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Update EntitySystem.cs
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@@ -28,6 +28,8 @@ namespace TEngine.EntityModule
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{
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GameEventMgr.Instance.AddEventListener<int,Action<EcsObject>>(EntityEvent.AttachToEntity, AttachToEntity);
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Update(true);
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MonoUtility.AddFixedUpdateListener(FixedUpdate);
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MonoUtility.AddLateUpdateListener(LateUpdate);
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}
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/// <summary>
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/// Key -> HashSet(type) / Value -> Stack(EcsObject)
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