From a8ebc5dd31f92eac2ebac267a87cd5ad299e2785 Mon Sep 17 00:00:00 2001
From: ALEXTANG <574809918@qq.com>
Date: Tue, 4 Apr 2023 13:00:31 +0800
Subject: [PATCH] =?UTF-8?q?=E6=A8=A1=E5=9D=97?=
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 8bit
---
.../Runtime/GameFramework/Debugger/DebuggerModule.cs | 4 ++--
.../TEngine/Runtime/GameFramework/Fsm/FsmModule.cs | 2 +-
Assets/TEngine/Runtime/GameFramework/GameEntry.cs | 12 ++++++------
.../Runtime/GameFramework/GameFrameworkModuleBase.cs | 4 ++--
.../GameFramework/MemoryPool/MemoryPoolModule.cs | 2 +-
.../GameFramework/ObjectPool/ObjectPoolModule.cs | 4 ++--
Assets/TEngine/Runtime/GameFramework/RootModule.cs | 2 +-
.../Runtime/GameFramework/Setting/SettingModule.cs | 4 ++--
8 files changed, 17 insertions(+), 17 deletions(-)
diff --git a/Assets/TEngine/Runtime/GameFramework/Debugger/DebuggerModule.cs b/Assets/TEngine/Runtime/GameFramework/Debugger/DebuggerModule.cs
index ca7326e6..dc6169b6 100644
--- a/Assets/TEngine/Runtime/GameFramework/Debugger/DebuggerModule.cs
+++ b/Assets/TEngine/Runtime/GameFramework/Debugger/DebuggerModule.cs
@@ -5,7 +5,7 @@ using Object = UnityEngine.Object;
namespace TEngine
{
///
- /// 调试器组件。
+ /// 调试器模块。
///
[DisallowMultipleComponent]
public sealed partial class DebuggerModule : GameFrameworkModuleBase
@@ -157,7 +157,7 @@ namespace TEngine
private SettingModule _mSettingModule = null;
///
- /// 游戏框架组件初始化。
+ /// 游戏框架模块初始化。
///
protected override void Awake()
{
diff --git a/Assets/TEngine/Runtime/GameFramework/Fsm/FsmModule.cs b/Assets/TEngine/Runtime/GameFramework/Fsm/FsmModule.cs
index 97f23993..43ac9a9c 100644
--- a/Assets/TEngine/Runtime/GameFramework/Fsm/FsmModule.cs
+++ b/Assets/TEngine/Runtime/GameFramework/Fsm/FsmModule.cs
@@ -24,7 +24,7 @@ namespace TEngine
}
///
- /// 游戏框架组件初始化。
+ /// 游戏框架模块初始化。
///
protected override void Awake()
{
diff --git a/Assets/TEngine/Runtime/GameFramework/GameEntry.cs b/Assets/TEngine/Runtime/GameFramework/GameEntry.cs
index 229920f2..86c803c7 100644
--- a/Assets/TEngine/Runtime/GameFramework/GameEntry.cs
+++ b/Assets/TEngine/Runtime/GameFramework/GameEntry.cs
@@ -20,8 +20,8 @@ namespace TEngine
///
/// 获取游戏框架模块。
///
- /// 要获取的游戏框架组件类型。
- /// 要获取的游戏框架组件。
+ /// 要获取的游戏框架模块类型。
+ /// 要获取的游戏框架模块。
public static T GetModule() where T : GameFrameworkModuleBase
{
return (T)GetModule(typeof(T));
@@ -30,8 +30,8 @@ namespace TEngine
///
/// 获取游戏框架模块。
///
- /// 要获取的游戏框架组件类型。
- /// 要获取的游戏框架组件。
+ /// 要获取的游戏框架模块类型。
+ /// 要获取的游戏框架模块。
public static GameFrameworkModuleBase GetModule(Type type)
{
LinkedListNode current = s_GameFrameworkModules.First;
@@ -51,8 +51,8 @@ namespace TEngine
///
/// 获取游戏框架模块。
///
- /// 要获取的游戏框架组件类型名称。
- /// 要获取的游戏框架组件。
+ /// 要获取的游戏框架模块类型名称。
+ /// 要获取的游戏框架模块。
public static GameFrameworkModuleBase GetModule(string typeName)
{
LinkedListNode current = s_GameFrameworkModules.First;
diff --git a/Assets/TEngine/Runtime/GameFramework/GameFrameworkModuleBase.cs b/Assets/TEngine/Runtime/GameFramework/GameFrameworkModuleBase.cs
index 118bc82f..0ab46f73 100644
--- a/Assets/TEngine/Runtime/GameFramework/GameFrameworkModuleBase.cs
+++ b/Assets/TEngine/Runtime/GameFramework/GameFrameworkModuleBase.cs
@@ -3,12 +3,12 @@
namespace TEngine
{
///
- /// 游戏框架组件抽象类。
+ /// 游戏框架模块抽象类。
///
public abstract class GameFrameworkModuleBase : MonoBehaviour
{
///
- /// 游戏框架组件初始化。
+ /// 游戏框架模块初始化。
///
protected virtual void Awake()
{
diff --git a/Assets/TEngine/Runtime/GameFramework/MemoryPool/MemoryPoolModule.cs b/Assets/TEngine/Runtime/GameFramework/MemoryPool/MemoryPoolModule.cs
index 311a9b0b..4cffaa57 100644
--- a/Assets/TEngine/Runtime/GameFramework/MemoryPool/MemoryPoolModule.cs
+++ b/Assets/TEngine/Runtime/GameFramework/MemoryPool/MemoryPoolModule.cs
@@ -29,7 +29,7 @@ namespace TEngine
}
///
- /// 基础组件。
+ /// 内存池模块。
///
[DisallowMultipleComponent]
public sealed class MemoryPoolModule : GameFrameworkModuleBase
diff --git a/Assets/TEngine/Runtime/GameFramework/ObjectPool/ObjectPoolModule.cs b/Assets/TEngine/Runtime/GameFramework/ObjectPool/ObjectPoolModule.cs
index c433bdb8..6b1d1528 100644
--- a/Assets/TEngine/Runtime/GameFramework/ObjectPool/ObjectPoolModule.cs
+++ b/Assets/TEngine/Runtime/GameFramework/ObjectPool/ObjectPoolModule.cs
@@ -5,7 +5,7 @@ using UnityEngine;
namespace TEngine
{
///
- /// 对象池组件。
+ /// 对象池模块。
///
[DisallowMultipleComponent]
public sealed class ObjectPoolModule : GameFrameworkModuleBase
@@ -24,7 +24,7 @@ namespace TEngine
}
///
- /// 游戏框架组件初始化。
+ /// 游戏框架模块初始化。
///
protected override void Awake()
{
diff --git a/Assets/TEngine/Runtime/GameFramework/RootModule.cs b/Assets/TEngine/Runtime/GameFramework/RootModule.cs
index 372f921d..a88b5701 100644
--- a/Assets/TEngine/Runtime/GameFramework/RootModule.cs
+++ b/Assets/TEngine/Runtime/GameFramework/RootModule.cs
@@ -104,7 +104,7 @@ namespace TEngine
}
///
- /// 游戏框架组件初始化。
+ /// 游戏框架模块初始化。
///
protected override void Awake()
{
diff --git a/Assets/TEngine/Runtime/GameFramework/Setting/SettingModule.cs b/Assets/TEngine/Runtime/GameFramework/Setting/SettingModule.cs
index d055a567..36599baf 100644
--- a/Assets/TEngine/Runtime/GameFramework/Setting/SettingModule.cs
+++ b/Assets/TEngine/Runtime/GameFramework/Setting/SettingModule.cs
@@ -5,7 +5,7 @@ using UnityEngine;
namespace TEngine
{
///
- /// 游戏配置组件。
+ /// 游戏配置模块。
///
[DisallowMultipleComponent]
public sealed class SettingModule : GameFrameworkModuleBase
@@ -30,7 +30,7 @@ namespace TEngine
}
///
- /// 游戏框架组件初始化。
+ /// 游戏框架模块初始化。
///
protected override void Awake()
{