mirror of
https://github.com/Alex-Rachel/TEngine.git
synced 2025-08-14 16:51:28 +00:00
更新demo
更新demo
This commit is contained in:
@@ -4,38 +4,50 @@ namespace Cysharp.Threading.Tasks.Linq
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{
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public static partial class UniTaskAsyncEnumerable
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{
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public static IUniTaskAsyncEnumerable<AsyncUnit> EveryUpdate(PlayerLoopTiming updateTiming = PlayerLoopTiming.Update)
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public static IUniTaskAsyncEnumerable<AsyncUnit> EveryUpdate(PlayerLoopTiming updateTiming = PlayerLoopTiming.Update, bool cancelImmediately = false)
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{
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return new EveryUpdate(updateTiming);
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return new EveryUpdate(updateTiming, cancelImmediately);
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}
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}
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internal class EveryUpdate : IUniTaskAsyncEnumerable<AsyncUnit>
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{
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readonly PlayerLoopTiming updateTiming;
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readonly bool cancelImmediately;
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public EveryUpdate(PlayerLoopTiming updateTiming)
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public EveryUpdate(PlayerLoopTiming updateTiming, bool cancelImmediately)
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{
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this.updateTiming = updateTiming;
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this.cancelImmediately = cancelImmediately;
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}
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public IUniTaskAsyncEnumerator<AsyncUnit> GetAsyncEnumerator(CancellationToken cancellationToken = default)
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{
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return new _EveryUpdate(updateTiming, cancellationToken);
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return new _EveryUpdate(updateTiming, cancellationToken, cancelImmediately);
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}
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class _EveryUpdate : MoveNextSource, IUniTaskAsyncEnumerator<AsyncUnit>, IPlayerLoopItem
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{
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readonly PlayerLoopTiming updateTiming;
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CancellationToken cancellationToken;
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readonly CancellationToken cancellationToken;
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readonly CancellationTokenRegistration cancellationTokenRegistration;
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bool disposed;
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public _EveryUpdate(PlayerLoopTiming updateTiming, CancellationToken cancellationToken)
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public _EveryUpdate(PlayerLoopTiming updateTiming, CancellationToken cancellationToken, bool cancelImmediately)
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{
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this.updateTiming = updateTiming;
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this.cancellationToken = cancellationToken;
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if (cancelImmediately && cancellationToken.CanBeCanceled)
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{
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cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
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{
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var source = (_EveryUpdate)state;
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source.completionSource.TrySetCanceled(source.cancellationToken);
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}, this);
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}
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TaskTracker.TrackActiveTask(this, 2);
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PlayerLoopHelper.AddAction(updateTiming, this);
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}
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@@ -44,10 +56,14 @@ namespace Cysharp.Threading.Tasks.Linq
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public UniTask<bool> MoveNextAsync()
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{
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// return false instead of throw
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if (disposed || cancellationToken.IsCancellationRequested) return CompletedTasks.False;
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if (disposed) return CompletedTasks.False;
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completionSource.Reset();
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if (cancellationToken.IsCancellationRequested)
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{
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completionSource.TrySetCanceled(cancellationToken);
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}
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return new UniTask<bool>(this, completionSource.Version);
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}
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@@ -55,6 +71,7 @@ namespace Cysharp.Threading.Tasks.Linq
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{
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if (!disposed)
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{
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cancellationTokenRegistration.Dispose();
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disposed = true;
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TaskTracker.RemoveTracking(this);
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}
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@@ -63,7 +80,13 @@ namespace Cysharp.Threading.Tasks.Linq
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public bool MoveNext()
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{
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if (disposed || cancellationToken.IsCancellationRequested)
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if (cancellationToken.IsCancellationRequested)
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{
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completionSource.TrySetCanceled(cancellationToken);
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return false;
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}
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if (disposed)
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{
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completionSource.TrySetResult(false);
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return false;
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@@ -7,7 +7,7 @@ namespace Cysharp.Threading.Tasks.Linq
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{
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public static partial class UniTaskAsyncEnumerable
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{
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public static IUniTaskAsyncEnumerable<TProperty> EveryValueChanged<TTarget, TProperty>(TTarget target, Func<TTarget, TProperty> propertySelector, PlayerLoopTiming monitorTiming = PlayerLoopTiming.Update, IEqualityComparer<TProperty> equalityComparer = null)
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public static IUniTaskAsyncEnumerable<TProperty> EveryValueChanged<TTarget, TProperty>(TTarget target, Func<TTarget, TProperty> propertySelector, PlayerLoopTiming monitorTiming = PlayerLoopTiming.Update, IEqualityComparer<TProperty> equalityComparer = null, bool cancelImmediately = false)
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where TTarget : class
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{
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var unityObject = target as UnityEngine.Object;
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@@ -15,11 +15,11 @@ namespace Cysharp.Threading.Tasks.Linq
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if (isUnityObject)
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{
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return new EveryValueChangedUnityObject<TTarget, TProperty>(target, propertySelector, equalityComparer ?? UnityEqualityComparer.GetDefault<TProperty>(), monitorTiming);
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return new EveryValueChangedUnityObject<TTarget, TProperty>(target, propertySelector, equalityComparer ?? UnityEqualityComparer.GetDefault<TProperty>(), monitorTiming, cancelImmediately);
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}
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else
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{
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return new EveryValueChangedStandardObject<TTarget, TProperty>(target, propertySelector, equalityComparer ?? UnityEqualityComparer.GetDefault<TProperty>(), monitorTiming);
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return new EveryValueChangedStandardObject<TTarget, TProperty>(target, propertySelector, equalityComparer ?? UnityEqualityComparer.GetDefault<TProperty>(), monitorTiming, cancelImmediately);
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}
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}
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}
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@@ -30,18 +30,20 @@ namespace Cysharp.Threading.Tasks.Linq
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readonly Func<TTarget, TProperty> propertySelector;
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readonly IEqualityComparer<TProperty> equalityComparer;
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readonly PlayerLoopTiming monitorTiming;
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readonly bool cancelImmediately;
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public EveryValueChangedUnityObject(TTarget target, Func<TTarget, TProperty> propertySelector, IEqualityComparer<TProperty> equalityComparer, PlayerLoopTiming monitorTiming)
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public EveryValueChangedUnityObject(TTarget target, Func<TTarget, TProperty> propertySelector, IEqualityComparer<TProperty> equalityComparer, PlayerLoopTiming monitorTiming, bool cancelImmediately)
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{
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this.target = target;
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this.propertySelector = propertySelector;
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this.equalityComparer = equalityComparer;
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this.monitorTiming = monitorTiming;
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this.cancelImmediately = cancelImmediately;
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}
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public IUniTaskAsyncEnumerator<TProperty> GetAsyncEnumerator(CancellationToken cancellationToken = default)
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{
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return new _EveryValueChanged(target, propertySelector, equalityComparer, monitorTiming, cancellationToken);
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return new _EveryValueChanged(target, propertySelector, equalityComparer, monitorTiming, cancellationToken, cancelImmediately);
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}
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sealed class _EveryValueChanged : MoveNextSource, IUniTaskAsyncEnumerator<TProperty>, IPlayerLoopItem
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@@ -50,13 +52,14 @@ namespace Cysharp.Threading.Tasks.Linq
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readonly UnityEngine.Object targetAsUnityObject;
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readonly IEqualityComparer<TProperty> equalityComparer;
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readonly Func<TTarget, TProperty> propertySelector;
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CancellationToken cancellationToken;
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readonly CancellationToken cancellationToken;
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readonly CancellationTokenRegistration cancellationTokenRegistration;
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bool first;
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TProperty currentValue;
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bool disposed;
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public _EveryValueChanged(TTarget target, Func<TTarget, TProperty> propertySelector, IEqualityComparer<TProperty> equalityComparer, PlayerLoopTiming monitorTiming, CancellationToken cancellationToken)
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public _EveryValueChanged(TTarget target, Func<TTarget, TProperty> propertySelector, IEqualityComparer<TProperty> equalityComparer, PlayerLoopTiming monitorTiming, CancellationToken cancellationToken, bool cancelImmediately)
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{
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this.target = target;
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this.targetAsUnityObject = target as UnityEngine.Object;
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@@ -64,6 +67,16 @@ namespace Cysharp.Threading.Tasks.Linq
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this.equalityComparer = equalityComparer;
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this.cancellationToken = cancellationToken;
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this.first = true;
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if (cancelImmediately && cancellationToken.CanBeCanceled)
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{
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cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
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{
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var source = (_EveryValueChanged)state;
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source.completionSource.TrySetCanceled(source.cancellationToken);
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}, this);
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}
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TaskTracker.TrackActiveTask(this, 2);
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PlayerLoopHelper.AddAction(monitorTiming, this);
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}
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@@ -72,8 +85,15 @@ namespace Cysharp.Threading.Tasks.Linq
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public UniTask<bool> MoveNextAsync()
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{
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// return false instead of throw
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if (disposed || cancellationToken.IsCancellationRequested) return CompletedTasks.False;
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if (disposed) return CompletedTasks.False;
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completionSource.Reset();
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if (cancellationToken.IsCancellationRequested)
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{
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completionSource.TrySetCanceled(cancellationToken);
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return new UniTask<bool>(this, completionSource.Version);
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}
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if (first)
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{
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@@ -86,7 +106,6 @@ namespace Cysharp.Threading.Tasks.Linq
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return CompletedTasks.True;
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}
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completionSource.Reset();
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return new UniTask<bool>(this, completionSource.Version);
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}
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@@ -94,6 +113,7 @@ namespace Cysharp.Threading.Tasks.Linq
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{
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if (!disposed)
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{
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cancellationTokenRegistration.Dispose();
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disposed = true;
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TaskTracker.RemoveTracking(this);
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}
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@@ -102,13 +122,18 @@ namespace Cysharp.Threading.Tasks.Linq
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public bool MoveNext()
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{
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if (disposed || cancellationToken.IsCancellationRequested || targetAsUnityObject == null) // destroyed = cancel.
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if (disposed || targetAsUnityObject == null)
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{
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completionSource.TrySetResult(false);
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DisposeAsync().Forget();
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return false;
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}
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if (cancellationToken.IsCancellationRequested)
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{
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completionSource.TrySetCanceled(cancellationToken);
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return false;
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}
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TProperty nextValue = default(TProperty);
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try
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{
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@@ -139,18 +164,20 @@ namespace Cysharp.Threading.Tasks.Linq
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readonly Func<TTarget, TProperty> propertySelector;
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readonly IEqualityComparer<TProperty> equalityComparer;
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readonly PlayerLoopTiming monitorTiming;
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readonly bool cancelImmediately;
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public EveryValueChangedStandardObject(TTarget target, Func<TTarget, TProperty> propertySelector, IEqualityComparer<TProperty> equalityComparer, PlayerLoopTiming monitorTiming)
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public EveryValueChangedStandardObject(TTarget target, Func<TTarget, TProperty> propertySelector, IEqualityComparer<TProperty> equalityComparer, PlayerLoopTiming monitorTiming, bool cancelImmediately)
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{
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this.target = new WeakReference<TTarget>(target, false);
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this.propertySelector = propertySelector;
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this.equalityComparer = equalityComparer;
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this.monitorTiming = monitorTiming;
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this.cancelImmediately = cancelImmediately;
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}
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public IUniTaskAsyncEnumerator<TProperty> GetAsyncEnumerator(CancellationToken cancellationToken = default)
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{
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return new _EveryValueChanged(target, propertySelector, equalityComparer, monitorTiming, cancellationToken);
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return new _EveryValueChanged(target, propertySelector, equalityComparer, monitorTiming, cancellationToken, cancelImmediately);
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}
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sealed class _EveryValueChanged : MoveNextSource, IUniTaskAsyncEnumerator<TProperty>, IPlayerLoopItem
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@@ -158,19 +185,30 @@ namespace Cysharp.Threading.Tasks.Linq
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readonly WeakReference<TTarget> target;
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readonly IEqualityComparer<TProperty> equalityComparer;
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readonly Func<TTarget, TProperty> propertySelector;
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CancellationToken cancellationToken;
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readonly CancellationToken cancellationToken;
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readonly CancellationTokenRegistration cancellationTokenRegistration;
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bool first;
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TProperty currentValue;
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bool disposed;
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public _EveryValueChanged(WeakReference<TTarget> target, Func<TTarget, TProperty> propertySelector, IEqualityComparer<TProperty> equalityComparer, PlayerLoopTiming monitorTiming, CancellationToken cancellationToken)
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public _EveryValueChanged(WeakReference<TTarget> target, Func<TTarget, TProperty> propertySelector, IEqualityComparer<TProperty> equalityComparer, PlayerLoopTiming monitorTiming, CancellationToken cancellationToken, bool cancelImmediately)
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{
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this.target = target;
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this.propertySelector = propertySelector;
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this.equalityComparer = equalityComparer;
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this.cancellationToken = cancellationToken;
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this.first = true;
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if (cancelImmediately && cancellationToken.CanBeCanceled)
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{
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cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
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{
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var source = (_EveryValueChanged)state;
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source.completionSource.TrySetCanceled(source.cancellationToken);
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}, this);
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}
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TaskTracker.TrackActiveTask(this, 2);
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PlayerLoopHelper.AddAction(monitorTiming, this);
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}
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@@ -179,8 +217,16 @@ namespace Cysharp.Threading.Tasks.Linq
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public UniTask<bool> MoveNextAsync()
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{
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if (disposed || cancellationToken.IsCancellationRequested) return CompletedTasks.False;
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if (disposed) return CompletedTasks.False;
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completionSource.Reset();
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if (cancellationToken.IsCancellationRequested)
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{
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completionSource.TrySetCanceled(cancellationToken);
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return new UniTask<bool>(this, completionSource.Version);
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}
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if (first)
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{
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first = false;
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@@ -192,7 +238,6 @@ namespace Cysharp.Threading.Tasks.Linq
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return CompletedTasks.True;
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}
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completionSource.Reset();
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return new UniTask<bool>(this, completionSource.Version);
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}
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@@ -200,6 +245,7 @@ namespace Cysharp.Threading.Tasks.Linq
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{
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if (!disposed)
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{
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cancellationTokenRegistration.Dispose();
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disposed = true;
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TaskTracker.RemoveTracking(this);
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}
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@@ -208,13 +254,19 @@ namespace Cysharp.Threading.Tasks.Linq
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public bool MoveNext()
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{
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if (disposed || cancellationToken.IsCancellationRequested || !target.TryGetTarget(out var t))
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if (disposed || !target.TryGetTarget(out var t))
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{
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completionSource.TrySetResult(false);
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DisposeAsync().Forget();
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return false;
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}
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if (cancellationToken.IsCancellationRequested)
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{
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completionSource.TrySetCanceled(cancellationToken);
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return false;
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}
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TProperty nextValue = default(TProperty);
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try
|
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{
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|
@@ -6,32 +6,32 @@ namespace Cysharp.Threading.Tasks.Linq
|
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{
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public static partial class UniTaskAsyncEnumerable
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{
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public static IUniTaskAsyncEnumerable<AsyncUnit> Timer(TimeSpan dueTime, PlayerLoopTiming updateTiming = PlayerLoopTiming.Update, bool ignoreTimeScale = false)
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public static IUniTaskAsyncEnumerable<AsyncUnit> Timer(TimeSpan dueTime, PlayerLoopTiming updateTiming = PlayerLoopTiming.Update, bool ignoreTimeScale = false, bool cancelImmediately = false)
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{
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return new Timer(dueTime, null, updateTiming, ignoreTimeScale);
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return new Timer(dueTime, null, updateTiming, ignoreTimeScale, cancelImmediately);
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}
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public static IUniTaskAsyncEnumerable<AsyncUnit> Timer(TimeSpan dueTime, TimeSpan period, PlayerLoopTiming updateTiming = PlayerLoopTiming.Update, bool ignoreTimeScale = false)
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public static IUniTaskAsyncEnumerable<AsyncUnit> Timer(TimeSpan dueTime, TimeSpan period, PlayerLoopTiming updateTiming = PlayerLoopTiming.Update, bool ignoreTimeScale = false, bool cancelImmediately = false)
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{
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return new Timer(dueTime, period, updateTiming, ignoreTimeScale);
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return new Timer(dueTime, period, updateTiming, ignoreTimeScale, cancelImmediately);
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}
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public static IUniTaskAsyncEnumerable<AsyncUnit> Interval(TimeSpan period, PlayerLoopTiming updateTiming = PlayerLoopTiming.Update, bool ignoreTimeScale = false)
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public static IUniTaskAsyncEnumerable<AsyncUnit> Interval(TimeSpan period, PlayerLoopTiming updateTiming = PlayerLoopTiming.Update, bool ignoreTimeScale = false, bool cancelImmediately = false)
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{
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return new Timer(period, period, updateTiming, ignoreTimeScale);
|
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return new Timer(period, period, updateTiming, ignoreTimeScale, cancelImmediately);
|
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}
|
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|
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public static IUniTaskAsyncEnumerable<AsyncUnit> TimerFrame(int dueTimeFrameCount, PlayerLoopTiming updateTiming = PlayerLoopTiming.Update)
|
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public static IUniTaskAsyncEnumerable<AsyncUnit> TimerFrame(int dueTimeFrameCount, PlayerLoopTiming updateTiming = PlayerLoopTiming.Update, bool cancelImmediately = false)
|
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{
|
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if (dueTimeFrameCount < 0)
|
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{
|
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throw new ArgumentOutOfRangeException("Delay does not allow minus delayFrameCount. dueTimeFrameCount:" + dueTimeFrameCount);
|
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}
|
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|
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return new TimerFrame(dueTimeFrameCount, null, updateTiming);
|
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return new TimerFrame(dueTimeFrameCount, null, updateTiming, cancelImmediately);
|
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}
|
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|
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public static IUniTaskAsyncEnumerable<AsyncUnit> TimerFrame(int dueTimeFrameCount, int periodFrameCount, PlayerLoopTiming updateTiming = PlayerLoopTiming.Update)
|
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public static IUniTaskAsyncEnumerable<AsyncUnit> TimerFrame(int dueTimeFrameCount, int periodFrameCount, PlayerLoopTiming updateTiming = PlayerLoopTiming.Update, bool cancelImmediately = false)
|
||||
{
|
||||
if (dueTimeFrameCount < 0)
|
||||
{
|
||||
@@ -42,16 +42,16 @@ namespace Cysharp.Threading.Tasks.Linq
|
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throw new ArgumentOutOfRangeException("Delay does not allow minus periodFrameCount. periodFrameCount:" + dueTimeFrameCount);
|
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}
|
||||
|
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return new TimerFrame(dueTimeFrameCount, periodFrameCount, updateTiming);
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return new TimerFrame(dueTimeFrameCount, periodFrameCount, updateTiming, cancelImmediately);
|
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}
|
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|
||||
public static IUniTaskAsyncEnumerable<AsyncUnit> IntervalFrame(int intervalFrameCount, PlayerLoopTiming updateTiming = PlayerLoopTiming.Update)
|
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public static IUniTaskAsyncEnumerable<AsyncUnit> IntervalFrame(int intervalFrameCount, PlayerLoopTiming updateTiming = PlayerLoopTiming.Update, bool cancelImmediately = false)
|
||||
{
|
||||
if (intervalFrameCount < 0)
|
||||
{
|
||||
throw new ArgumentOutOfRangeException("Delay does not allow minus intervalFrameCount. intervalFrameCount:" + intervalFrameCount);
|
||||
}
|
||||
return new TimerFrame(intervalFrameCount, intervalFrameCount, updateTiming);
|
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return new TimerFrame(intervalFrameCount, intervalFrameCount, updateTiming, cancelImmediately);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -61,18 +61,20 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
readonly TimeSpan dueTime;
|
||||
readonly TimeSpan? period;
|
||||
readonly bool ignoreTimeScale;
|
||||
readonly bool cancelImmediately;
|
||||
|
||||
public Timer(TimeSpan dueTime, TimeSpan? period, PlayerLoopTiming updateTiming, bool ignoreTimeScale)
|
||||
public Timer(TimeSpan dueTime, TimeSpan? period, PlayerLoopTiming updateTiming, bool ignoreTimeScale, bool cancelImmediately)
|
||||
{
|
||||
this.updateTiming = updateTiming;
|
||||
this.dueTime = dueTime;
|
||||
this.period = period;
|
||||
this.ignoreTimeScale = ignoreTimeScale;
|
||||
this.cancelImmediately = cancelImmediately;
|
||||
}
|
||||
|
||||
public IUniTaskAsyncEnumerator<AsyncUnit> GetAsyncEnumerator(CancellationToken cancellationToken = default)
|
||||
{
|
||||
return new _Timer(dueTime, period, updateTiming, ignoreTimeScale, cancellationToken);
|
||||
return new _Timer(dueTime, period, updateTiming, ignoreTimeScale, cancellationToken, cancelImmediately);
|
||||
}
|
||||
|
||||
class _Timer : MoveNextSource, IUniTaskAsyncEnumerator<AsyncUnit>, IPlayerLoopItem
|
||||
@@ -81,7 +83,8 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
readonly float? period;
|
||||
readonly PlayerLoopTiming updateTiming;
|
||||
readonly bool ignoreTimeScale;
|
||||
CancellationToken cancellationToken;
|
||||
readonly CancellationToken cancellationToken;
|
||||
readonly CancellationTokenRegistration cancellationTokenRegistration;
|
||||
|
||||
int initialFrame;
|
||||
float elapsed;
|
||||
@@ -89,7 +92,7 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
bool completed;
|
||||
bool disposed;
|
||||
|
||||
public _Timer(TimeSpan dueTime, TimeSpan? period, PlayerLoopTiming updateTiming, bool ignoreTimeScale, CancellationToken cancellationToken)
|
||||
public _Timer(TimeSpan dueTime, TimeSpan? period, PlayerLoopTiming updateTiming, bool ignoreTimeScale, CancellationToken cancellationToken, bool cancelImmediately)
|
||||
{
|
||||
this.dueTime = (float)dueTime.TotalSeconds;
|
||||
this.period = (period == null) ? null : (float?)period.Value.TotalSeconds;
|
||||
@@ -105,6 +108,16 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
this.updateTiming = updateTiming;
|
||||
this.ignoreTimeScale = ignoreTimeScale;
|
||||
this.cancellationToken = cancellationToken;
|
||||
|
||||
if (cancelImmediately && cancellationToken.CanBeCanceled)
|
||||
{
|
||||
cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
|
||||
{
|
||||
var source = (_Timer)state;
|
||||
source.completionSource.TrySetCanceled(source.cancellationToken);
|
||||
}, this);
|
||||
}
|
||||
|
||||
TaskTracker.TrackActiveTask(this, 2);
|
||||
PlayerLoopHelper.AddAction(updateTiming, this);
|
||||
}
|
||||
@@ -114,12 +127,16 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
public UniTask<bool> MoveNextAsync()
|
||||
{
|
||||
// return false instead of throw
|
||||
if (disposed || cancellationToken.IsCancellationRequested || completed) return CompletedTasks.False;
|
||||
if (disposed || completed) return CompletedTasks.False;
|
||||
|
||||
// reset value here.
|
||||
this.elapsed = 0;
|
||||
|
||||
completionSource.Reset();
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
completionSource.TrySetCanceled(cancellationToken);
|
||||
}
|
||||
return new UniTask<bool>(this, completionSource.Version);
|
||||
}
|
||||
|
||||
@@ -127,6 +144,7 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
{
|
||||
if (!disposed)
|
||||
{
|
||||
cancellationTokenRegistration.Dispose();
|
||||
disposed = true;
|
||||
TaskTracker.RemoveTracking(this);
|
||||
}
|
||||
@@ -135,11 +153,16 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
|
||||
public bool MoveNext()
|
||||
{
|
||||
if (disposed || cancellationToken.IsCancellationRequested)
|
||||
if (disposed)
|
||||
{
|
||||
completionSource.TrySetResult(false);
|
||||
return false;
|
||||
}
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
completionSource.TrySetCanceled(cancellationToken);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (dueTimePhase)
|
||||
{
|
||||
@@ -187,24 +210,27 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
readonly PlayerLoopTiming updateTiming;
|
||||
readonly int dueTimeFrameCount;
|
||||
readonly int? periodFrameCount;
|
||||
readonly bool cancelImmediately;
|
||||
|
||||
public TimerFrame(int dueTimeFrameCount, int? periodFrameCount, PlayerLoopTiming updateTiming)
|
||||
public TimerFrame(int dueTimeFrameCount, int? periodFrameCount, PlayerLoopTiming updateTiming, bool cancelImmediately)
|
||||
{
|
||||
this.updateTiming = updateTiming;
|
||||
this.dueTimeFrameCount = dueTimeFrameCount;
|
||||
this.periodFrameCount = periodFrameCount;
|
||||
this.cancelImmediately = cancelImmediately;
|
||||
}
|
||||
|
||||
public IUniTaskAsyncEnumerator<AsyncUnit> GetAsyncEnumerator(CancellationToken cancellationToken = default)
|
||||
{
|
||||
return new _TimerFrame(dueTimeFrameCount, periodFrameCount, updateTiming, cancellationToken);
|
||||
return new _TimerFrame(dueTimeFrameCount, periodFrameCount, updateTiming, cancellationToken, cancelImmediately);
|
||||
}
|
||||
|
||||
class _TimerFrame : MoveNextSource, IUniTaskAsyncEnumerator<AsyncUnit>, IPlayerLoopItem
|
||||
{
|
||||
readonly int dueTimeFrameCount;
|
||||
readonly int? periodFrameCount;
|
||||
CancellationToken cancellationToken;
|
||||
readonly CancellationToken cancellationToken;
|
||||
readonly CancellationTokenRegistration cancellationTokenRegistration;
|
||||
|
||||
int initialFrame;
|
||||
int currentFrame;
|
||||
@@ -212,7 +238,7 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
bool completed;
|
||||
bool disposed;
|
||||
|
||||
public _TimerFrame(int dueTimeFrameCount, int? periodFrameCount, PlayerLoopTiming updateTiming, CancellationToken cancellationToken)
|
||||
public _TimerFrame(int dueTimeFrameCount, int? periodFrameCount, PlayerLoopTiming updateTiming, CancellationToken cancellationToken, bool cancelImmediately)
|
||||
{
|
||||
if (dueTimeFrameCount <= 0) dueTimeFrameCount = 0;
|
||||
if (periodFrameCount != null)
|
||||
@@ -225,6 +251,15 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
this.dueTimeFrameCount = dueTimeFrameCount;
|
||||
this.periodFrameCount = periodFrameCount;
|
||||
this.cancellationToken = cancellationToken;
|
||||
|
||||
if (cancelImmediately && cancellationToken.CanBeCanceled)
|
||||
{
|
||||
cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
|
||||
{
|
||||
var source = (_TimerFrame)state;
|
||||
source.completionSource.TrySetCanceled(source.cancellationToken);
|
||||
}, this);
|
||||
}
|
||||
|
||||
TaskTracker.TrackActiveTask(this, 2);
|
||||
PlayerLoopHelper.AddAction(updateTiming, this);
|
||||
@@ -234,13 +269,15 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
|
||||
public UniTask<bool> MoveNextAsync()
|
||||
{
|
||||
// return false instead of throw
|
||||
if (disposed || cancellationToken.IsCancellationRequested || completed) return CompletedTasks.False;
|
||||
if (disposed || completed) return CompletedTasks.False;
|
||||
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
completionSource.TrySetCanceled(cancellationToken);
|
||||
}
|
||||
|
||||
// reset value here.
|
||||
this.currentFrame = 0;
|
||||
|
||||
completionSource.Reset();
|
||||
return new UniTask<bool>(this, completionSource.Version);
|
||||
}
|
||||
@@ -249,6 +286,7 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
{
|
||||
if (!disposed)
|
||||
{
|
||||
cancellationTokenRegistration.Dispose();
|
||||
disposed = true;
|
||||
TaskTracker.RemoveTracking(this);
|
||||
}
|
||||
@@ -257,7 +295,12 @@ namespace Cysharp.Threading.Tasks.Linq
|
||||
|
||||
public bool MoveNext()
|
||||
{
|
||||
if (disposed || cancellationToken.IsCancellationRequested)
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
{
|
||||
completionSource.TrySetCanceled(cancellationToken);
|
||||
return false;
|
||||
}
|
||||
if (disposed)
|
||||
{
|
||||
completionSource.TrySetResult(false);
|
||||
return false;
|
||||
|
Reference in New Issue
Block a user