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Update Demo目录
Update Demo目录
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328
Assets/TEngine.Demo/Demo/TEngine.NetDemo/NetDemo.unity
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328
Assets/TEngine.Demo/Demo/TEngine.NetDemo/NetDemo.unity
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72
Assets/TEngine.Demo/Demo/TEngine.NetDemo/NetTestMain.cs
Normal file
72
Assets/TEngine.Demo/Demo/TEngine.NetDemo/NetTestMain.cs
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using System.Net;
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using TEngine.Runtime;
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using TEngine.Runtime.UIModule;
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using TEngineProto;
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||||
using UnityEngine;
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||||
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||||
public class NetTestMain : MonoBehaviour
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{
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public const string MainTcp = "MainTcp";
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||||
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||||
public string Ip = "127.0.0.1";
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||||
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public int Port = 8080;
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||||
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||||
void Start()
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||||
{
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||||
//Demo示例,监听TEngine流程加载器OnStartGame事件
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||||
//抛出这个事件说明框架流程加载完成(热更新,初始化等)
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GameEventMgr.Instance.AddEventListener(TEngineEvent.OnStartGame,OnStartGame);
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||||
|
||||
}
|
||||
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||||
/// <summary>
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||||
/// NetworkChannel通信Channel
|
||||
/// </summary>
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||||
private INetworkChannel _networkChannel;
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||||
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||||
/// <summary>
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||||
/// OnStartGame
|
||||
/// </summary>
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||||
private void OnStartGame()
|
||||
{
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||||
Log.Debug("TEngineEvent.OnStartGame");
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||||
|
||||
//创建网络Channel Service类型 Tcp
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||||
_networkChannel = TEngine.Runtime.Network.Instance.CreateNetworkChannel(MainTcp, ServiceType.Tcp, new NetworkChannelHelper());
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||||
|
||||
//连接Channel 本地8081 需要开启服务器
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||||
_networkChannel.Connect(IPAddress.Parse(Ip),Port);
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||||
|
||||
//注册消息包回调 ActionCode.Login -> Action Login
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||||
TEngine.Runtime.Network.Instance.RegisterHandler(MainTcp,(int)ActionCode.Login,Login);
|
||||
}
|
||||
|
||||
/// <summary>
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||||
/// 测试发送消息包,需要开启服务器
|
||||
/// </summary>
|
||||
private void Update()
|
||||
{
|
||||
if (Input.GetKeyDown(KeyCode.K))
|
||||
{
|
||||
var a = MemoryPool.Acquire<MainPack>();
|
||||
a.actioncode = ActionCode.Login;
|
||||
a.requestcode = RequestCode.User;
|
||||
a.loginPack = new LoginPack();
|
||||
a.loginPack.username = "1111";
|
||||
a.loginPack.password = "2222";
|
||||
TEngine.Runtime.Network.Instance.Send(MainTcp, a);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Login消息回调
|
||||
/// </summary>
|
||||
/// <param name="mainPack">消息包</param>
|
||||
private void Login(MainPack mainPack)
|
||||
{
|
||||
Log.Debug(mainPack.extstr);
|
||||
}
|
||||
}
|
||||
|
||||
|
11
Assets/TEngine.Demo/Demo/TEngine.NetDemo/NetTestMain.cs.meta
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11
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47
Assets/TEngine.Demo/Demo/TEngine.NetDemo/TEngineLoginUI.cs
Normal file
47
Assets/TEngine.Demo/Demo/TEngine.NetDemo/TEngineLoginUI.cs
Normal file
@@ -0,0 +1,47 @@
|
||||
using TEngine.Runtime.UIModule;
|
||||
using TEngineProto;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using Network = TEngine.Runtime.Network;
|
||||
|
||||
class TEngineLoginUI : UIWindow
|
||||
{
|
||||
#region 脚本工具生成的代码
|
||||
private Image m_imgbg;
|
||||
private Text m_textTittle;
|
||||
private Text m_textVer;
|
||||
private Image m_imgLogo;
|
||||
private GameObject m_goLoading;
|
||||
private GameObject m_goLoginRoot;
|
||||
private InputField m_inputName;
|
||||
private InputField m_inputPassword;
|
||||
private Button m_btnLogin;
|
||||
protected override void ScriptGenerator()
|
||||
{
|
||||
m_imgbg = FindChildComponent<Image>("m_imgbg");
|
||||
m_textTittle = FindChildComponent<Text>("m_textTittle");
|
||||
m_textVer = FindChildComponent<Text>("m_textVer");
|
||||
m_imgLogo = FindChildComponent<Image>("m_imgLogo");
|
||||
m_goLoading = FindChild("m_goLoading").gameObject;
|
||||
m_goLoginRoot = FindChild("m_goLoginRoot").gameObject;
|
||||
m_inputName = FindChildComponent<InputField>("m_goLoginRoot/m_inputName");
|
||||
m_inputPassword = FindChildComponent<InputField>("m_goLoginRoot/m_inputPassword");
|
||||
m_btnLogin = FindChildComponent<Button>("m_goLoginRoot/m_btnLogin");
|
||||
m_btnLogin.onClick.AddListener(OnClickLoginBtn);
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region 事件
|
||||
private void OnClickLoginBtn()
|
||||
{
|
||||
var mainPack = new MainPack();
|
||||
mainPack.actioncode = ActionCode.Login;
|
||||
mainPack.requestcode = RequestCode.User;
|
||||
mainPack.loginPack = new LoginPack();
|
||||
mainPack.loginPack.username = m_inputName.text;
|
||||
mainPack.loginPack.password = m_inputPassword.text;
|
||||
Network.Instance.SendCsMsg("MainTcp",mainPack);
|
||||
}
|
||||
#endregion
|
||||
|
||||
}
|
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5d91e8e420be32d4b89fb347e1eee6e1
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Reference in New Issue
Block a user