更新demo

更新demo
This commit is contained in:
ALEXTANG
2024-03-18 15:35:15 +08:00
parent 17a5d7425c
commit a2255b80cd
1028 changed files with 55353 additions and 35278 deletions

View File

@@ -2,80 +2,80 @@
namespace YooAsset
{
/// <summary>
/// 自定义日志处理
/// </summary>
public interface ILogger
{
void Log(string message);
void Warning(string message);
void Error(string message);
void Exception(System.Exception exception);
}
/// <summary>
/// 自定义日志处理
/// </summary>
public interface ILogger
{
void Log(string message);
void Warning(string message);
void Error(string message);
void Exception(System.Exception exception);
}
internal static class YooLogger
{
public static ILogger Logger = null;
internal static class YooLogger
{
public static ILogger Logger = null;
/// <summary>
/// 日志
/// </summary>
[Conditional("DEBUG")]
public static void Log(string info)
{
if (Logger != null)
{
Logger.Log(info);
}
else
{
UnityEngine.Debug.Log(info);
}
}
/// <summary>
/// 日志
/// </summary>
[Conditional("DEBUG")]
public static void Log(string info)
{
if (Logger != null)
{
Logger.Log(info);
}
else
{
UnityEngine.Debug.Log(info);
}
}
/// <summary>
/// 警告
/// </summary>
public static void Warning(string info)
{
if (Logger != null)
{
Logger.Warning(info);
}
else
{
UnityEngine.Debug.LogWarning(info);
}
}
/// <summary>
/// 警告
/// </summary>
public static void Warning(string info)
{
if (Logger != null)
{
Logger.Warning(info);
}
else
{
UnityEngine.Debug.LogWarning(info);
}
}
/// <summary>
/// 错误
/// </summary>
public static void Error(string info)
{
if (Logger != null)
{
Logger.Error(info);
}
else
{
UnityEngine.Debug.LogError(info);
}
}
/// <summary>
/// 错误
/// </summary>
public static void Error(string info)
{
if (Logger != null)
{
Logger.Error(info);
}
else
{
UnityEngine.Debug.LogError(info);
}
}
/// <summary>
/// 异常
/// </summary>
public static void Exception(System.Exception exception)
{
if (Logger != null)
{
Logger.Exception(exception);
}
else
{
UnityEngine.Debug.LogException(exception);
}
}
}
/// <summary>
/// 异常
/// </summary>
public static void Exception(System.Exception exception)
{
if (Logger != null)
{
Logger.Exception(exception);
}
else
{
UnityEngine.Debug.LogException(exception);
}
}
}
}