Merge pull request #24 from ALEXTANGXIAO/TEngine_v_3.0.0

TEngine v 3.0.0
This commit is contained in:
ALEXTANG
2023-04-19 15:28:09 +08:00
committed by GitHub
2 changed files with 61 additions and 34 deletions

View File

@@ -152,7 +152,7 @@ Transform:
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 2061060682}
m_RootOrder: 3
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &23410076
MonoBehaviour:
@@ -420,36 +420,6 @@ Camera:
m_OcclusionCulling: 1
m_StereoConvergence: 10
m_StereoSeparation: 0.022
--- !u!1 &230270237
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 230270238}
m_Layer: 0
m_Name: Entity
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &230270238
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 230270237}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 2061060682}
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &828420965
GameObject:
m_ObjectHideFlags: 0
@@ -680,8 +650,64 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 1587cae710f84819b0056e98344f204d, type: 3}
m_Name:
m_EditorClassIdentifier:
m_AvailableProcedureTypeNames: []
m_EntranceProcedureTypeName:
m_AvailableProcedureTypeNames:
- GameMain.ProcedureClearCache
- GameMain.ProcedureCreateDownloader
- GameMain.ProcedureDownloadFile
- GameMain.ProcedureDownloadOver
- GameMain.ProcedureInitPackage
- GameMain.ProcedureInitResources
- GameMain.ProcedureLaunch
- GameMain.ProcedureLoadAssembly
- GameMain.ProcedurePreload
- GameMain.ProcedureSplash
- GameMain.ProcedureStartGame
- GameMain.ProcedureUpdateManifest
- GameMain.ProcedureUpdateVersion
m_EntranceProcedureTypeName: GameMain.ProcedureLaunch
--- !u!1 &1599070678
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1599070679}
- component: {fileID: 1599070680}
m_Layer: 0
m_Name: Timer
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &1599070679
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1599070678}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 2061060682}
m_RootOrder: 3
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &1599070680
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1599070678}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 281867d7790648b4aa5342077ba3e5e1, type: 3}
m_Name:
m_EditorClassIdentifier:
--- !u!1 &1729961658
GameObject:
m_ObjectHideFlags: 0
@@ -978,8 +1004,8 @@ Transform:
m_Children:
- {fileID: 43232120}
- {fileID: 1823887563}
- {fileID: 230270238}
- {fileID: 23410075}
- {fileID: 1599070679}
- {fileID: 1513514423}
- {fileID: 2049602906}
- {fileID: 1538699881}

View File

@@ -60,6 +60,7 @@ namespace TEngine.Editor.UI
strFile.Append("using TEngine;\n\n");
strFile.Append("namespace GameMain\n");
strFile.Append("{\n");
strFile.Append("\t[Window(UILayer.UI)]\n");
strFile.Append("\tclass " + root.name + " : UIWindow\n");
strFile.Append("\t{\n");
}