Create TimerMgr.cs

This commit is contained in:
ALEXTANG
2022-06-08 10:07:30 +08:00
parent 46bd785d07
commit a839066fb4

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@@ -0,0 +1,417 @@
using System.Collections.Generic;
using UnityEngine;
namespace TEngine
{
public class TimerMgr:UnitySingleton<TimerMgr>
{
public delegate void TimerHandler(object[] args);
public class Timer
{
public int timerId = 0;
public float curTime = 0;
public float time = 0;
public TimerHandler handler;
public bool isLoop = false;
public bool isNeedRemove = false;
public bool isRunning = false;
public bool isUnscaled = false; //是否使用非缩放的时间
public object[] args = null; //回调参数
}
private int _curTimerId = 0;
private List<Timer> _timerList = new List<Timer>();
private List<Timer> _unscaledTimerList = new List<Timer>();
private List<int> _cacheRemoveTimers = new List<int>();
private List<int> _cacheRemoveUnscaledTimers = new List<int>();
/// <summary>
/// 添加计时器
/// </summary>
/// <param name="callback"></param>
/// <param name="time"></param>
/// <param name="isLoop"></param>
/// <param name="isUnscaled"></param>
/// <param name="args"></param>
/// <returns></returns>
public int AddTimer(TimerHandler callback, float time, bool isLoop = false, bool isUnscaled = false, params object[] args)
{
Timer timer = new Timer();
timer.timerId = ++_curTimerId;
timer.curTime = time;
timer.time = time;
timer.handler = callback;
timer.isLoop = isLoop;
timer.isUnscaled = isUnscaled;
timer.args = args;
timer.isNeedRemove = false;
timer.isRunning = true;
InsertTimer(timer);
return timer.timerId;
}
private void InsertTimer(Timer timer)
{
bool isInsert = false;
if (timer.isUnscaled)
{
for (int i = 0, len = _unscaledTimerList.Count; i < len; i++)
{
if (_unscaledTimerList[i].curTime > timer.curTime)
{
_unscaledTimerList.Insert(i, timer);
isInsert = true;
break;
}
}
if (!isInsert)
{
_unscaledTimerList.Add(timer);
}
}
else
{
for (int i = 0, len = _timerList.Count; i < len; i++)
{
if (_timerList[i].curTime > timer.curTime)
{
_timerList.Insert(i, timer);
isInsert = true;
break;
}
}
if (!isInsert)
{
_timerList.Add(timer);
}
}
}
/// <summary>
/// 暂停计时
/// </summary>
public void Stop(int timerId)
{
Timer timer = GetTimer(timerId);
if (timer != null) timer.isRunning = false;
}
/// <summary>
/// 恢复计时
/// </summary>
public void Resume(int timerId)
{
Timer timer = GetTimer(timerId);
if (timer != null) timer.isRunning = true;
}
/// <summary>
/// 计时器是否在运行中
/// </summary>
public bool IsRunning(int timerId)
{
Timer timer = GetTimer(timerId);
return timer != null && timer.isRunning;
}
/// <summary>
/// 获得计时器剩余时间
/// </summary>
public float GetLeftTime(int timerId)
{
Timer timer = GetTimer(timerId);
if (timer == null) return 0;
return timer.curTime;
}
/// <summary>
/// 重置计时器,恢复到开始状态
/// </summary>
public void Restart(int timerId)
{
Timer timer = GetTimer(timerId);
if (timer != null)
{
timer.curTime = timer.time;
timer.isRunning = true;
}
}
/// <summary>
/// 重置计时器
/// </summary>
public void Reset(int timerId, TimerHandler callback, float time, bool isLoop = false, bool isUnscaled = false)
{
Timer timer = GetTimer(timerId);
if (timer != null)
{
timer.curTime = time;
timer.time = time;
timer.handler = callback;
timer.isLoop = isLoop;
timer.isNeedRemove = false;
if (timer.isUnscaled != isUnscaled)
{
RemoveTimerImmediate(timerId);
timer.isUnscaled = isUnscaled;
InsertTimer(timer);
}
}
}
/// <summary>
/// 重置计时器
/// </summary>
public void Reset(int timerId, float time, bool isLoop, bool isUnscaled)
{
Timer timer = GetTimer(timerId);
if (timer != null)
{
timer.curTime = time;
timer.time = time;
timer.isLoop = isLoop;
timer.isNeedRemove = false;
if (timer.isUnscaled != isUnscaled)
{
RemoveTimerImmediate(timerId);
timer.isUnscaled = isUnscaled;
InsertTimer(timer);
}
}
}
/// <summary>
/// 立即移除
/// </summary>
/// <param name="timerId"></param>
private void RemoveTimerImmediate(int timerId)
{
for (int i = 0, len = _timerList.Count; i < len; i++)
{
if (_timerList[i].timerId == timerId)
{
_timerList.RemoveAt(i);
return;
}
}
for (int i = 0, len = _unscaledTimerList.Count; i < len; i++)
{
if (_unscaledTimerList[i].timerId == timerId)
{
_unscaledTimerList.RemoveAt(i);
return;
}
}
}
/// <summary>
/// 移除计时器
/// </summary>
/// <param name="timerId"></param>
public void RemoveTimer(int timerId)
{
for (int i = 0, len = _timerList.Count; i < len; i++)
{
if (_timerList[i].timerId == timerId)
{
_timerList[i].isNeedRemove = true;
return;
}
}
for (int i = 0, len = _unscaledTimerList.Count; i < len; i++)
{
if (_unscaledTimerList[i].timerId == timerId)
{
_unscaledTimerList[i].isNeedRemove = true;
return;
}
}
}
/// <summary>
/// 移除所有计时器
/// </summary>
public void RemoveAllTimer()
{
_timerList.Clear();
_unscaledTimerList.Clear();
}
/// <summary>
/// 根据TimerId获取计时器
/// </summary>
/// <param name="timerId"></param>
/// <returns></returns>
private Timer GetTimer(int timerId)
{
for (int i = 0, len = _timerList.Count; i < len; i++)
{
if (_timerList[i].timerId == timerId)
{
return _timerList[i];
}
}
for (int i = 0, len = _unscaledTimerList.Count; i < len; i++)
{
if (_unscaledTimerList[i].timerId == timerId)
{
return _unscaledTimerList[i];
}
}
return null;
}
private void LoopCallInBadFrame()
{
bool isLoopCall = false;
for (int i = 0, len = _timerList.Count; i < len; i++)
{
Timer timer = _timerList[i];
if (timer.isLoop && timer.curTime <= 0)
{
if (timer.handler != null)
{
timer.handler(timer.args);
}
timer.curTime += timer.time;
if (timer.curTime <= 0)
{
isLoopCall = true;
}
}
}
if (isLoopCall)
{
LoopCallInBadFrame();
}
}
private void LoopCallUnscaledInBadFrame()
{
bool isLoopCall = false;
for (int i = 0, len = _unscaledTimerList.Count; i < len; i++)
{
Timer timer = _unscaledTimerList[i];
if (timer.isLoop && timer.curTime <= 0)
{
if (timer.handler != null)
{
timer.handler(timer.args);
}
timer.curTime += timer.time;
if (timer.curTime <= 0)
{
isLoopCall = true;
}
}
}
if (isLoopCall)
{
LoopCallUnscaledInBadFrame();
}
}
private void UpdateTimer()
{
bool isLoopCall = false;
for (int i = 0, len = _timerList.Count; i < len; i++)
{
Timer timer = _timerList[i];
if (timer.isNeedRemove)
{
_cacheRemoveTimers.Add(i);
continue;
}
if (!timer.isRunning) continue;
timer.curTime -= Time.deltaTime;
if (timer.curTime <= 0)
{
if (timer.handler != null)
{
timer.handler(timer.args);
}
if (timer.isLoop)
{
timer.curTime += timer.time;
if (timer.curTime <= 0)
{
isLoopCall = true;
}
}
else
{
_cacheRemoveTimers.Add(i);
}
}
}
for (int i = _cacheRemoveTimers.Count - 1; i >= 0; i--)
{
_timerList.RemoveAt(_cacheRemoveTimers[i]);
_cacheRemoveTimers.RemoveAt(i);
}
if (isLoopCall)
{
LoopCallInBadFrame();
}
}
private void UpdateUnscaledTimer()
{
bool isLoopCall = false;
for (int i = 0, len = _unscaledTimerList.Count; i < len; i++)
{
Timer timer = _unscaledTimerList[i];
if (timer.isNeedRemove)
{
_cacheRemoveUnscaledTimers.Add(i);
continue;
}
if (!timer.isRunning) continue;
timer.curTime -= Time.unscaledDeltaTime;
if (timer.curTime <= 0)
{
if (timer.handler != null)
{
timer.handler(timer.args);
}
if (timer.isLoop)
{
timer.curTime += timer.time;
if (timer.curTime <= 0)
{
isLoopCall = true;
}
}
else
{
_cacheRemoveUnscaledTimers.Add(i);
}
}
}
for (int i = _cacheRemoveUnscaledTimers.Count - 1; i >= 0; i--)
{
_unscaledTimerList.RemoveAt(_cacheRemoveUnscaledTimers[i]);
_cacheRemoveUnscaledTimers.RemoveAt(i);
}
if (isLoopCall)
{
LoopCallUnscaledInBadFrame();
}
}
private void Update()
{
UpdateTimer();
UpdateUnscaledTimer();
}
}
}