From 8f5b1b2117695d2dbeb997d1f65cc649c5acdd4e Mon Sep 17 00:00:00 2001 From: XiaoBojun <965416680@qq.com> Date: Wed, 26 Mar 2025 00:23:18 +0800 Subject: [PATCH] =?UTF-8?q?=E4=BF=AE=E6=94=B9=E5=B7=A5=E5=85=B7=E6=A0=8F?= =?UTF-8?q?=E5=88=87=E6=8D=A2=E5=9C=BA=E6=99=AF=E5=B8=83=E5=B1=80?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../Custom/SceneSwitcher/Editor/EditorPlayMode.cs | 12 ++++-------- .../Custom/SceneSwitcher/Editor/SceneSwitcher.cs | 2 +- 2 files changed, 5 insertions(+), 9 deletions(-) diff --git a/UnityProject/Assets/Editor/ToolbarExtender/Custom/SceneSwitcher/Editor/EditorPlayMode.cs b/UnityProject/Assets/Editor/ToolbarExtender/Custom/SceneSwitcher/Editor/EditorPlayMode.cs index c94f3360..3395e5a0 100644 --- a/UnityProject/Assets/Editor/ToolbarExtender/Custom/SceneSwitcher/Editor/EditorPlayMode.cs +++ b/UnityProject/Assets/Editor/ToolbarExtender/Custom/SceneSwitcher/Editor/EditorPlayMode.cs @@ -67,10 +67,8 @@ namespace TEngine EditorGUI.BeginDisabledGroup(EditorApplication.isPlayingOrWillChangePlaymode); { // GUILayout.Label("资源加载模式:",ToolbarStyles.ToolBarTextStyle); - - GUILayout.Space(10); - - GUILayout.FlexibleSpace(); + //GUILayout.Space(10); + //GUILayout.FlexibleSpace(); // 资源模式 int selectedIndex = EditorGUILayout.Popup("", _resourceModeIndex, _resourceModeNames, ToolbarStyles.ToolBarButtonGuiStyle); @@ -81,10 +79,8 @@ namespace TEngine _resourceModeIndex = selectedIndex; EditorPrefs.SetInt("EditorPlayMode", selectedIndex); } - - GUILayout.FlexibleSpace(); - - GUILayout.Space(400); + //GUILayout.FlexibleSpace(); + //GUILayout.Space(400); } EditorGUI.EndDisabledGroup(); } diff --git a/UnityProject/Assets/Editor/ToolbarExtender/Custom/SceneSwitcher/Editor/SceneSwitcher.cs b/UnityProject/Assets/Editor/ToolbarExtender/Custom/SceneSwitcher/Editor/SceneSwitcher.cs index 53230e9b..0e6ff2cd 100644 --- a/UnityProject/Assets/Editor/ToolbarExtender/Custom/SceneSwitcher/Editor/SceneSwitcher.cs +++ b/UnityProject/Assets/Editor/ToolbarExtender/Custom/SceneSwitcher/Editor/SceneSwitcher.cs @@ -45,7 +45,7 @@ namespace UnityToolbarExtender.Examples var size = EditorStyles.popup.CalcSize(new GUIContent(m_SceneName[sceneSelected])); // 创建水平布局 //EditorGUILayout.BeginHorizontal(); - + GUILayout.Space(20); // 将控件推到左边和右边 //GUILayout.FlexibleSpace(); // 先占用左边的所有空间 EditorGUILayout.LabelField("当前场景:", GUILayout.Width(55));