Update TAudio.cs

This commit is contained in:
ALEXTANG
2022-08-26 14:00:15 +08:00
parent 8be2dc5ec3
commit a12ee7699e

View File

@@ -6,6 +6,7 @@ namespace TEngine.Runtime
public class TAudio
{
#region Propreties
private int _id = 0;
public AssetData _assetData = null;
public AudioSource _source = null;
@@ -15,9 +16,11 @@ namespace TEngine.Runtime
private float _fadeoutTimer = 0f;
private const float FadeoutDuration = 0.2f;
private bool _inPool = false;
#endregion
#region Public Propreties
enum State
{
None,
@@ -39,10 +42,7 @@ namespace TEngine.Runtime
public int ID
{
get
{
return _id;
}
get { return _id; }
}
public float Volume
@@ -55,10 +55,7 @@ namespace TEngine.Runtime
_source.volume = _volume;
}
}
get
{
return _volume;
}
get { return _volume; }
}
public bool IsFinish
@@ -78,10 +75,7 @@ namespace TEngine.Runtime
public float Duration
{
get
{
return _duration;
}
get { return _duration; }
}
public float Length
@@ -92,20 +86,15 @@ namespace TEngine.Runtime
{
return _source.clip.length;
}
return 0;
}
}
public Vector3 Position
{
get
{
return _transform.position;
}
set
{
_transform.position = value;
}
get { return _transform.position; }
set { _transform.position = value; }
}
public bool IsLoop
@@ -129,6 +118,7 @@ namespace TEngine.Runtime
}
}
}
internal bool IsPlaying
{
get
@@ -143,6 +133,7 @@ namespace TEngine.Runtime
}
}
}
#endregion
public AudioSource AudioResource()
@@ -150,7 +141,8 @@ namespace TEngine.Runtime
return _source;
}
public static TAudio Create(string path, bool bAsync, AudioMixerGroup audioMixerGroup = null, bool bInPool = false)
public static TAudio Create(string path, bool bAsync, AudioMixerGroup audioMixerGroup = null,
bool bInPool = false)
{
TAudio audio = new TAudio();
audio.Init(audioMixerGroup);
@@ -171,6 +163,7 @@ namespace TEngine.Runtime
{
_source.outputAudioMixerGroup = audioMixerGroup;
}
_id = _source.GetInstanceID();
}
@@ -187,6 +180,7 @@ namespace TEngine.Runtime
OnAssetLoadComplete(AudioMgr.Instance.AudioClipPool[path]);
return;
}
if (bAsync)
{
_state = State.Loading;
@@ -246,6 +240,7 @@ namespace TEngine.Runtime
{
assetData.DecRef();
}
_state = State.End;
string path = _pendingLoad.path;
bool bAsync = _pendingLoad.bAsync;
@@ -259,6 +254,7 @@ namespace TEngine.Runtime
{
_assetData.DecRef();
}
_assetData = assetData;
_source.clip = _assetData.AssetObject as AudioClip;
if (_source.clip != null)
@@ -303,6 +299,7 @@ namespace TEngine.Runtime
_pendingLoad = null;
Load(path, bAsync);
}
_source.volume = _volume;
}
}
@@ -323,4 +320,4 @@ namespace TEngine.Runtime
}
}
}
}
}