Logic/Skill/SkillData.meta | 3 -
.../Logic/Skill/SkillData/SkillDisplayData.cs | 14 --
.../Skill/SkillData/SkillDisplayData.cs.meta | 3 -
.../Logic/Skill/SkillData/SkillPlayData.cs | 232 ------------------
.../Skill/SkillData/SkillPlayData.cs.meta | 3 -
.../Core/Logic/Skill/SkillElementData.meta | 3 -
.../SkillElementData/SkillElementData.cs | 7 -
.../SkillElementData/SkillElementData.cs.meta | 3 -
.../SkillElementData/SkillTriggerEvent.cs | 23 --
.../SkillTriggerEvent.cs.meta | 3 -
.../Core/Logic/Skill/SkillElementHandle.meta | 3 -
.../SkillAnimationHandle.cs | 7 -
.../SkillAnimationHandle.cs.meta | 3 -
.../SkillElementHandle/SkillElementHandle.cs | 152 ------------
.../SkillElementHandle.cs.meta | 3 -
.../GameLogic/BattleDemo/Core/Visual.meta | 3 -
.../BattleDemo/Core/Visual/Display.meta | 3 -
.../Core/Visual/Display/DisplayComponent.cs | 18 --
.../Visual/Display/DisplayComponent.cs.meta | 3 -
.../Core/Visual/Display/DisplayInfo.cs | 12 -
.../Core/Visual/Display/DisplayInfo.cs.meta | 3 -
.../BattleDemo/Core/Visual/EntityVisual.cs | 14 --
.../Core/Visual/EntityVisual.cs.meta | 3 -
47 files changed, 1037 deletions(-)
delete mode 100644 Assets/GameScripts/HotFix/GameLogic/BattleDemo.meta
delete mode 100644 Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core.meta
delete mode 100644 Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Logic.meta
delete mode 100644 Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Logic/Attr.meta
delete mode 100644 Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Logic/Attr/ActorData.cs
delete mode 100644 Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Logic/Attr/ActorData.cs.meta
delete mode 100644 Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Logic/Buff.meta
delete mode 100644 Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Logic/Buff/BuffComponent.cs
delete mode 100644 Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Logic/Buff/BuffComponent.cs.meta
delete mode 100644 Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Logic/Buff/BufferItem.cs
delete mode 100644 Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Logic/Buff/BufferItem.cs.meta
delete mode 100644 Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Logic/EntityCreateData.cs
delete mode 100644 Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Logic/EntityCreateData.cs.meta
delete mode 100644 Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Logic/EntityLogic.cs
delete mode 100644 Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Logic/EntityLogic.cs.meta
delete mode 100644 Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Logic/EntityLogicComponent.cs
delete mode 100644 Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Logic/EntityLogicComponent.cs.meta
delete mode 100644 Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Logic/EntityLogicMgr.cs
delete mode 100644 Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Logic/EntityLogicMgr.cs.meta
delete mode 100644 Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Logic/PlayerEntity.cs
delete mode 100644 Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Logic/PlayerEntity.cs.meta
delete mode 100644 Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Logic/Skill.meta
delete mode 100644 Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Logic/Skill/SkillCasterComponent.cs
delete mode 100644 Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Logic/Skill/SkillCasterComponent.cs.meta
delete mode 100644 Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Logic/Skill/SkillData.meta
delete mode 100644 Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Logic/Skill/SkillData/SkillDisplayData.cs
delete mode 100644 Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Logic/Skill/SkillData/SkillDisplayData.cs.meta
delete mode 100644 Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Logic/Skill/SkillData/SkillPlayData.cs
delete mode 100644 Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Logic/Skill/SkillData/SkillPlayData.cs.meta
delete mode 100644 Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Logic/Skill/SkillElementData.meta
delete mode 100644 Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Logic/Skill/SkillElementData/SkillElementData.cs
delete mode 100644 Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Logic/Skill/SkillElementData/SkillElementData.cs.meta
delete mode 100644 Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Logic/Skill/SkillElementData/SkillTriggerEvent.cs
delete mode 100644 Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Logic/Skill/SkillElementData/SkillTriggerEvent.cs.meta
delete mode 100644 Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Logic/Skill/SkillElementHandle.meta
delete mode 100644 Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Logic/Skill/SkillElementHandle/SkillAnimationHandle.cs
delete mode 100644 Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Logic/Skill/SkillElementHandle/SkillAnimationHandle.cs.meta
delete mode 100644 Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Logic/Skill/SkillElementHandle/SkillElementHandle.cs
delete mode 100644 Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Logic/Skill/SkillElementHandle/SkillElementHandle.cs.meta
delete mode 100644 Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Visual.meta
delete mode 100644 Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Visual/Display.meta
delete mode 100644 Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Visual/Display/DisplayComponent.cs
delete mode 100644 Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Visual/Display/DisplayComponent.cs.meta
delete mode 100644 Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Visual/Display/DisplayInfo.cs
delete mode 100644 Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Visual/Display/DisplayInfo.cs.meta
delete mode 100644 Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Visual/EntityVisual.cs
delete mode 100644 Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Visual/EntityVisual.cs.meta
diff --git a/Assets/GameScripts/HotFix/GameLogic/BattleDemo.meta b/Assets/GameScripts/HotFix/GameLogic/BattleDemo.meta
deleted file mode 100644
index 18cb954b..00000000
--- a/Assets/GameScripts/HotFix/GameLogic/BattleDemo.meta
+++ /dev/null
@@ -1,3 +0,0 @@
-fileFormatVersion: 2
-guid: ab10a5a730054c5aaa942164c750abfb
-timeCreated: 1689576189
\ No newline at end of file
diff --git a/Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core.meta b/Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core.meta
deleted file mode 100644
index 7236d85e..00000000
--- a/Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core.meta
+++ /dev/null
@@ -1,3 +0,0 @@
-fileFormatVersion: 2
-guid: 94212c40840344b5bd6ba4fc82097d47
-timeCreated: 1689576337
\ No newline at end of file
diff --git a/Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Logic.meta b/Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Logic.meta
deleted file mode 100644
index 9966eb40..00000000
--- a/Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Logic.meta
+++ /dev/null
@@ -1,3 +0,0 @@
-fileFormatVersion: 2
-guid: 78e93a657ea64d5d97000e8b6cc83ffc
-timeCreated: 1689576342
\ No newline at end of file
diff --git a/Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Logic/Attr.meta b/Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Logic/Attr.meta
deleted file mode 100644
index 10d27cac..00000000
--- a/Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Logic/Attr.meta
+++ /dev/null
@@ -1,3 +0,0 @@
-fileFormatVersion: 2
-guid: 3212280593954784b888cf6e9fa088a8
-timeCreated: 1689584199
\ No newline at end of file
diff --git a/Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Logic/Attr/ActorData.cs b/Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Logic/Attr/ActorData.cs
deleted file mode 100644
index 3b56d018..00000000
--- a/Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Logic/Attr/ActorData.cs
+++ /dev/null
@@ -1,11 +0,0 @@
-using TEngine;
-
-namespace GameLogic.BattleDemo
-{
- ///
- /// Actor属性数据管理。
- ///
- public class ActorData : EntityLogicComponent
- {
- }
-}
\ No newline at end of file
diff --git a/Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Logic/Attr/ActorData.cs.meta b/Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Logic/Attr/ActorData.cs.meta
deleted file mode 100644
index 74e9f36f..00000000
--- a/Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Logic/Attr/ActorData.cs.meta
+++ /dev/null
@@ -1,3 +0,0 @@
-fileFormatVersion: 2
-guid: a344b822c96449a29d78fb64b02c762d
-timeCreated: 1689584206
\ No newline at end of file
diff --git a/Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Logic/Buff.meta b/Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Logic/Buff.meta
deleted file mode 100644
index 9a828f71..00000000
--- a/Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Logic/Buff.meta
+++ /dev/null
@@ -1,3 +0,0 @@
-fileFormatVersion: 2
-guid: cc314cd9682f4c1d8a870e2b4c6a5c88
-timeCreated: 1689584122
\ No newline at end of file
diff --git a/Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Logic/Buff/BuffComponent.cs b/Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Logic/Buff/BuffComponent.cs
deleted file mode 100644
index 23879881..00000000
--- a/Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Logic/Buff/BuffComponent.cs
+++ /dev/null
@@ -1,86 +0,0 @@
-using System.Collections.Generic;
-using System.Linq;
-using TEngine;
-
-namespace GameLogic.BattleDemo
-{
- ///
- /// 实体类的Buff管理。
- ///
- public class BuffComponent:EntityLogicComponent
- {
- private readonly Dictionary _allBuff = new Dictionary();
- private readonly List _listBuff = new List();
-
-
- public override void Dispose()
- {
- foreach (var bufferItem in _listBuff)
- {
- BufferItem.Release(bufferItem);
- }
- _listBuff.Clear();
- _allBuff.Clear();
- base.Dispose();
- }
-
- ///
- /// 增加Buff。
- ///
- /// BuffId。
- /// 施法者。
- /// 增加层数。
- /// 技能Id。
- ///
- public bool AddBuff(int buffId, EntityLogic caster, int addStackNum = 1, uint skillId = 0)
- {
- BufferItem bufferItem = BufferItem.Alloc(buffId);
- if (bufferItem == null)
- {
- return false;
- }
- RefreshBuffAttr();
- UpdateBuffState();
- _allBuff.Add(buffId, bufferItem);
- _listBuff.Add(bufferItem);
- return true;
- }
-
- ///
- /// 移除Buff。
- ///
- /// BuffID。
- /// 移除施放来源。
- public void RmvBuff(int buffID, EntityLogic caster)
- {
- if (_allBuff.TryGetValue(buffID, out BufferItem buffItem))
- {
- RemoveBuffFromList(buffItem);
- RefreshBuffAttr();
- UpdateBuffState();
- }
- }
-
- private void RemoveBuffFromList(BufferItem buffItem)
- {
- Log.Info("remove buff: {0}", buffItem.BuffID);
- BufferItem.Release(buffItem);
- _allBuff.Remove(buffItem.BuffID);
- _listBuff.Remove(buffItem);
- }
-
- ///
- /// 刷新Buff带来的属性。
- ///
- private void RefreshBuffAttr()
- {
- }
-
- ///
- /// 刷新Buff改变的状态。
- ///
- private void UpdateBuffState()
- {
- }
- }
-}
\ No newline at end of file
diff --git a/Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Logic/Buff/BuffComponent.cs.meta b/Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Logic/Buff/BuffComponent.cs.meta
deleted file mode 100644
index 87408c77..00000000
--- a/Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Logic/Buff/BuffComponent.cs.meta
+++ /dev/null
@@ -1,3 +0,0 @@
-fileFormatVersion: 2
-guid: 29088ba5001247628aefb072c6d82705
-timeCreated: 1689582372
\ No newline at end of file
diff --git a/Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Logic/Buff/BufferItem.cs b/Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Logic/Buff/BufferItem.cs
deleted file mode 100644
index 5b1c2fab..00000000
--- a/Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Logic/Buff/BufferItem.cs
+++ /dev/null
@@ -1,62 +0,0 @@
-using GameConfig.Battle;
-using TEngine;
-
-namespace GameLogic.BattleDemo
-{
- ///
- /// Buff实例。
- ///
- public class BufferItem:IMemory
- {
- ///
- /// BuffId。
- ///
- public int BuffID => BuffConfig?.BuffID ?? 0;
-
- ///
- /// BUff配置表。
- ///
- public BuffConfig BuffConfig { private set; get; }
-
- ///
- /// 清理内存。
- ///
- public void Clear()
- {
- BuffConfig = null;
- }
-
- ///
- /// 生成Buff实例。
- ///
- /// buffId。
- /// Buff实例。
- public static BufferItem Alloc(int buffId)
- {
- Log.Debug($"Alloc buffItem buffId:{buffId}");
- BuffConfig buffConfig = ConfigLoader.Instance.Tables.TbBuff.Get(buffId);
- if (buffConfig == null)
- {
- Log.Warning($"Alloc buffItem Failed ! buffId:{buffId}");
- return null;
- }
-
- BufferItem ret = MemoryPool.Acquire();
- ret.BuffConfig = buffConfig;
- return ret;
- }
-
- ///
- /// 释放Buff实例。
- ///
- ///
- public static void Release(BufferItem bufferItem)
- {
- if (bufferItem == null)
- {
- return;
- }
- MemoryPool.Release(bufferItem);
- }
- }
-}
\ No newline at end of file
diff --git a/Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Logic/Buff/BufferItem.cs.meta b/Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Logic/Buff/BufferItem.cs.meta
deleted file mode 100644
index 153ef7bb..00000000
--- a/Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Logic/Buff/BufferItem.cs.meta
+++ /dev/null
@@ -1,3 +0,0 @@
-fileFormatVersion: 2
-guid: 8915b9545484419eb2642a69d4056daf
-timeCreated: 1689584322
\ No newline at end of file
diff --git a/Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Logic/EntityCreateData.cs b/Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Logic/EntityCreateData.cs
deleted file mode 100644
index 02d711f6..00000000
--- a/Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Logic/EntityCreateData.cs
+++ /dev/null
@@ -1,39 +0,0 @@
-using TEngine;
-using UnityEngine;
-
-namespace GameLogic.BattleDemo
-{
- ///
- /// 实体创建预数据。
- ///
- public class EntityCreateData:IMemory
- {
- public ActorEntityType actorEntityType;
-
- public bool HasBornPos = false;
-
- public Vector3 BornPos;
-
- public Vector3 BornForward;
-
- ///
- /// 设置出生点。
- ///
- ///
- ///
- public void SetBornPos(Vector3 bornPos, Vector3 forward)
- {
- HasBornPos = true;
- BornPos = bornPos;
- BornForward = forward;
- }
-
- public void Clear()
- {
- actorEntityType = ActorEntityType.None;
- HasBornPos = false;
- BornPos = Vector3.zero;
- BornForward = Vector3.zero;
- }
- }
-}
\ No newline at end of file
diff --git a/Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Logic/EntityCreateData.cs.meta b/Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Logic/EntityCreateData.cs.meta
deleted file mode 100644
index 0965d4b3..00000000
--- a/Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Logic/EntityCreateData.cs.meta
+++ /dev/null
@@ -1,3 +0,0 @@
-fileFormatVersion: 2
-guid: 4ba847c6eb944645a4b693f1a432d933
-timeCreated: 1689583498
\ No newline at end of file
diff --git a/Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Logic/EntityLogic.cs b/Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Logic/EntityLogic.cs
deleted file mode 100644
index 3e717007..00000000
--- a/Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Logic/EntityLogic.cs
+++ /dev/null
@@ -1,65 +0,0 @@
-using TEngine;
-
-namespace GameLogic.BattleDemo
-{
- ///
- /// 逻辑层实体。
- ///
- public abstract class EntityLogic : Entity
- {
- ///
- /// 逻辑层实体类型。
- ///
- ///
- public abstract ActorEntityType GetActorEntityType();
-
- ///
- /// 是否是战斗起始的Actor。
- /// ,比如双方参与战斗的玩家,或者技能编辑器里的Caster。
- ///
- public bool IsStartActor;
-
- public EntityCreateData CreateData { private set; get; }
-
- public virtual string GetActorName()
- {
- return string.Empty;
- }
-
- #region 缓存常用组件
- public ActorData ActorData { protected set; get; }
-
- public BuffComponent BuffComponent { protected set; get; }
- public SkillCasterComponent SkillCaster { protected set; get; }
- #endregion
-
- #region 生命周期
-
- internal bool LogicCreate(EntityCreateData entityCreateData)
- {
- CreateData = entityCreateData;
- OnLogicCreate();
- return true;
- }
-
- protected virtual void OnLogicCreate()
- {
-
- }
-
- internal void LogicDestroy()
- {
- OnLogicDestroy();
- if (CreateData != null)
- {
- MemoryPool.Release(CreateData);
- }
- }
-
- protected virtual void OnLogicDestroy()
- {
-
- }
- #endregion
- }
-}
\ No newline at end of file
diff --git a/Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Logic/EntityLogic.cs.meta b/Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Logic/EntityLogic.cs.meta
deleted file mode 100644
index c118c2b5..00000000
--- a/Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Logic/EntityLogic.cs.meta
+++ /dev/null
@@ -1,3 +0,0 @@
-fileFormatVersion: 2
-guid: e7b01c5b166445d680dc411dfbe5c781
-timeCreated: 1689576203
\ No newline at end of file
diff --git a/Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Logic/EntityLogicComponent.cs b/Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Logic/EntityLogicComponent.cs
deleted file mode 100644
index f2c53484..00000000
--- a/Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Logic/EntityLogicComponent.cs
+++ /dev/null
@@ -1,12 +0,0 @@
-using TEngine;
-
-namespace GameLogic.BattleDemo
-{
- ///
- /// 逻辑层组件实体。
- ///
- public abstract class EntityLogicComponent: Entity
- {
- public EntityLogic Owner => (EntityLogic)Parent;
- }
-}
\ No newline at end of file
diff --git a/Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Logic/EntityLogicComponent.cs.meta b/Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Logic/EntityLogicComponent.cs.meta
deleted file mode 100644
index 013b5a33..00000000
--- a/Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Logic/EntityLogicComponent.cs.meta
+++ /dev/null
@@ -1,3 +0,0 @@
-fileFormatVersion: 2
-guid: 92574294d8144f218f323f63f72a8374
-timeCreated: 1689585864
\ No newline at end of file
diff --git a/Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Logic/EntityLogicMgr.cs b/Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Logic/EntityLogicMgr.cs
deleted file mode 100644
index 10c1658c..00000000
--- a/Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Logic/EntityLogicMgr.cs
+++ /dev/null
@@ -1,143 +0,0 @@
-using System;
-using System.Collections.Generic;
-using TEngine;
-
-namespace GameLogic.BattleDemo
-{
- ///
- /// 实体类型。
- ///
- public enum ActorEntityType
- {
- None,
- Player,
- Monster,
- Pet,
- Npc,
- }
-
- ///
- /// 逻辑层实体管理器。
- ///
- public class EntityLogicMgr
- {
- private static readonly Dictionary EntityLogicPool = new Dictionary();
- private static readonly List ListEntityLogics = new List();
-
- public static event Action OnEntityCreate;
- public static event Action OnEntityDestroy;
-
- public static List GetAllActor(ref List temp)
- {
- if (temp == null)
- {
- temp = new List();
- }
- temp.AddRange(ListEntityLogics);
- return temp;
- }
-
- public static List GetTypeActor(ref List temp,ActorEntityType type)
- {
- if (temp == null)
- {
- temp = new List();
- }
-
- foreach (var actor in ListEntityLogics)
- {
- if (actor.GetActorEntityType() == type)
- {
- temp.Add(actor);
- }
- }
- return temp;
- }
-
- public static EntityLogic CreateEntityLogic(EntityCreateData entityCreateData, bool isStartActor = false)
- {
- if (entityCreateData == null)
- {
- Log.Error("create actor failed, create data is null");
- return null;
- }
- var actor = CreateActorEntityObject(entityCreateData.actorEntityType);
- if (actor == null)
- {
- Log.Error("create actor failed, create data is {0}", entityCreateData);
- return null;
- }
-
- actor.IsStartActor = isStartActor;
- if (!actor.LogicCreate(entityCreateData))
- {
- DestroyActor(actor);
- return null;
- }
-
- if (OnEntityCreate != null)
- {
- OnEntityCreate(actor);
- }
-
- Log.Debug("entityLogic created: {0}", actor.GetActorName());
- return actor;
- }
-
- private static EntityLogic CreateActorEntityObject(ActorEntityType actorType)
- {
- EntityLogic entityLogic = null;
-
- switch (actorType)
- {
- case ActorEntityType.Player:
- {
- entityLogic = Entity.Create(GameApp.Instance.Scene);
- break;
- }
- default:
- {
- Log.Error("unknown actor type:{0}", actorType);
- break;
- }
- }
-
- if (entityLogic != null)
- {
- EntityLogicPool.Add(entityLogic.RuntimeId, entityLogic);
- ListEntityLogics.Add(entityLogic);
- }
- return entityLogic;
- }
-
-
- public static bool DestroyActor(long runtimeId)
- {
- EntityLogicPool.TryGetValue(runtimeId, out EntityLogic entityLogic);
- if (entityLogic != null)
- {
- return DestroyActor(entityLogic);
- }
- return false;
- }
-
- public static bool DestroyActor(EntityLogic entityLogic)
- {
- Log.Debug("on destroy entityLogic {0}", entityLogic.RuntimeId);
-
-
- var runtimeId = entityLogic.RuntimeId;
- Log.Assert(EntityLogicPool.ContainsKey(runtimeId));
-
- if (OnEntityDestroy != null)
- {
- OnEntityDestroy(entityLogic);
- }
-
- entityLogic.LogicDestroy();
- EntityLogicPool.Remove(runtimeId);
- ListEntityLogics.Remove(entityLogic);
- return true;
- }
- }
-}
\ No newline at end of file
diff --git a/Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Logic/EntityLogicMgr.cs.meta b/Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Logic/EntityLogicMgr.cs.meta
deleted file mode 100644
index 58b70cc7..00000000
--- a/Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Logic/EntityLogicMgr.cs.meta
+++ /dev/null
@@ -1,3 +0,0 @@
-fileFormatVersion: 2
-guid: 513b12007c8f408698d12aee22fc44db
-timeCreated: 1689579220
\ No newline at end of file
diff --git a/Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Logic/PlayerEntity.cs b/Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Logic/PlayerEntity.cs
deleted file mode 100644
index 9568e688..00000000
--- a/Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Logic/PlayerEntity.cs
+++ /dev/null
@@ -1,18 +0,0 @@
-namespace GameLogic.BattleDemo
-{
- public class PlayerEntity : EntityLogic
- {
- public override ActorEntityType GetActorEntityType()
- {
- return ActorEntityType.Player;
- }
-
- protected override void OnLogicCreate()
- {
- base.OnLogicCreate();
- ActorData = AddComponent();
- BuffComponent = AddComponent();
- SkillCaster = AddComponent();
- }
- }
-}
\ No newline at end of file
diff --git a/Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Logic/PlayerEntity.cs.meta b/Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Logic/PlayerEntity.cs.meta
deleted file mode 100644
index 1fee6445..00000000
--- a/Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Logic/PlayerEntity.cs.meta
+++ /dev/null
@@ -1,3 +0,0 @@
-fileFormatVersion: 2
-guid: 9939517fe9f04f0d9c0c544fbdd43564
-timeCreated: 1689576650
\ No newline at end of file
diff --git a/Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Logic/Skill.meta b/Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Logic/Skill.meta
deleted file mode 100644
index 75d3e45a..00000000
--- a/Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Logic/Skill.meta
+++ /dev/null
@@ -1,3 +0,0 @@
-fileFormatVersion: 2
-guid: 8d126355d2da45c8899a7a4fff5d376c
-timeCreated: 1689584135
\ No newline at end of file
diff --git a/Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Logic/Skill/SkillCasterComponent.cs b/Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Logic/Skill/SkillCasterComponent.cs
deleted file mode 100644
index a3bf7540..00000000
--- a/Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Logic/Skill/SkillCasterComponent.cs
+++ /dev/null
@@ -1,35 +0,0 @@
-using TEngine;
-
-namespace GameLogic.BattleDemo
-{
- ///
- /// 技能释放组件。
- ///
- public class SkillCasterComponent:EntityLogicComponent
- {
-
- ///
- /// 播放技能。
- ///
- /// 技能Id。
- /// 目标。
- /// 是否检测CD。
- /// 是否强制释放。
- /// 是否播放成功。
- internal void PlaySkill(int skillId, EntityLogic target = null, bool forceCaster = false, bool checkCd = true)
- {
- Log.Assert(skillId > 0, $"ActorName: {Owner.GetActorName()}");
- Log.Debug("Start Play SKill[{0}]", skillId);
-
- var skillBaseConfig = ConfigLoader.Instance.Tables.TbSkill.Get(skillId);
-
- if (skillBaseConfig == null)
- {
- Log.Error("GetSkillBaseConfig Failed, invalid skillID: {0}", skillId);
- return;
- }
-
-
- }
- }
-}
\ No newline at end of file
diff --git a/Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Logic/Skill/SkillCasterComponent.cs.meta b/Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Logic/Skill/SkillCasterComponent.cs.meta
deleted file mode 100644
index f1ba36aa..00000000
--- a/Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Logic/Skill/SkillCasterComponent.cs.meta
+++ /dev/null
@@ -1,3 +0,0 @@
-fileFormatVersion: 2
-guid: 9b445989d175457db064ef74adeb4181
-timeCreated: 1689582410
\ No newline at end of file
diff --git a/Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Logic/Skill/SkillData.meta b/Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Logic/Skill/SkillData.meta
deleted file mode 100644
index 8ce14534..00000000
--- a/Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Logic/Skill/SkillData.meta
+++ /dev/null
@@ -1,3 +0,0 @@
-fileFormatVersion: 2
-guid: 0c20684aa6954a80abe88ef8ee599800
-timeCreated: 1689585664
\ No newline at end of file
diff --git a/Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Logic/Skill/SkillData/SkillDisplayData.cs b/Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Logic/Skill/SkillData/SkillDisplayData.cs
deleted file mode 100644
index 879f0fae..00000000
--- a/Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Logic/Skill/SkillData/SkillDisplayData.cs
+++ /dev/null
@@ -1,14 +0,0 @@
-using System;
-
-namespace GameLogic.BattleDemo
-{
- ///
- /// 技能表现数据。
- /// 表现数据再由SkillElementData组成。
- ///
- [Serializable]
- public class SkillDisplayData
- {
-
- }
-}
\ No newline at end of file
diff --git a/Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Logic/Skill/SkillData/SkillDisplayData.cs.meta b/Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Logic/Skill/SkillData/SkillDisplayData.cs.meta
deleted file mode 100644
index db66dcba..00000000
--- a/Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Logic/Skill/SkillData/SkillDisplayData.cs.meta
+++ /dev/null
@@ -1,3 +0,0 @@
-fileFormatVersion: 2
-guid: 7ffa4d74525b4c55ac6013a4372c6d42
-timeCreated: 1689586727
\ No newline at end of file
diff --git a/Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Logic/Skill/SkillData/SkillPlayData.cs b/Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Logic/Skill/SkillData/SkillPlayData.cs
deleted file mode 100644
index b21cf9a0..00000000
--- a/Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Logic/Skill/SkillData/SkillPlayData.cs
+++ /dev/null
@@ -1,232 +0,0 @@
-using System.Collections.Generic;
-using GameConfig.Battle;
-using TEngine;
-
-namespace GameLogic.BattleDemo
-{
- public enum SkillPlayStatus
- {
- ///
- /// 初始状态。
- ///
- PlayInit,
-
- ///
- /// 技能施法前摇。
- /// 播放动作阶段。
- ///
- PlayingAim,
-
- ///
- /// 播放技能阶段,该阶段同时只能有一个技能播放。
- ///
- PlayingFront,
-
- ///
- /// 后台播放阶段,前台播放完后,可能还有一些元素要继续生效,这个时候转为后台播放阶段。
- /// 同时玩家可以释放新的技能。
- ///
- PlayingBack,
-
- ///
- /// 播放完毕,等待播放.
- ///
- PlayingToFree
- }
-
- ///
- /// 技能播放的数据。
- ///
- public class SkillPlayData:IMemory
- {
- ///
- /// 技能内存Id,代表该玩家当前的唯一技能Id。
- ///
- public uint skillGid = 0;
-
- ///
- /// 技能的配置Id。
- ///
- public uint skillId;
-
- ///
- /// 技能的配置。
- ///
- public SkillBaseConfig skillBaseConfig;
-
- ///
- /// 技能表现ID.
- ///
- public int skillDisplayId;
-
- ///
- /// 技能表现数据。
- ///
- public SkillDisplayData skillDisplayData;
-
- ///
- /// 是否已经创建过visual表现层。
- ///
- public bool HasVisualPlayData = false;
-
- ///
- /// 开始时间。
- ///
- public float startTime;
-
- ///
- /// 开始技能进入后台的时间。
- ///
- public float startBackTime;
-
- private SkillPlayStatus _status = SkillPlayStatus.PlayInit;
-
- ///
- /// 播放状态
- ///
- public SkillPlayStatus Status
- {
- set
- {
- if (_status != value)
- {
- _status = value;
- if (_status == SkillPlayStatus.PlayingBack)
- {
- startBackTime = GameTime.time;
- }
- }
- }
- get => _status;
- }
-
- public bool IsFrontStatus => _status == SkillPlayStatus.PlayingAim || _status == SkillPlayStatus.PlayingFront;
-
- public bool IsRunningStatus => _status == SkillPlayStatus.PlayingFront || _status == SkillPlayStatus.PlayingBack;
-
- private EntityLogic _casterActor = null;
- private SkillCasterComponent _skillCaster = null;
-
- ///
- /// 获取技能施法者。
- ///
- public EntityLogic CasterActor
- {
- get => _casterActor;
-
- set
- {
- _casterActor = value;
- _skillCaster = _casterActor.SkillCaster;
- }
- }
-
- ///
- /// 获取施法者的运行时ID。
- ///
- public long CasterId
- {
- get
- {
- if (_casterActor != null)
- {
- return _casterActor.RuntimeId;
- }
-
- return 0;
- }
- }
-
- ///
- /// 目标对象。
- ///
- public EntityLogic targetActor;
-
- ///
- /// 获取技能播放模块。
- ///
- internal SkillCasterComponent SkillCaster => _skillCaster;
-
- ///
- /// 处理动画元素。
- ///
- internal SkillAnimationHandle animHandle;
-
- ///
- /// 技能元素处理列表。
- ///
- internal List handleList = new List();
-
- public void Clear()
- {
- skillId = 0;
- skillGid = 0;
- skillDisplayId = 0;
- skillDisplayData = null;
- skillBaseConfig = null;
-
- Status = SkillPlayStatus.PlayInit;
- startTime = 0;
- startBackTime = 0;
-
- CasterActor = null;
- targetActor = null;
- DestroyAllElement();
- }
-
- private void DestroyAllElement()
- {
- //销毁所有的ElementHandle
- foreach (var elemHandle in handleList)
- {
- elemHandle?.Destroy();
- }
- handleList.Clear();
- animHandle = null;
- }
-
- ///
- /// 增加技能元素处理。
- ///
- /// 技能元素处理。
- /// 是否增加成功。
- internal bool AddElementHandle(SkillElementHandle handle)
- {
- string errField = null;
- string checkResult = handle.CheckElementConfig(ref errField);
- if (!string.IsNullOrEmpty(checkResult))
- {
- Log.Warning("skill Element config[{0}] error: {1}, RandomSkillLibraryId[{2}]", handle.GetType().ToString(), checkResult, skillId);
- return false;
- }
- handleList.Add(handle);
- return true;
- }
-
- ///
- /// 创建表现层技能对象。
- ///
- internal void CreateVisualObject()
- {
- if (HasVisualPlayData)
- {
- return;
- }
- HasVisualPlayData = true;
- //发送给visual事件
- //TODO
- }
-
- ///
- /// 销毁表现层技能对象。
- ///
- internal void DestroyVisualObject()
- {
- if (HasVisualPlayData && _casterActor != null)
- {
- HasVisualPlayData = false;
- //TODO
- }
- }
- }
-}
\ No newline at end of file
diff --git a/Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Logic/Skill/SkillData/SkillPlayData.cs.meta b/Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Logic/Skill/SkillData/SkillPlayData.cs.meta
deleted file mode 100644
index 4f12c859..00000000
--- a/Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Logic/Skill/SkillData/SkillPlayData.cs.meta
+++ /dev/null
@@ -1,3 +0,0 @@
-fileFormatVersion: 2
-guid: 05013b249849443eb8c5cb10491233ed
-timeCreated: 1689586140
\ No newline at end of file
diff --git a/Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Logic/Skill/SkillElementData.meta b/Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Logic/Skill/SkillElementData.meta
deleted file mode 100644
index 009172cd..00000000
--- a/Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Logic/Skill/SkillElementData.meta
+++ /dev/null
@@ -1,3 +0,0 @@
-fileFormatVersion: 2
-guid: 29cd06d7bab9405481fc35365616dac3
-timeCreated: 1689587459
\ No newline at end of file
diff --git a/Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Logic/Skill/SkillElementData/SkillElementData.cs b/Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Logic/Skill/SkillElementData/SkillElementData.cs
deleted file mode 100644
index ebc9d882..00000000
--- a/Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Logic/Skill/SkillElementData/SkillElementData.cs
+++ /dev/null
@@ -1,7 +0,0 @@
-namespace GameLogic.BattleDemo
-{
- public abstract class SkillElementData
- {
-
- }
-}
\ No newline at end of file
diff --git a/Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Logic/Skill/SkillElementData/SkillElementData.cs.meta b/Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Logic/Skill/SkillElementData/SkillElementData.cs.meta
deleted file mode 100644
index a27b4ecc..00000000
--- a/Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Logic/Skill/SkillElementData/SkillElementData.cs.meta
+++ /dev/null
@@ -1,3 +0,0 @@
-fileFormatVersion: 2
-guid: 7d6aefa939104f9d89a18ab78e385d05
-timeCreated: 1689587502
\ No newline at end of file
diff --git a/Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Logic/Skill/SkillElementData/SkillTriggerEvent.cs b/Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Logic/Skill/SkillElementData/SkillTriggerEvent.cs
deleted file mode 100644
index 4ec64512..00000000
--- a/Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Logic/Skill/SkillElementData/SkillTriggerEvent.cs
+++ /dev/null
@@ -1,23 +0,0 @@
-using System;
-
-namespace GameLogic.BattleDemo
-{
- [Serializable]
- public enum SkillTriggerEvent
- {
- ///
- /// 无触发。
- ///
- NoneEvent,
-
- ///
- /// 时间点触发。
- ///
- TimeEvent,
-
- ///
- /// 施法结束触发。
- ///
- AnimStopEvent,
- }
-}
\ No newline at end of file
diff --git a/Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Logic/Skill/SkillElementData/SkillTriggerEvent.cs.meta b/Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Logic/Skill/SkillElementData/SkillTriggerEvent.cs.meta
deleted file mode 100644
index 6a0596dc..00000000
--- a/Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Logic/Skill/SkillElementData/SkillTriggerEvent.cs.meta
+++ /dev/null
@@ -1,3 +0,0 @@
-fileFormatVersion: 2
-guid: 0413bfaea7674c68bde372498c15cc2d
-timeCreated: 1689588039
\ No newline at end of file
diff --git a/Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Logic/Skill/SkillElementHandle.meta b/Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Logic/Skill/SkillElementHandle.meta
deleted file mode 100644
index 72297f63..00000000
--- a/Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Logic/Skill/SkillElementHandle.meta
+++ /dev/null
@@ -1,3 +0,0 @@
-fileFormatVersion: 2
-guid: 503ad5f03b8b4f8aab31436f9c5f44eb
-timeCreated: 1689587434
\ No newline at end of file
diff --git a/Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Logic/Skill/SkillElementHandle/SkillAnimationHandle.cs b/Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Logic/Skill/SkillElementHandle/SkillAnimationHandle.cs
deleted file mode 100644
index 8639101b..00000000
--- a/Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Logic/Skill/SkillElementHandle/SkillAnimationHandle.cs
+++ /dev/null
@@ -1,7 +0,0 @@
-namespace GameLogic.BattleDemo
-{
- public class SkillAnimationHandle:SkillElementHandle
- {
-
- }
-}
\ No newline at end of file
diff --git a/Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Logic/Skill/SkillElementHandle/SkillAnimationHandle.cs.meta b/Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Logic/Skill/SkillElementHandle/SkillAnimationHandle.cs.meta
deleted file mode 100644
index ed106565..00000000
--- a/Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Logic/Skill/SkillElementHandle/SkillAnimationHandle.cs.meta
+++ /dev/null
@@ -1,3 +0,0 @@
-fileFormatVersion: 2
-guid: f93a8f3fc1e34bb8a03bdb3c0ba56e27
-timeCreated: 1689587524
\ No newline at end of file
diff --git a/Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Logic/Skill/SkillElementHandle/SkillElementHandle.cs b/Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Logic/Skill/SkillElementHandle/SkillElementHandle.cs
deleted file mode 100644
index 35e41549..00000000
--- a/Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Logic/Skill/SkillElementHandle/SkillElementHandle.cs
+++ /dev/null
@@ -1,152 +0,0 @@
-using GameConfig.Battle;
-using TEngine;
-
-namespace GameLogic.BattleDemo
-{
- ///
- /// 每个元素的状态。
- ///
- public enum SkillElementStatus
- {
- ///
- /// 元素状态初始化。
- ///
- ELEM_STATUS_INIT,
-
- ///
- /// 元素状态运行中。
- ///
- ELEM_STATUS_RUN,
-
- ///
- /// 元素状态停止。
- ///
- ELEM_STATUS_STOP
- }
-
- public abstract class SkillElementHandle
- {
- private static uint m_nextHandleGID = 1;
-
- public uint m_handleGID;
- public EntityLogic CasterActor;
- protected uint m_skillId;
- protected SkillAttrDamageData[] m_damageAttr;
-
- protected SkillPlayData m_playData;
- public SkillElementStatus Status = SkillElementStatus.ELEM_STATUS_INIT;
-
- public void Destroy()
- {
- if (Status == SkillElementStatus.ELEM_STATUS_RUN)
- {
- Stop();
- }
-
- OnDestroy();
- }
-
- ///
- /// 初始化接口
- ///
- public void Init(SkillPlayData playData, SkillAttrDamageData[] damageAttr)
- {
- m_handleGID = m_nextHandleGID++;
- CasterActor = playData.CasterActor;
- m_skillId = playData.skillId;
- m_playData = playData;
- m_damageAttr = damageAttr;
-
- Status = SkillElementStatus.ELEM_STATUS_INIT;
- OnInit();
- }
-
- ///
- /// 触发Element开始。
- ///
- /// 技能播放数据。
- /// 技能触发类型。
- public void Start(SkillPlayData playData, SkillTriggerEvent eventType)
- {
- if (Status != SkillElementStatus.ELEM_STATUS_INIT)
- {
- Log.Error("invalid status skillId[{0}] element Type[{1}]", m_skillId, GetType().Name);
- return;
- }
-
- Status = SkillElementStatus.ELEM_STATUS_RUN;
-
- //如果是重复触发的机制,则不需要开始就触发。
- OnStart(playData, eventType);
- }
-
- ///
- /// 触发Element结束。
- ///
- public void Stop()
- {
- if (Status == SkillElementStatus.ELEM_STATUS_STOP)
- {
- return;
- }
-
- if (Status != SkillElementStatus.ELEM_STATUS_RUN)
- {
- Status = SkillElementStatus.ELEM_STATUS_STOP;
- return;
- }
-
- Status = SkillElementStatus.ELEM_STATUS_STOP;
- OnStop();
- }
-
- #region override function
-
- ///
- /// 检查配置是否正常
- ///
- ///
- public virtual string CheckElementConfig(ref string errField)
- {
- return null;
- }
-
- ///
- /// 初始化一些数,在加入到技能列表的时候触发
- ///
- protected virtual void OnInit()
- {
- }
-
- ///
- /// 触发销毁。
- ///
- protected virtual void OnDestroy()
- {
- }
-
- ///
- /// 触发开始
- ///
- /// 触发开始的消息类型
- /// 触发开始的消息类型
- protected virtual void OnStart(SkillPlayData playData, SkillTriggerEvent eventType)
- {
- }
-
- ///
- /// 触发结束。
- ///
- protected virtual void OnStop()
- {
- }
-
- ///
- /// 调试绘制。
- ///
- public virtual void OnDrawGizmos()
- {
- }
- #endregion
- }
-}
\ No newline at end of file
diff --git a/Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Logic/Skill/SkillElementHandle/SkillElementHandle.cs.meta b/Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Logic/Skill/SkillElementHandle/SkillElementHandle.cs.meta
deleted file mode 100644
index 52c6b62f..00000000
--- a/Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Logic/Skill/SkillElementHandle/SkillElementHandle.cs.meta
+++ /dev/null
@@ -1,3 +0,0 @@
-fileFormatVersion: 2
-guid: 689c542f2f41447395080f93982a872f
-timeCreated: 1689587448
\ No newline at end of file
diff --git a/Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Visual.meta b/Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Visual.meta
deleted file mode 100644
index de49e3a1..00000000
--- a/Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Visual.meta
+++ /dev/null
@@ -1,3 +0,0 @@
-fileFormatVersion: 2
-guid: fad718b498934a5d8c63aa6d1e115485
-timeCreated: 1689576347
\ No newline at end of file
diff --git a/Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Visual/Display.meta b/Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Visual/Display.meta
deleted file mode 100644
index 28156186..00000000
--- a/Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Visual/Display.meta
+++ /dev/null
@@ -1,3 +0,0 @@
-fileFormatVersion: 2
-guid: 489220b19d954b69be5e170287e92210
-timeCreated: 1689584174
\ No newline at end of file
diff --git a/Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Visual/Display/DisplayComponent.cs b/Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Visual/Display/DisplayComponent.cs
deleted file mode 100644
index 0c1e61da..00000000
--- a/Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Visual/Display/DisplayComponent.cs
+++ /dev/null
@@ -1,18 +0,0 @@
-using TEngine;
-
-namespace GameLogic.BattleDemo
-{
- ///
- /// 外观显示组件。
- ///
- public class DisplayComponent:EntityLogicComponent
- {
- public DisplayInfo displayInfo;
-
- public override void Dispose()
- {
- MemoryPool.Release(displayInfo);
- base.Dispose();
- }
- }
-}
\ No newline at end of file
diff --git a/Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Visual/Display/DisplayComponent.cs.meta b/Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Visual/Display/DisplayComponent.cs.meta
deleted file mode 100644
index 879eb152..00000000
--- a/Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Visual/Display/DisplayComponent.cs.meta
+++ /dev/null
@@ -1,3 +0,0 @@
-fileFormatVersion: 2
-guid: e1b7fbc52816477c9fc7de9eabe17667
-timeCreated: 1689582273
\ No newline at end of file
diff --git a/Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Visual/Display/DisplayInfo.cs b/Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Visual/Display/DisplayInfo.cs
deleted file mode 100644
index d8f45684..00000000
--- a/Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Visual/Display/DisplayInfo.cs
+++ /dev/null
@@ -1,12 +0,0 @@
-using TEngine;
-
-namespace GameLogic.BattleDemo
-{
- public class DisplayInfo:IMemory
- {
- public void Clear()
- {
- throw new System.NotImplementedException();
- }
- }
-}
\ No newline at end of file
diff --git a/Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Visual/Display/DisplayInfo.cs.meta b/Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Visual/Display/DisplayInfo.cs.meta
deleted file mode 100644
index da2ca0ad..00000000
--- a/Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Visual/Display/DisplayInfo.cs.meta
+++ /dev/null
@@ -1,3 +0,0 @@
-fileFormatVersion: 2
-guid: 7ee020b854aa4c62b684df994d73ad7a
-timeCreated: 1689585424
\ No newline at end of file
diff --git a/Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Visual/EntityVisual.cs b/Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Visual/EntityVisual.cs
deleted file mode 100644
index a7be02aa..00000000
--- a/Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Visual/EntityVisual.cs
+++ /dev/null
@@ -1,14 +0,0 @@
-using UnityEngine;
-
-namespace GameLogic.BattleDemo
-{
- ///
- /// 表现层实体。
- ///
- public abstract class EntityVisual:MonoBehaviour
- {
- public EntityLogic Entity { protected set; get;}
-
-
- }
-}
\ No newline at end of file
diff --git a/Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Visual/EntityVisual.cs.meta b/Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Visual/EntityVisual.cs.meta
deleted file mode 100644
index c1cfb725..00000000
--- a/Assets/GameScripts/HotFix/GameLogic/BattleDemo/Core/Visual/EntityVisual.cs.meta
+++ /dev/null
@@ -1,3 +0,0 @@
-fileFormatVersion: 2
-guid: 892288dabf264b20b49b03ae91ccf5f8
-timeCreated: 1689576255
\ No newline at end of file