mirror of
https://github.com/Alex-Rachel/TEngine.git
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GameEvent
GameEvent
This commit is contained in:
3
Assets/TEngine/Runtime/GameEvent.meta
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3
Assets/TEngine/Runtime/GameEvent.meta
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 6400c6e6b97944a1b45a942c00c18236
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timeCreated: 1680273952
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265
Assets/TEngine/Runtime/GameEvent/EventDispatcher.cs
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265
Assets/TEngine/Runtime/GameEvent/EventDispatcher.cs
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@@ -0,0 +1,265 @@
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using System;
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using System.Collections.Generic;
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namespace TEngine
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{
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class EventDelegateData
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{
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private int m_eventType = 0;
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public List<Delegate> m_listExist = new List<Delegate>();
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private List<Delegate> m_addList = new List<Delegate>();
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private List<Delegate> m_deleteList = new List<Delegate>();
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private bool m_isExcute = false;
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private bool m_dirty = false;
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public EventDelegateData(int evnetType)
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{
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m_eventType = evnetType;
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}
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public bool AddHandler(Delegate handler)
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{
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if (m_listExist.Contains(handler))
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{
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Log.Fatal("Repeated Add Handler");
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return false;
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}
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if (m_isExcute)
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{
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m_dirty = true;
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m_addList.Add(handler);
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}
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else
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{
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m_listExist.Add(handler);
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}
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return true;
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}
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public void RmvHandler(Delegate hander)
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{
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if (m_isExcute)
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{
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m_dirty = true;
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m_deleteList.Add(hander);
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}
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else
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{
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if (!m_listExist.Remove(hander))
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{
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Log.Fatal("Delete handle failed, not exist, EventId: {0}", StringId.HashToString(m_eventType));
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}
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}
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}
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private void CheckModify()
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{
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m_isExcute = false;
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if (m_dirty)
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{
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for (int i = 0; i < m_addList.Count; i++)
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{
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m_listExist.Add(m_addList[i]);
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}
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m_addList.Clear();
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for (int i = 0; i < m_deleteList.Count; i++)
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{
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m_listExist.Remove(m_deleteList[i]);
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}
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m_deleteList.Clear();
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}
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}
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public void Callback()
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{
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m_isExcute = true;
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for (var i = 0; i < m_listExist.Count; i++)
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{
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var d = m_listExist[i];
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Action action = d as Action;
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if (action != null)
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{
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action();
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}
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}
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CheckModify();
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}
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public void Callback<T>(T arg1)
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{
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m_isExcute = true;
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for (var i = 0; i < m_listExist.Count; i++)
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{
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var d = m_listExist[i];
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var action = d as Action<T>;
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if (action != null)
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{
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action(arg1);
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}
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}
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CheckModify();
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}
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public void Callback<T, U>(T arg1, U arg2)
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{
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m_isExcute = true;
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for (var i = 0; i < m_listExist.Count; i++)
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{
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var d = m_listExist[i];
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var action = d as Action<T, U>;
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if (action != null)
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{
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action(arg1, arg2);
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}
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}
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CheckModify();
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}
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public void Callback<T, U, V>(T arg1, U arg2, V arg3)
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{
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m_isExcute = true;
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for (var i = 0; i < m_listExist.Count; i++)
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{
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var d = m_listExist[i];
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var action = d as Action<T, U, V>;
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if (action != null)
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{
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action(arg1, arg2, arg3);
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}
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}
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CheckModify();
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}
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public void Callback<T, U, V, W>(T arg1, U arg2, V arg3, W arg4)
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{
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m_isExcute = true;
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for (var i = 0; i < m_listExist.Count; i++)
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{
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var d = m_listExist[i];
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var action = d as Action<T, U, V, W>;
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if (action != null)
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{
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action(arg1, arg2, arg3, arg4);
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}
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}
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CheckModify();
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}
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public void Callback<T, U, V, W, X>(T arg1, U arg2, V arg3, W arg4, X arg5)
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{
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m_isExcute = true;
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for (var i = 0; i < m_listExist.Count; i++)
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{
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var d = m_listExist[i];
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var action = d as Action<T, U, V, W, X>;
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if (action != null)
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{
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action(arg1, arg2, arg3, arg4, arg5);
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}
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}
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CheckModify();
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}
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}
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/// <summary>
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/// 封装消息的底层分发和注册
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/// </summary>
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class EventDispatcher
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{
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static Dictionary<int, EventDelegateData> m_eventTable = new Dictionary<int, EventDelegateData>();
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#region 事件管理接口
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public bool AddEventListener(int eventType, Delegate handler)
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{
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EventDelegateData data;
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if (!m_eventTable.TryGetValue(eventType, out data))
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{
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data = new EventDelegateData(eventType);
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m_eventTable.Add(eventType, data);
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}
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return data.AddHandler(handler);
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}
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public void RemoveEventListener(int eventType, Delegate handler)
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{
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EventDelegateData data;
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if (m_eventTable.TryGetValue(eventType, out data))
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{
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data.RmvHandler(handler);
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}
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}
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#endregion
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#region 事件分发接口
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public void Send(int eventType)
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{
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EventDelegateData d;
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if (m_eventTable.TryGetValue(eventType, out d))
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{
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d.Callback();
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}
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}
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public void Send<T>(int eventType, T arg1)
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{
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EventDelegateData d;
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if (m_eventTable.TryGetValue(eventType, out d))
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{
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d.Callback(arg1);
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}
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}
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public void Send<T, U>(int eventType, T arg1, U arg2)
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{
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EventDelegateData d;
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if (m_eventTable.TryGetValue(eventType, out d))
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{
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d.Callback(arg1, arg2);
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}
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}
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public void Send<T, U, V>(int eventType, T arg1, U arg2, V arg3)
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{
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EventDelegateData d;
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if (m_eventTable.TryGetValue(eventType, out d))
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{
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d.Callback(arg1, arg2, arg3);
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}
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}
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public void Send<T, U, V, W>(int eventType, T arg1, U arg2, V arg3, W arg4)
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{
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EventDelegateData d;
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if (m_eventTable.TryGetValue(eventType, out d))
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{
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d.Callback(arg1, arg2, arg3, arg4);
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}
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}
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public void Send<T, U, V, W, X>(int eventType, T arg1, U arg2, V arg3, W arg4, X arg5)
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{
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EventDelegateData d;
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if (m_eventTable.TryGetValue(eventType, out d))
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{
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d.Callback(arg1, arg2, arg3, arg4, arg5);
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}
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}
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#endregion
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}
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}
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3
Assets/TEngine/Runtime/GameEvent/EventDispatcher.cs.meta
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3
Assets/TEngine/Runtime/GameEvent/EventDispatcher.cs.meta
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: ccd33d1eef8948bdba477efbcffd7c08
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timeCreated: 1680273952
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27
Assets/TEngine/Runtime/GameEvent/EventInterfaceAttribute.cs
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27
Assets/TEngine/Runtime/GameEvent/EventInterfaceAttribute.cs
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@@ -0,0 +1,27 @@
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using System;
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namespace TEngine
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{
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public enum EEventGroup
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{
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/// <summary>
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/// UI相关的交互
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/// </summary>
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GroupUI,
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/// <summary>
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/// 逻辑层内部相关的交互
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/// </summary>
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GroupLogic,
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}
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[System.AttributeUsage(System.AttributeTargets.Interface)]
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public class EventInterface : Attribute
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{
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public EEventGroup mGroup;
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public EventInterface(EEventGroup group)
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{
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mGroup = group;
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}
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}
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: cf6ccd1a939b4a219ceeb1e3053a4a93
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timeCreated: 1680273952
|
50
Assets/TEngine/Runtime/GameEvent/EventMgr.cs
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50
Assets/TEngine/Runtime/GameEvent/EventMgr.cs
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@@ -0,0 +1,50 @@
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using System.Collections.Generic;
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namespace TEngine
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{
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internal class EventEntryData
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{
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public object InterfaceWrap;
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};
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class EventMgr
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{
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private EventDispatcher m_dispatcher = new EventDispatcher();
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/// <summary>
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/// 封装了调用的代理函数
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/// </summary>
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private Dictionary<string, EventEntryData> m_entry = new Dictionary<string, EventEntryData>();
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public T GetInterface<T>()
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{
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string typeName = typeof(T).FullName;
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EventEntryData entry;
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if (m_entry.TryGetValue(typeName, out entry))
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{
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return (T)entry.InterfaceWrap;
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}
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return default(T);
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}
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/// <summary>
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/// 注册wrap的函数
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/// </summary>
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/// <typeparam name="T"></typeparam>
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/// <param name="callerWrap"></param>
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public void RegWrapInterface<T>(T callerWrap)
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{
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string typeName = typeof(T).FullName;
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var entry = new EventEntryData();
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entry.InterfaceWrap = callerWrap;
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m_entry.Add(typeName, entry);
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}
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public EventDispatcher GetDispatcher()
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{
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return m_dispatcher;
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}
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}
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}
|
3
Assets/TEngine/Runtime/GameEvent/EventMgr.cs.meta
Normal file
3
Assets/TEngine/Runtime/GameEvent/EventMgr.cs.meta
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1fa2a6a1b01543238f031ac70df4d0ee
|
||||
timeCreated: 1680273952
|
227
Assets/TEngine/Runtime/GameEvent/GameEvent.cs
Normal file
227
Assets/TEngine/Runtime/GameEvent/GameEvent.cs
Normal file
@@ -0,0 +1,227 @@
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using System;
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namespace TEngine
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{
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public class GameEvent
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{
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private static EventMgr m_mgr = new EventMgr();
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||||
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public static void Init()
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||||
{
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||||
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||||
}
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#region 细分的注册接口
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||||
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public static bool AddEventListener(int eventType, Action handler)
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{
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return m_mgr.GetDispatcher().AddEventListener(eventType, handler);
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}
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public static bool AddEventListener<T>(int eventType, Action<T> handler)
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{
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return m_mgr.GetDispatcher().AddEventListener(eventType, handler);
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}
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public static bool AddEventListener<T, U>(int eventType, Action<T, U> handler)
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||||
{
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return m_mgr.GetDispatcher().AddEventListener(eventType, handler);
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}
|
||||
|
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public static bool AddEventListener<T, U, V>(int eventType, Action<T, U, V> handler)
|
||||
{
|
||||
return m_mgr.GetDispatcher().AddEventListener(eventType, handler);
|
||||
}
|
||||
|
||||
public static bool AddEventListener<T, U, V, W>(int eventType, Action<T, U, V, W> handler)
|
||||
{
|
||||
return m_mgr.GetDispatcher().AddEventListener(eventType, handler);
|
||||
}
|
||||
|
||||
public static bool AddEventListener<T, U, V, W, X>(int eventType, Action<T, U, V, W, X> handler)
|
||||
{
|
||||
return m_mgr.GetDispatcher().AddEventListener(eventType, handler);
|
||||
}
|
||||
|
||||
public static void RemoveEventListener(int eventType, Action handler)
|
||||
{
|
||||
m_mgr.GetDispatcher().RemoveEventListener(eventType, handler);
|
||||
}
|
||||
|
||||
public static void RemoveEventListener<T>(int eventType, Action<T> handler)
|
||||
{
|
||||
m_mgr.GetDispatcher().RemoveEventListener(eventType, handler);
|
||||
}
|
||||
|
||||
public static void RemoveEventListener<T, U>(int eventType, Action<T, U> handler)
|
||||
{
|
||||
m_mgr.GetDispatcher().RemoveEventListener(eventType, handler);
|
||||
}
|
||||
|
||||
public static void RemoveEventListener<T, U, V>(int eventType, Action<T, U, V> handler)
|
||||
{
|
||||
m_mgr.GetDispatcher().RemoveEventListener(eventType, handler);
|
||||
}
|
||||
|
||||
public static void RemoveEventListener<T, U, V, W>(int eventType, Action<T, U, V, W> handler)
|
||||
{
|
||||
m_mgr.GetDispatcher().RemoveEventListener(eventType, handler);
|
||||
}
|
||||
|
||||
public static void RemoveEventListener<T, U, V, W, X>(int eventType, Action<T, U, V, W, X> handler)
|
||||
{
|
||||
m_mgr.GetDispatcher().RemoveEventListener(eventType, handler);
|
||||
}
|
||||
|
||||
public static void RemoveEventListener(int eventType, Delegate handler)
|
||||
{
|
||||
m_mgr.GetDispatcher().RemoveEventListener(eventType, handler);
|
||||
}
|
||||
|
||||
//----------------------------string Event----------------------------//
|
||||
public static bool AddEventListener(string eventType, Action handler)
|
||||
{
|
||||
return m_mgr.GetDispatcher().AddEventListener(StringId.StringToHash(eventType), handler);
|
||||
}
|
||||
|
||||
public static bool AddEventListener<T>(string eventType, Action<T> handler)
|
||||
{
|
||||
return m_mgr.GetDispatcher().AddEventListener(StringId.StringToHash(eventType), handler);
|
||||
}
|
||||
|
||||
public static bool AddEventListener<T, U>(string eventType, Action<T, U> handler)
|
||||
{
|
||||
return m_mgr.GetDispatcher().AddEventListener(StringId.StringToHash(eventType), handler);
|
||||
}
|
||||
|
||||
public static bool AddEventListener<T, U, V>(string eventType, Action<T, U, V> handler)
|
||||
{
|
||||
return m_mgr.GetDispatcher().AddEventListener(StringId.StringToHash(eventType), handler);
|
||||
}
|
||||
|
||||
public static bool AddEventListener<T, U, V, W>(string eventType, Action<T, U, V, W> handler)
|
||||
{
|
||||
return m_mgr.GetDispatcher().AddEventListener(StringId.StringToHash(eventType), handler);
|
||||
}
|
||||
|
||||
public static bool AddEventListener<T, U, V, W, X>(string eventType, Action<T, U, V, W, X> handler)
|
||||
{
|
||||
return m_mgr.GetDispatcher().AddEventListener(StringId.StringToHash(eventType), handler);
|
||||
}
|
||||
|
||||
public static void RemoveEventListener(string eventType, Action handler)
|
||||
{
|
||||
m_mgr.GetDispatcher().RemoveEventListener(StringId.StringToHash(eventType), handler);
|
||||
}
|
||||
|
||||
public static void RemoveEventListener<T>(string eventType, Action<T> handler)
|
||||
{
|
||||
m_mgr.GetDispatcher().RemoveEventListener(StringId.StringToHash(eventType), handler);
|
||||
}
|
||||
|
||||
public static void RemoveEventListener<T, U>(string eventType, Action<T, U> handler)
|
||||
{
|
||||
m_mgr.GetDispatcher().RemoveEventListener(StringId.StringToHash(eventType), handler);
|
||||
}
|
||||
|
||||
public static void RemoveEventListener<T, U, V>(string eventType, Action<T, U, V> handler)
|
||||
{
|
||||
m_mgr.GetDispatcher().RemoveEventListener(StringId.StringToHash(eventType), handler);
|
||||
}
|
||||
|
||||
public static void RemoveEventListener<T, U, V, W>(string eventType, Action<T, U, V, W> handler)
|
||||
{
|
||||
m_mgr.GetDispatcher().RemoveEventListener(StringId.StringToHash(eventType), handler);
|
||||
}
|
||||
|
||||
public static void RemoveEventListener<T, U, V, W, X>(string eventType, Action<T, U, V, W, X> handler)
|
||||
{
|
||||
m_mgr.GetDispatcher().RemoveEventListener(StringId.StringToHash(eventType), handler);
|
||||
}
|
||||
|
||||
public static void RemoveEventListener(string eventType, Delegate handler)
|
||||
{
|
||||
m_mgr.GetDispatcher().RemoveEventListener(StringId.StringToHash(eventType), handler);
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region 分发消息接口
|
||||
|
||||
public static T Get<T>()
|
||||
{
|
||||
return m_mgr.GetInterface<T>();
|
||||
}
|
||||
|
||||
public static void Send(int eventType)
|
||||
{
|
||||
m_mgr.GetDispatcher().Send(eventType);
|
||||
}
|
||||
|
||||
public static void Send<T>(int eventType, T arg1)
|
||||
{
|
||||
m_mgr.GetDispatcher().Send(eventType, arg1);
|
||||
}
|
||||
|
||||
public static void Send<T, U>(int eventType, T arg1, U arg2)
|
||||
{
|
||||
m_mgr.GetDispatcher().Send(eventType, arg1, arg2);
|
||||
}
|
||||
|
||||
public static void Send<T, U, V>(int eventType, T arg1, U arg2, V arg3)
|
||||
{
|
||||
m_mgr.GetDispatcher().Send(eventType, arg1, arg2, arg3);
|
||||
}
|
||||
|
||||
public static void Send<T, U, V, W>(int eventType, T arg1, U arg2, V arg3, W arg4)
|
||||
{
|
||||
m_mgr.GetDispatcher().Send(eventType, arg1, arg2, arg3);
|
||||
}
|
||||
|
||||
public static void Send<T, U, V, W, X>(int eventType, T arg1, U arg2, V arg3, W arg4, X arg5)
|
||||
{
|
||||
m_mgr.GetDispatcher().Send(eventType, arg1, arg2, arg3, arg4, arg5);
|
||||
}
|
||||
|
||||
public static void Send(int eventType, Delegate handler)
|
||||
{
|
||||
m_mgr.GetDispatcher().Send(eventType, handler);
|
||||
}
|
||||
|
||||
//-------------------------------string Send-------------------------------//
|
||||
public static void Send(string eventType)
|
||||
{
|
||||
m_mgr.GetDispatcher().Send(StringId.StringToHash(eventType));
|
||||
}
|
||||
|
||||
public static void Send<T>(string eventType, T arg1)
|
||||
{
|
||||
m_mgr.GetDispatcher().Send(StringId.StringToHash(eventType), arg1);
|
||||
}
|
||||
|
||||
public static void Send<T, U>(string eventType, T arg1, U arg2)
|
||||
{
|
||||
m_mgr.GetDispatcher().Send(StringId.StringToHash(eventType), arg1, arg2);
|
||||
}
|
||||
|
||||
public static void Send<T, U, V>(string eventType, T arg1, U arg2, V arg3)
|
||||
{
|
||||
m_mgr.GetDispatcher().Send(StringId.StringToHash(eventType), arg1, arg2, arg3);
|
||||
}
|
||||
|
||||
public static void Send<T, U, V, W>(string eventType, T arg1, U arg2, V arg3, W arg4)
|
||||
{
|
||||
m_mgr.GetDispatcher().Send(StringId.StringToHash(eventType), arg1, arg2, arg3);
|
||||
}
|
||||
|
||||
public static void Send<T, U, V, W, X>(string eventType, T arg1, U arg2, V arg3, W arg4, X arg5)
|
||||
{
|
||||
m_mgr.GetDispatcher().Send(StringId.StringToHash(eventType), arg1, arg2, arg3, arg4, arg5);
|
||||
}
|
||||
|
||||
public static void Send(string eventType, Delegate handler)
|
||||
{
|
||||
m_mgr.GetDispatcher().Send(StringId.StringToHash(eventType), handler);
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
3
Assets/TEngine/Runtime/GameEvent/GameEvent.cs.meta
Normal file
3
Assets/TEngine/Runtime/GameEvent/GameEvent.cs.meta
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d6b9be7cbb8a4a7780502d317c3b3372
|
||||
timeCreated: 1680273952
|
88
Assets/TEngine/Runtime/GameEvent/GameEventMgr.cs
Normal file
88
Assets/TEngine/Runtime/GameEvent/GameEventMgr.cs
Normal file
@@ -0,0 +1,88 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace TEngine
|
||||
{
|
||||
public class GameEventMgr : IMemory
|
||||
{
|
||||
private List<int> m_listEventTypes;
|
||||
private List<Delegate> m_listHandles;
|
||||
private bool m_isInit = false;
|
||||
|
||||
public GameEventMgr()
|
||||
{
|
||||
if (m_isInit)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
m_isInit = true;
|
||||
m_listEventTypes = new List<int>();
|
||||
m_listHandles = new List<Delegate>();
|
||||
}
|
||||
|
||||
public void Clear()
|
||||
{
|
||||
if (!m_isInit)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
for (int i = 0; i < m_listEventTypes.Count; ++i)
|
||||
{
|
||||
var eventType = m_listEventTypes[i];
|
||||
var handle = m_listHandles[i];
|
||||
GameEvent.RemoveEventListener(eventType, handle);
|
||||
}
|
||||
|
||||
m_listEventTypes.Clear();
|
||||
m_listHandles.Clear();
|
||||
}
|
||||
|
||||
private void AddEvent(int eventType, Delegate handler)
|
||||
{
|
||||
m_listEventTypes.Add(eventType);
|
||||
m_listHandles.Add(handler);
|
||||
}
|
||||
|
||||
public void AddUIEvent(int eventType, Action handler)
|
||||
{
|
||||
if (GameEvent.AddEventListener(eventType, handler))
|
||||
{
|
||||
AddEvent(eventType, handler);
|
||||
}
|
||||
}
|
||||
|
||||
public void AddUIEvent<T>(int eventType, Action<T> handler)
|
||||
{
|
||||
if (GameEvent.AddEventListener(eventType, handler))
|
||||
{
|
||||
AddEvent(eventType, handler);
|
||||
}
|
||||
}
|
||||
|
||||
public void AddUIEvent<T, U>(int eventType, Action<T, U> handler)
|
||||
{
|
||||
if (GameEvent.AddEventListener(eventType, handler))
|
||||
{
|
||||
AddEvent(eventType, handler);
|
||||
}
|
||||
}
|
||||
|
||||
public void AddUIEvent<T, U, V>(int eventType, Action<T, U, V> handler)
|
||||
{
|
||||
if (GameEvent.AddEventListener(eventType, handler))
|
||||
{
|
||||
AddEvent(eventType, handler);
|
||||
}
|
||||
}
|
||||
|
||||
public void AddUIEvent<T, U, V, W>(int eventType, Action<T, U, V, W> handler)
|
||||
{
|
||||
if (GameEvent.AddEventListener(eventType, handler))
|
||||
{
|
||||
AddEvent(eventType, handler);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
3
Assets/TEngine/Runtime/GameEvent/GameEventMgr.cs.meta
Normal file
3
Assets/TEngine/Runtime/GameEvent/GameEventMgr.cs.meta
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 09c516fcdf8d4b0196a2039ab847a094
|
||||
timeCreated: 1680273952
|
34
Assets/TEngine/Runtime/GameEvent/StringId.cs
Normal file
34
Assets/TEngine/Runtime/GameEvent/StringId.cs
Normal file
@@ -0,0 +1,34 @@
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace TEngine
|
||||
{
|
||||
public class StringId
|
||||
{
|
||||
private static readonly Dictionary<string, int> eventTypeHashMap = new Dictionary<string, int>();
|
||||
private static readonly Dictionary<int, string> eventHashToStringMap = new Dictionary<int, string>();
|
||||
private static int _currentId = 0;
|
||||
|
||||
public static int StringToHash(string val)
|
||||
{
|
||||
if (eventTypeHashMap.TryGetValue(val, out var hashId))
|
||||
{
|
||||
return hashId;
|
||||
}
|
||||
|
||||
hashId = ++_currentId;
|
||||
eventTypeHashMap[val] = hashId;
|
||||
eventHashToStringMap[hashId] = val;
|
||||
|
||||
return hashId;
|
||||
}
|
||||
|
||||
public static string HashToString(int hash)
|
||||
{
|
||||
if (eventHashToStringMap.TryGetValue(hash, out var value))
|
||||
{
|
||||
return value;
|
||||
}
|
||||
return string.Empty;
|
||||
}
|
||||
}
|
||||
}
|
3
Assets/TEngine/Runtime/GameEvent/StringId.cs.meta
Normal file
3
Assets/TEngine/Runtime/GameEvent/StringId.cs.meta
Normal file
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: af219e27c2e1424ea3823c0bc589301f
|
||||
timeCreated: 1680273952
|
Reference in New Issue
Block a user