mirror of
https://github.com/Alex-Rachel/TEngine.git
synced 2025-08-14 16:51:28 +00:00
[+] EditorToolbar
[+] EditorToolbar
This commit is contained in:
8
Assets/GameScripts/Editor/ToolbarExtender.meta
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Assets/GameScripts/Editor/ToolbarExtender.meta
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8
Assets/GameScripts/Editor/ToolbarExtender/Custom.meta
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8
Assets/GameScripts/Editor/ToolbarExtender/Custom.meta
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using UnityEditor;
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using UnityEditor.SceneManagement;
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using UnityEngine;
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namespace UnityToolbarExtender
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{
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[InitializeOnLoad]
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public class SceneSwitchLeftButton
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{
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private static readonly string SceneName1 = "main";
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private static readonly string SceneName2 = "main2";
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static SceneSwitchLeftButton()
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{
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ToolbarExtender.LeftToolbarGUI.Add(OnToolbarGUI);
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}
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static readonly string ButtonStyleName = "Tab middle";
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static GUIStyle _buttonGuiStyle;
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static void OnToolbarGUI()
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{
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_buttonGuiStyle ??= new GUIStyle(ButtonStyleName)
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{
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padding = new RectOffset(2, 8, 2, 2),
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alignment = TextAnchor.MiddleCenter,
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fontStyle = FontStyle.Bold
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};
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GUILayout.FlexibleSpace();
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if (GUILayout.Button(
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new GUIContent("Launcher", EditorGUIUtility.FindTexture("PlayButton"), $"Start Scene Launcher"),
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_buttonGuiStyle))
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{
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SceneHelper.StartScene(SceneName1);
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}
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}
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}
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static class SceneHelper
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{
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static string _sceneToOpen;
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public static void StartScene(string sceneName)
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{
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if (EditorApplication.isPlaying)
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{
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EditorApplication.isPlaying = false;
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}
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_sceneToOpen = sceneName;
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EditorApplication.update += OnUpdate;
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}
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static void OnUpdate()
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{
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if (_sceneToOpen == null ||
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EditorApplication.isPlaying || EditorApplication.isPaused ||
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EditorApplication.isCompiling || EditorApplication.isPlayingOrWillChangePlaymode)
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{
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return;
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}
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EditorApplication.update -= OnUpdate;
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if (EditorSceneManager.SaveCurrentModifiedScenesIfUserWantsTo())
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{
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string[] guids = AssetDatabase.FindAssets("t:scene " + _sceneToOpen, null);
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if (guids.Length == 0)
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{
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Debug.LogWarning("Couldn't find scene file");
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}
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else
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{
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string scenePath = AssetDatabase.GUIDToAssetPath(guids[0]);
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EditorSceneManager.OpenScene(scenePath);
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EditorApplication.isPlaying = true;
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}
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}
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_sceneToOpen = null;
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}
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}
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}
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fileFormatVersion: 2
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guid: 45017e4df12424c4fb16db4708d239f0
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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fileFormatVersion: 2
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folderAsset: yes
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fileFormatVersion: 2
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folderAsset: yes
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using UnityEditor;
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using UnityEngine;
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namespace UnityToolbarExtender.Examples
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{
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[InitializeOnLoad]
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public static class SceneViewFocuser
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{
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static bool m_enabled;
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static bool Enabled
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{
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get { return m_enabled; }
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set
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{
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m_enabled = value;
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EditorPrefs.SetBool("SceneViewFocuser", value);
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}
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}
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static SceneViewFocuser()
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{
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m_enabled = EditorPrefs.GetBool("SceneViewFocuser", false);
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EditorApplication.playModeStateChanged += OnPlayModeChanged;
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EditorApplication.pauseStateChanged += OnPauseChanged;
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ToolbarExtender.RightToolbarGUI.Add(OnToolbarGUI);
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}
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static void OnPauseChanged(PauseState obj)
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{
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if (Enabled && obj == PauseState.Unpaused)
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{
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// Not sure why, but this must be delayed
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EditorApplication.delayCall += EditorWindow.FocusWindowIfItsOpen<SceneView>;
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}
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}
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static void OnPlayModeChanged(PlayModeStateChange obj)
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{
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if (Enabled && obj == PlayModeStateChange.EnteredPlayMode)
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{
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EditorWindow.FocusWindowIfItsOpen<SceneView>();
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}
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}
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static void OnToolbarGUI()
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{
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var tex = EditorGUIUtility.IconContent(@"UnityEditor.SceneView").image;
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GUI.changed = false;
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GUILayout.Toggle(m_enabled, new GUIContent(null, tex, "Focus SceneView when entering play mode"), "Command");
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if (GUI.changed)
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{
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Enabled = !Enabled;
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}
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}
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}
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}
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fileFormatVersion: 2
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guid: c8ddf5f9fafe5734dbae1d30d51bb2a6
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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111
Assets/GameScripts/Editor/ToolbarExtender/ToolbarCallback.cs
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111
Assets/GameScripts/Editor/ToolbarExtender/ToolbarCallback.cs
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using System;
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using UnityEngine;
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using UnityEditor;
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using System.Reflection;
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#if UNITY_2019_1_OR_NEWER
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using UnityEngine.UIElements;
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#else
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using UnityEngine.Experimental.UIElements;
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#endif
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namespace UnityToolbarExtender
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{
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public static class ToolbarCallback
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{
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static Type m_toolbarType = typeof(Editor).Assembly.GetType("UnityEditor.Toolbar");
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static Type m_guiViewType = typeof(Editor).Assembly.GetType("UnityEditor.GUIView");
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#if UNITY_2020_1_OR_NEWER
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static Type m_iWindowBackendType = typeof(Editor).Assembly.GetType("UnityEditor.IWindowBackend");
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static PropertyInfo m_windowBackend = m_guiViewType.GetProperty("windowBackend",
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BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance);
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static PropertyInfo m_viewVisualTree = m_iWindowBackendType.GetProperty("visualTree",
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BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance);
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#else
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static PropertyInfo m_viewVisualTree = m_guiViewType.GetProperty("visualTree",
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BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance);
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#endif
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static FieldInfo m_imguiContainerOnGui = typeof(IMGUIContainer).GetField("m_OnGUIHandler",
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BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance);
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static ScriptableObject m_currentToolbar;
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/// <summary>
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/// Callback for toolbar OnGUI method.
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/// </summary>
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public static Action OnToolbarGUI;
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public static Action OnToolbarGUILeft;
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public static Action OnToolbarGUIRight;
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static ToolbarCallback()
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{
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EditorApplication.update -= OnUpdate;
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EditorApplication.update += OnUpdate;
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}
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static void OnUpdate()
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{
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// Relying on the fact that toolbar is ScriptableObject and gets deleted when layout changes
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if (m_currentToolbar == null)
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{
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// Find toolbar
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var toolbars = Resources.FindObjectsOfTypeAll(m_toolbarType);
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m_currentToolbar = toolbars.Length > 0 ? (ScriptableObject) toolbars[0] : null;
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if (m_currentToolbar != null)
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{
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#if UNITY_2021_1_OR_NEWER
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var root = m_currentToolbar.GetType().GetField("m_Root", BindingFlags.NonPublic | BindingFlags.Instance);
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var rawRoot = root.GetValue(m_currentToolbar);
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var mRoot = rawRoot as VisualElement;
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RegisterCallback("ToolbarZoneLeftAlign", OnToolbarGUILeft);
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RegisterCallback("ToolbarZoneRightAlign", OnToolbarGUIRight);
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void RegisterCallback(string root, Action cb) {
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var toolbarZone = mRoot.Q(root);
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var parent = new VisualElement()
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{
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style = {
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flexGrow = 1,
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flexDirection = FlexDirection.Row,
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}
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};
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var container = new IMGUIContainer();
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container.style.flexGrow = 1;
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container.onGUIHandler += () => {
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cb?.Invoke();
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};
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parent.Add(container);
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toolbarZone.Add(parent);
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}
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#else
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#if UNITY_2020_1_OR_NEWER
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var windowBackend = m_windowBackend.GetValue(m_currentToolbar);
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// Get it's visual tree
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var visualTree = (VisualElement) m_viewVisualTree.GetValue(windowBackend, null);
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#else
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// Get it's visual tree
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var visualTree = (VisualElement) m_viewVisualTree.GetValue(m_currentToolbar, null);
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#endif
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// Get first child which 'happens' to be toolbar IMGUIContainer
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var container = (IMGUIContainer) visualTree[0];
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// (Re)attach handler
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var handler = (Action) m_imguiContainerOnGui.GetValue(container);
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handler -= OnGUI;
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handler += OnGUI;
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m_imguiContainerOnGui.SetValue(container, handler);
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#endif
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}
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}
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}
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static void OnGUI()
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{
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var handler = OnToolbarGUI;
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if (handler != null) handler();
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}
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}
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}
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||||
fileFormatVersion: 2
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guid: 4314ecffdfd1d90488e39e9ae35d14a1
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
|
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assetBundleName:
|
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assetBundleVariant:
|
169
Assets/GameScripts/Editor/ToolbarExtender/ToolbarExtender.cs
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169
Assets/GameScripts/Editor/ToolbarExtender/ToolbarExtender.cs
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@@ -0,0 +1,169 @@
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using UnityEditor;
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using UnityEngine;
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namespace UnityToolbarExtender
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{
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[InitializeOnLoad]
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public static class ToolbarExtender
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{
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static int m_toolCount;
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static GUIStyle m_commandStyle = null;
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public static readonly List<Action> LeftToolbarGUI = new List<Action>();
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public static readonly List<Action> RightToolbarGUI = new List<Action>();
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static ToolbarExtender()
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{
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Type toolbarType = typeof(Editor).Assembly.GetType("UnityEditor.Toolbar");
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#if UNITY_2019_1_OR_NEWER
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string fieldName = "k_ToolCount";
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#else
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string fieldName = "s_ShownToolIcons";
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#endif
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FieldInfo toolIcons = toolbarType.GetField(fieldName,
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BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Static);
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#if UNITY_2019_3_OR_NEWER
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m_toolCount = toolIcons != null ? ((int) toolIcons.GetValue(null)) : 8;
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#elif UNITY_2019_1_OR_NEWER
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m_toolCount = toolIcons != null ? ((int) toolIcons.GetValue(null)) : 7;
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#elif UNITY_2018_1_OR_NEWER
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m_toolCount = toolIcons != null ? ((Array) toolIcons.GetValue(null)).Length : 6;
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||||
#else
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||||
m_toolCount = toolIcons != null ? ((Array) toolIcons.GetValue(null)).Length : 5;
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||||
#endif
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ToolbarCallback.OnToolbarGUI = OnGUI;
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ToolbarCallback.OnToolbarGUILeft = GUILeft;
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||||
ToolbarCallback.OnToolbarGUIRight = GUIRight;
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||||
}
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#if UNITY_2019_3_OR_NEWER
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||||
public const float space = 8;
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||||
#else
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||||
public const float space = 10;
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#endif
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||||
public const float largeSpace = 20;
|
||||
public const float buttonWidth = 32;
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||||
public const float dropdownWidth = 80;
|
||||
#if UNITY_2019_1_OR_NEWER
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||||
public const float playPauseStopWidth = 140;
|
||||
#else
|
||||
public const float playPauseStopWidth = 100;
|
||||
#endif
|
||||
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||||
static void OnGUI()
|
||||
{
|
||||
// Create two containers, left and right
|
||||
// Screen is whole toolbar
|
||||
|
||||
if (m_commandStyle == null)
|
||||
{
|
||||
m_commandStyle = new GUIStyle("CommandLeft");
|
||||
}
|
||||
|
||||
var screenWidth = EditorGUIUtility.currentViewWidth;
|
||||
|
||||
// Following calculations match code reflected from Toolbar.OldOnGUI()
|
||||
float playButtonsPosition = Mathf.RoundToInt ((screenWidth - playPauseStopWidth) / 2);
|
||||
|
||||
Rect leftRect = new Rect(0, 0, screenWidth, Screen.height);
|
||||
leftRect.xMin += space; // Spacing left
|
||||
leftRect.xMin += buttonWidth * m_toolCount; // Tool buttons
|
||||
#if UNITY_2019_3_OR_NEWER
|
||||
leftRect.xMin += space; // Spacing between tools and pivot
|
||||
#else
|
||||
leftRect.xMin += largeSpace; // Spacing between tools and pivot
|
||||
#endif
|
||||
leftRect.xMin += 64 * 2; // Pivot buttons
|
||||
leftRect.xMax = playButtonsPosition;
|
||||
|
||||
Rect rightRect = new Rect(0, 0, screenWidth, Screen.height);
|
||||
rightRect.xMin = playButtonsPosition;
|
||||
rightRect.xMin += m_commandStyle.fixedWidth * 3; // Play buttons
|
||||
rightRect.xMax = screenWidth;
|
||||
rightRect.xMax -= space; // Spacing right
|
||||
rightRect.xMax -= dropdownWidth; // Layout
|
||||
rightRect.xMax -= space; // Spacing between layout and layers
|
||||
rightRect.xMax -= dropdownWidth; // Layers
|
||||
#if UNITY_2019_3_OR_NEWER
|
||||
rightRect.xMax -= space; // Spacing between layers and account
|
||||
#else
|
||||
rightRect.xMax -= largeSpace; // Spacing between layers and account
|
||||
#endif
|
||||
rightRect.xMax -= dropdownWidth; // Account
|
||||
rightRect.xMax -= space; // Spacing between account and cloud
|
||||
rightRect.xMax -= buttonWidth; // Cloud
|
||||
rightRect.xMax -= space; // Spacing between cloud and collab
|
||||
rightRect.xMax -= 78; // Colab
|
||||
|
||||
// Add spacing around existing controls
|
||||
leftRect.xMin += space;
|
||||
leftRect.xMax -= space;
|
||||
rightRect.xMin += space;
|
||||
rightRect.xMax -= space;
|
||||
|
||||
// Add top and bottom margins
|
||||
#if UNITY_2019_3_OR_NEWER
|
||||
leftRect.y = 4;
|
||||
leftRect.height = 22;
|
||||
rightRect.y = 4;
|
||||
rightRect.height = 22;
|
||||
#else
|
||||
leftRect.y = 5;
|
||||
leftRect.height = 24;
|
||||
rightRect.y = 5;
|
||||
rightRect.height = 24;
|
||||
#endif
|
||||
|
||||
if (leftRect.width > 0)
|
||||
{
|
||||
GUILayout.BeginArea(leftRect);
|
||||
GUILayout.BeginHorizontal();
|
||||
foreach (var handler in LeftToolbarGUI)
|
||||
{
|
||||
handler();
|
||||
}
|
||||
|
||||
GUILayout.EndHorizontal();
|
||||
GUILayout.EndArea();
|
||||
}
|
||||
|
||||
if (rightRect.width > 0)
|
||||
{
|
||||
GUILayout.BeginArea(rightRect);
|
||||
GUILayout.BeginHorizontal();
|
||||
foreach (var handler in RightToolbarGUI)
|
||||
{
|
||||
handler();
|
||||
}
|
||||
|
||||
GUILayout.EndHorizontal();
|
||||
GUILayout.EndArea();
|
||||
}
|
||||
}
|
||||
|
||||
public static void GUILeft() {
|
||||
GUILayout.BeginHorizontal();
|
||||
foreach (var handler in LeftToolbarGUI)
|
||||
{
|
||||
handler();
|
||||
}
|
||||
GUILayout.EndHorizontal();
|
||||
}
|
||||
|
||||
public static void GUIRight() {
|
||||
GUILayout.BeginHorizontal();
|
||||
foreach (var handler in RightToolbarGUI)
|
||||
{
|
||||
handler();
|
||||
}
|
||||
GUILayout.EndHorizontal();
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7b71421f0295dfa4f9c32f3ace45690d
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -18,6 +18,12 @@ EditorUserSettings:
|
||||
value: 5a040704065659090f575b2442270f44464f4b2f7c797e697c2c4e65e4b73269
|
||||
flags: 0
|
||||
RecentlyUsedSceneGuid-4:
|
||||
value: 500906055d045d0c54570f7a47770e15444e4d79287c27657d2c1b6ae4b4666d
|
||||
flags: 0
|
||||
RecentlyUsedSceneGuid-5:
|
||||
value: 055056510407580e5857547415770e44474f402e7f7c7336747f4f60bae3316a
|
||||
flags: 0
|
||||
RecentlyUsedSceneGuid-6:
|
||||
value: 0557570353005959590f5f7b48700744174f417c7e717165797b1835b2b96d6a
|
||||
flags: 0
|
||||
RecentlyUsedScenePath-0:
|
||||
|
Reference in New Issue
Block a user