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https://github.com/Alex-Rachel/TEngine.git
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Update
Update
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@@ -0,0 +1,67 @@
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using Bright.Serialization;
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using System.Collections.Generic;
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namespace GameConfig.Battle
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{
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public sealed partial class SkillAttrDamageData : Bright.Config.BeanBase
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{
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public SkillAttrDamageData(ByteBuf _buf)
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{
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MagicType = (Battle.SkillMagicType)_buf.ReadInt();
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AttrType = (Battle.SkillAttrDamageType)_buf.ReadInt();
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Param1 = _buf.ReadFloat();
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Param2 = _buf.ReadFloat();
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Param3 = _buf.ReadFloat();
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MaxLimit = _buf.ReadFloat();
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PostInit();
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}
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public static SkillAttrDamageData DeserializeSkillAttrDamageData(ByteBuf _buf)
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{
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return new Battle.SkillAttrDamageData(_buf);
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}
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public Battle.SkillMagicType MagicType { get; private set; }
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public Battle.SkillAttrDamageType AttrType { get; private set; }
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public float Param1 { get; private set; }
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public float Param2 { get; private set; }
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public float Param3 { get; private set; }
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public float MaxLimit { get; private set; }
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public const int __ID__ = -94519547;
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public override int GetTypeId() => __ID__;
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public void Resolve(Dictionary<string, object> _tables)
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{
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PostResolve();
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}
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public void TranslateText(System.Func<string, string, string> translator)
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{
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}
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public override string ToString()
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{
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return "{ "
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+ "MagicType:" + MagicType + ","
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+ "AttrType:" + AttrType + ","
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+ "Param1:" + Param1 + ","
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+ "Param2:" + Param2 + ","
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+ "Param3:" + Param3 + ","
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+ "MaxLimit:" + MaxLimit + ","
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+ "}";
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}
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partial void PostInit();
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partial void PostResolve();
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}
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}
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