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[+] HotUpdateProcedure
[+] HotUpdateProcedure
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@@ -0,0 +1,149 @@
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using System.Collections.Generic;
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using UnityEngine;
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using TEngine;
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namespace GameMain
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{
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public static class UILoadMgr
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{
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private static GameObject _uiLoad;
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private static readonly Dictionary<string, string> UIList = new Dictionary<string, string>();
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private static readonly Dictionary<string, UIBase> UIMap = new Dictionary<string, UIBase>();
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/// <summary>
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/// 初始化根节点
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/// </summary>
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public static void Initialize()
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{
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_uiLoad = GameObject.Find("AssetLoad");
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if (_uiLoad == null)
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{
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var obj = Resources.Load($"AssetLoad/UILoad");
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if (obj == null)
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{
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Log.Error("Failed to load UILoad. Please check the resource path");
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return;
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}
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_uiLoad = Object.Instantiate(obj) as GameObject;
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if (_uiLoad != null)
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{
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_uiLoad.name = "AssetLoad";
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_uiLoad.transform.SetAsLastSibling();
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}
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else
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{
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Log.Error($"AssetLoad object Instantiate Failed");
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return;
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}
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}
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RegisterUI();
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}
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private static void RegisterUI()
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{
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UIDefine.RegisterUI(UIList);
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}
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/// <summary>
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/// show ui
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/// </summary>
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/// <param name="uiInfo">对应的ui</param>
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/// <param name="param">参数</param>
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public static void Show(string uiInfo,object param = null)
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{
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if (string.IsNullOrEmpty(uiInfo))
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return;
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if (!UIList.ContainsKey(uiInfo))
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{
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Log.Error($"not define ui:{uiInfo}");
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return;
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}
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GameObject ui = null;
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if (!UIMap.ContainsKey(uiInfo))
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{
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Object obj = Resources.Load(UIList[uiInfo]);
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if (obj != null)
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{
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ui = Object.Instantiate(obj) as GameObject;
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if (ui != null)
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{
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ui.transform.SetParent(_uiLoad.transform);
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ui.transform.localScale = Vector3.one;
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ui.transform.localPosition = Vector3.zero;
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RectTransform rect = ui.GetComponent<RectTransform>();
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rect.sizeDelta = Vector2.zero;
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}
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}
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if (ui != null)
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{
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UIBase uiBase = ui.GetComponent<UIBase>();
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if (uiBase != null)
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{
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UIMap.Add(uiInfo, uiBase);
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}
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}
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}
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UIMap[uiInfo].gameObject.SetActive(true);
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if (param != null)
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{
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UIBase component = UIMap[uiInfo].GetComponent<UIBase>();
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if (component != null)
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{
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component.OnEnter(param);
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}
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}
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}
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/// <summary>
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/// 隐藏ui对象
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/// </summary>
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/// <param name="uiName">对应的ui</param>
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public static void Hide(string uiName)
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{
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if (string.IsNullOrEmpty(uiName))
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{
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return;
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}
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if (!UIMap.ContainsKey(uiName))
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{
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return;
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}
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UIMap[uiName].gameObject.SetActive(false);
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Object.DestroyImmediate(UIMap[uiName].gameObject);
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UIMap.Remove(uiName);
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}
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/// <summary>
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/// 获取显示的ui对象
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/// </summary>
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/// <param name="ui"></param>
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/// <returns></returns>
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public static UIBase GetActiveUI(string ui)
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{
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return UIMap.ContainsKey(ui) ? UIMap[ui] : null;
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}
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/// <summary>
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/// 隐藏ui管理器
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/// </summary>
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public static void HideAll()
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{
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foreach (var item in UIMap)
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{
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if (item.Value && item.Value.gameObject)
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{
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item.Value.gameObject.SetActive(false);
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}
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}
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UIMap.Clear();
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if (_uiLoad != null)
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{
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Object.Destroy(_uiLoad);
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}
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}
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}
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}
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