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[+] 合理化目录结构 精简非必要插件如确定性物理库以及Recast插件。
[+] 合理化目录结构 精简非必要插件如确定性物理库以及Recast插件。
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28
DotNet/ThirdParty/ThirdParty.csproj
vendored
28
DotNet/ThirdParty/ThirdParty.csproj
vendored
@@ -31,39 +31,11 @@
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</PropertyGroup>
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<ItemGroup>
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<Compile Include="..\..\Assets\GameScripts\ThirdParty\TrueSync\**\*.cs">
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<Link>TrueSync/%(RecursiveDir)%(FileName)%(Extension)</Link>
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</Compile>
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<!-- <Compile Include="..\..\Assets\GameScripts\ThirdParty\Kcp\**\*.cs">
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<Link>Kcp/%(RecursiveDir)%(FileName)%(Extension)</Link>
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</Compile> -->
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<Compile Include="..\..\Assets\GameScripts\ThirdParty\Recast\Recast.cs">
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<Link>Recast\Recast.cs</Link>
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</Compile>
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<Compile Include="..\..\Library\PackageCache\com.unity.mathematics*\Unity.Mathematics\**\*.cs">
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<Link>Unity.Mathematics/$([System.String]::new(%(RecursiveDir)).Substring($([System.String]::new(%(RecursiveDir)).Indexof("Unity.Mathematics"))).Replace("Unity.Mathematics", ""))/%(FileName)%(Extension)</Link>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<Content Include="..\..\Assets\TEngine\Plugins\MacOS\x86_64\libRecastDll.dylib">
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<Link>libRecastDll.dylib</Link>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="..\..\Assets\TEngine\Plugins\x86_64\libRecastDll.so">
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<Link>libRecastDll.so</Link>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="..\..\Assets\TEngine\Plugins\x86_64\RecastDll.dll">
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<Link>RecastDll.dll</Link>
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="CommandLineParser" Version="2.8.0" />
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<PackageReference Include="EPPlus" Version="5.8.8" />
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