diff --git a/UnityProject/Assets/Editor/ToolbarExtender/Custom/SceneSwitcher/Editor/EditorPlayMode.cs b/UnityProject/Assets/Editor/ToolbarExtender/Custom/SceneSwitcher/Editor/EditorPlayMode.cs index c94f3360..3395e5a0 100644 --- a/UnityProject/Assets/Editor/ToolbarExtender/Custom/SceneSwitcher/Editor/EditorPlayMode.cs +++ b/UnityProject/Assets/Editor/ToolbarExtender/Custom/SceneSwitcher/Editor/EditorPlayMode.cs @@ -67,10 +67,8 @@ namespace TEngine EditorGUI.BeginDisabledGroup(EditorApplication.isPlayingOrWillChangePlaymode); { // GUILayout.Label("资源加载模式:",ToolbarStyles.ToolBarTextStyle); - - GUILayout.Space(10); - - GUILayout.FlexibleSpace(); + //GUILayout.Space(10); + //GUILayout.FlexibleSpace(); // 资源模式 int selectedIndex = EditorGUILayout.Popup("", _resourceModeIndex, _resourceModeNames, ToolbarStyles.ToolBarButtonGuiStyle); @@ -81,10 +79,8 @@ namespace TEngine _resourceModeIndex = selectedIndex; EditorPrefs.SetInt("EditorPlayMode", selectedIndex); } - - GUILayout.FlexibleSpace(); - - GUILayout.Space(400); + //GUILayout.FlexibleSpace(); + //GUILayout.Space(400); } EditorGUI.EndDisabledGroup(); } diff --git a/UnityProject/Assets/Editor/ToolbarExtender/Custom/SceneSwitcher/Editor/SceneSwitcher.cs b/UnityProject/Assets/Editor/ToolbarExtender/Custom/SceneSwitcher/Editor/SceneSwitcher.cs index 53230e9b..0e6ff2cd 100644 --- a/UnityProject/Assets/Editor/ToolbarExtender/Custom/SceneSwitcher/Editor/SceneSwitcher.cs +++ b/UnityProject/Assets/Editor/ToolbarExtender/Custom/SceneSwitcher/Editor/SceneSwitcher.cs @@ -45,7 +45,7 @@ namespace UnityToolbarExtender.Examples var size = EditorStyles.popup.CalcSize(new GUIContent(m_SceneName[sceneSelected])); // 创建水平布局 //EditorGUILayout.BeginHorizontal(); - + GUILayout.Space(20); // 将控件推到左边和右边 //GUILayout.FlexibleSpace(); // 先占用左边的所有空间 EditorGUILayout.LabelField("当前场景:", GUILayout.Width(55));