Update Demo目录

Update Demo目录
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ALEXTANG
2022-10-24 20:39:01 +08:00
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using System;
using TEngine.Demo.TEngine.EntityDemo;
using TEngine.Runtime;
using TEngine.Runtime.Entity;
using UnityEngine;
using LightType = TEngine.Demo.TEngine.EntityDemo.LightType;
public class EntityTestMain : MonoBehaviour
{
void Start()
{
//Demo示例监听TEngine流程加载器OnStartGame事件
//抛出这个事件说明框架流程加载完成(热更新,初始化等)
GameEventMgr.Instance.AddEventListener(TEngineEvent.OnStartGame,OnStartGame);
}
private void OnStartGame()
{
Log.Debug("TEngineEvent.OnStartGame");
for (int i = 1; i < 10; i++)
{
//实体数据创建
EntityData entityData= EntityData.Create();
entityData.Position = new Vector3(i, i, 0);
entityData.Rotation = Quaternion.identity;
//实体系统创建实体,自动创建实体组
EntitySystem.Instance.CreateEntity<EntityCube>("Cube",entityData);
}
LightEntityMgr.Instance.CreateLight(LightType.DirectionalLight,Vector3.zero, Quaternion.identity);
}
/// <summary>
/// 实体Cube
/// </summary>
public class EntityCube:EntityLogicEx
{
protected override void OnAttached(EntityLogic childEntity, Transform parentTransform, object userData)
{
base.OnAttached(childEntity, parentTransform, userData);
Log.Info("OnAttached");
}
/// <summary>
/// 实体显示事件
/// </summary>
/// <param name="userData">EntityData</param>
protected override void OnShow(object userData)
{
base.OnShow(userData);
Log.Info("OnShow");
}
protected override void OnUpdate(float elapseSeconds, float realElapseSeconds)
{
base.OnUpdate(elapseSeconds, realElapseSeconds);
}
}
}

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using TEngine.Runtime;
using TEngine.Runtime.Entity;
using UnityEngine;
public class LightEntity:EntityLogicEx
{
protected override void OnShow(object userData)
{
base.OnShow(userData);
Log.Debug(userData.ToString());
}
}

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using System.Collections.Generic;
using TEngine.Runtime;
using TEngine.Runtime.Entity;
using UnityEngine;
namespace TEngine.Demo.TEngine.EntityDemo
{
/// <summary>
/// an enumeration of the types of light
/// </summary>
public enum LightType
{
DirectionalLight = 0,
PointLight = 1,
SpotLight = 2,
}
/// <summary>
/// 光源实体管理器
/// </summary>
public class LightEntityMgr : UnitySingleton<LightEntityMgr>
{
public Dictionary<int, IEntity> m_dictionary = new Dictionary<int, IEntity>();
public Dictionary<LightType, string> TypeDic = new Dictionary<LightType, string>();
/// <summary>
/// OnLoad
/// </summary>
protected override void OnLoad()
{
TypeDic.Add(LightType.DirectionalLight, "Light/DirectionalLight");
TypeDic.Add(LightType.PointLight, "Light/PointLight");
TypeDic.Add(LightType.SpotLight, "Light/SpotLight");
RegisterEvent();
base.OnLoad();
}
/// <summary>
/// RegisterEvent
/// </summary>
void RegisterEvent()
{
GameEventMgr.Instance.AddEventListener<IEntity, float, object>(EntityEvent.ShowEntitySuccess, OnShowEntitySuccess);
GameEventMgr.Instance.AddEventListener<int, string, string, string, object>(EntityEvent.ShowEntityFailure, OnShowEntityFailure);
GameEventMgr.Instance.AddEventListener<int, string, IEntityGroup, object>(EntityEvent.HideEntityComplete, OnHideEntityComplete);
}
/// <summary>
/// OnShowEntitySuccess
/// </summary>
/// <param name="entity"></param>
/// <param name="duration"></param>
/// <param name="userData"></param>
private void OnShowEntitySuccess(IEntity entity, float duration, object userData)
{
Log.Warning("OnShowEntitySuccess" + entity.ToString() + " " + duration + " " + userData);
if (!TypeDic.ContainsValue(entity.EntityAssetName))
{
return;
}
if (!m_dictionary.ContainsKey(entity.Id))
{
m_dictionary.Add(entity.Id, entity);
}
}
/// <summary>
/// OnShowEntityFailure
/// </summary>
/// <param name="entityId"></param>
/// <param name="entityAssetName"></param>
/// <param name="entityGroupName"></param>
/// <param name="errorMessage"></param>
/// <param name="userData"></param>
private void OnShowEntityFailure(int entityId, string entityAssetName, string entityGroupName,
string errorMessage, object userData)
{
}
/// <summary>
/// OnHideEntityComplete
/// </summary>
/// <param name="entityId"></param>
/// <param name="entityAssetName"></param>
/// <param name="entityGroup"></param>
/// <param name="userData"></param>
private void OnHideEntityComplete(int entityId, string entityAssetName, IEntityGroup entityGroup,
object userData)
{
if (!TypeDic.ContainsValue(entityAssetName))
{
return;
}
if (m_dictionary.ContainsKey(entityId))
{
m_dictionary.Remove(entityId);
}
}
/// <summary>
/// Light实体管理器创建光源/ URP可最佳实践
/// </summary>
/// <param name="lightType"></param>
/// <param name="position"></param>
/// <param name="quaternion"></param>
public void CreateLight(LightType lightType, Vector3 position,Quaternion quaternion)
{
if (TypeDic.TryGetValue(lightType, out var lightPath))
{
EntityData data = EntityData.Create(position,quaternion);
EntitySystem.Instance.CreateEntity<LightEntity>(lightPath, data);
}
}
}
}

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