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https://github.com/Alex-Rachel/TEngine.git
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[+] EditorToolbar
[+] EditorToolbar
This commit is contained in:
169
Assets/GameScripts/Editor/ToolbarExtender/ToolbarExtender.cs
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169
Assets/GameScripts/Editor/ToolbarExtender/ToolbarExtender.cs
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using UnityEditor;
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using UnityEngine;
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namespace UnityToolbarExtender
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{
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[InitializeOnLoad]
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public static class ToolbarExtender
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{
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static int m_toolCount;
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static GUIStyle m_commandStyle = null;
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public static readonly List<Action> LeftToolbarGUI = new List<Action>();
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public static readonly List<Action> RightToolbarGUI = new List<Action>();
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static ToolbarExtender()
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{
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Type toolbarType = typeof(Editor).Assembly.GetType("UnityEditor.Toolbar");
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#if UNITY_2019_1_OR_NEWER
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string fieldName = "k_ToolCount";
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#else
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string fieldName = "s_ShownToolIcons";
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#endif
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FieldInfo toolIcons = toolbarType.GetField(fieldName,
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BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Static);
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#if UNITY_2019_3_OR_NEWER
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m_toolCount = toolIcons != null ? ((int) toolIcons.GetValue(null)) : 8;
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#elif UNITY_2019_1_OR_NEWER
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m_toolCount = toolIcons != null ? ((int) toolIcons.GetValue(null)) : 7;
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#elif UNITY_2018_1_OR_NEWER
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m_toolCount = toolIcons != null ? ((Array) toolIcons.GetValue(null)).Length : 6;
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#else
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m_toolCount = toolIcons != null ? ((Array) toolIcons.GetValue(null)).Length : 5;
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#endif
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ToolbarCallback.OnToolbarGUI = OnGUI;
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ToolbarCallback.OnToolbarGUILeft = GUILeft;
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ToolbarCallback.OnToolbarGUIRight = GUIRight;
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}
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#if UNITY_2019_3_OR_NEWER
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public const float space = 8;
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#else
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public const float space = 10;
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#endif
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public const float largeSpace = 20;
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public const float buttonWidth = 32;
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public const float dropdownWidth = 80;
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#if UNITY_2019_1_OR_NEWER
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public const float playPauseStopWidth = 140;
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#else
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public const float playPauseStopWidth = 100;
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#endif
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static void OnGUI()
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{
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// Create two containers, left and right
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// Screen is whole toolbar
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if (m_commandStyle == null)
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{
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m_commandStyle = new GUIStyle("CommandLeft");
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}
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var screenWidth = EditorGUIUtility.currentViewWidth;
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// Following calculations match code reflected from Toolbar.OldOnGUI()
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float playButtonsPosition = Mathf.RoundToInt ((screenWidth - playPauseStopWidth) / 2);
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Rect leftRect = new Rect(0, 0, screenWidth, Screen.height);
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leftRect.xMin += space; // Spacing left
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leftRect.xMin += buttonWidth * m_toolCount; // Tool buttons
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#if UNITY_2019_3_OR_NEWER
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leftRect.xMin += space; // Spacing between tools and pivot
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#else
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leftRect.xMin += largeSpace; // Spacing between tools and pivot
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#endif
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leftRect.xMin += 64 * 2; // Pivot buttons
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leftRect.xMax = playButtonsPosition;
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Rect rightRect = new Rect(0, 0, screenWidth, Screen.height);
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rightRect.xMin = playButtonsPosition;
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rightRect.xMin += m_commandStyle.fixedWidth * 3; // Play buttons
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rightRect.xMax = screenWidth;
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rightRect.xMax -= space; // Spacing right
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rightRect.xMax -= dropdownWidth; // Layout
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rightRect.xMax -= space; // Spacing between layout and layers
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rightRect.xMax -= dropdownWidth; // Layers
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#if UNITY_2019_3_OR_NEWER
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rightRect.xMax -= space; // Spacing between layers and account
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#else
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rightRect.xMax -= largeSpace; // Spacing between layers and account
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#endif
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rightRect.xMax -= dropdownWidth; // Account
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rightRect.xMax -= space; // Spacing between account and cloud
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rightRect.xMax -= buttonWidth; // Cloud
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rightRect.xMax -= space; // Spacing between cloud and collab
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rightRect.xMax -= 78; // Colab
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// Add spacing around existing controls
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leftRect.xMin += space;
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leftRect.xMax -= space;
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rightRect.xMin += space;
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rightRect.xMax -= space;
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// Add top and bottom margins
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#if UNITY_2019_3_OR_NEWER
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leftRect.y = 4;
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leftRect.height = 22;
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rightRect.y = 4;
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rightRect.height = 22;
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#else
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leftRect.y = 5;
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leftRect.height = 24;
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rightRect.y = 5;
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rightRect.height = 24;
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#endif
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if (leftRect.width > 0)
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{
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GUILayout.BeginArea(leftRect);
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GUILayout.BeginHorizontal();
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foreach (var handler in LeftToolbarGUI)
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{
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handler();
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}
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GUILayout.EndHorizontal();
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GUILayout.EndArea();
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}
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if (rightRect.width > 0)
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{
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GUILayout.BeginArea(rightRect);
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GUILayout.BeginHorizontal();
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foreach (var handler in RightToolbarGUI)
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{
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handler();
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}
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GUILayout.EndHorizontal();
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GUILayout.EndArea();
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}
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}
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public static void GUILeft() {
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GUILayout.BeginHorizontal();
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foreach (var handler in LeftToolbarGUI)
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{
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handler();
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}
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GUILayout.EndHorizontal();
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}
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public static void GUIRight() {
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GUILayout.BeginHorizontal();
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foreach (var handler in RightToolbarGUI)
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{
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handler();
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}
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GUILayout.EndHorizontal();
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}
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}
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}
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