mirror of
https://github.com/Alex-Rachel/TEngine.git
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[+] EditorToolbar
[+] EditorToolbar
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fileFormatVersion: 2
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folderAsset: yes
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userData:
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using UnityEditor;
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using UnityEditor.SceneManagement;
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using UnityEngine;
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namespace UnityToolbarExtender
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{
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[InitializeOnLoad]
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public class SceneSwitchLeftButton
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{
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private static readonly string SceneName1 = "main";
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private static readonly string SceneName2 = "main2";
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static SceneSwitchLeftButton()
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{
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ToolbarExtender.LeftToolbarGUI.Add(OnToolbarGUI);
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}
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static readonly string ButtonStyleName = "Tab middle";
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static GUIStyle _buttonGuiStyle;
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static void OnToolbarGUI()
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{
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_buttonGuiStyle ??= new GUIStyle(ButtonStyleName)
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{
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padding = new RectOffset(2, 8, 2, 2),
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alignment = TextAnchor.MiddleCenter,
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fontStyle = FontStyle.Bold
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};
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GUILayout.FlexibleSpace();
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if (GUILayout.Button(
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new GUIContent("Launcher", EditorGUIUtility.FindTexture("PlayButton"), $"Start Scene Launcher"),
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_buttonGuiStyle))
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{
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SceneHelper.StartScene(SceneName1);
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}
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}
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}
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static class SceneHelper
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{
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static string _sceneToOpen;
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public static void StartScene(string sceneName)
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{
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if (EditorApplication.isPlaying)
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{
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EditorApplication.isPlaying = false;
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}
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_sceneToOpen = sceneName;
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EditorApplication.update += OnUpdate;
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}
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static void OnUpdate()
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{
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if (_sceneToOpen == null ||
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EditorApplication.isPlaying || EditorApplication.isPaused ||
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EditorApplication.isCompiling || EditorApplication.isPlayingOrWillChangePlaymode)
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{
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return;
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}
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EditorApplication.update -= OnUpdate;
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if (EditorSceneManager.SaveCurrentModifiedScenesIfUserWantsTo())
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{
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string[] guids = AssetDatabase.FindAssets("t:scene " + _sceneToOpen, null);
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if (guids.Length == 0)
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{
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Debug.LogWarning("Couldn't find scene file");
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}
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else
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{
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string scenePath = AssetDatabase.GUIDToAssetPath(guids[0]);
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EditorSceneManager.OpenScene(scenePath);
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EditorApplication.isPlaying = true;
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}
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}
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_sceneToOpen = null;
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 45017e4df12424c4fb16db4708d239f0
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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