diff --git a/Assets/TEngine/Scripts/Editor/HybridCLR/BuildConfig.cs b/Assets/TEngine/Scripts/Editor/HybridCLR/BuildConfig.cs
index 03f6cada..20b05be6 100644
--- a/Assets/TEngine/Scripts/Editor/HybridCLR/BuildConfig.cs
+++ b/Assets/TEngine/Scripts/Editor/HybridCLR/BuildConfig.cs
@@ -11,10 +11,8 @@ namespace HybridCLR.Editor
[InitializeOnLoadMethod]
private static void Setup()
{
- ///
- /// unity允许使用UNITY_IL2CPP_PATH环境变量指定il2cpp的位置,因此我们不再直接修改安装位置的il2cpp,
- /// 而是在本地目录
- ///
+ //TODO
+ return;
var localIl2cppDir = LocalIl2CppDir;
if (!Directory.Exists(localIl2cppDir))
{
diff --git a/Assets/TEngine/Scripts/Editor/HybridCLR/BuildConfig_Custom.cs b/Assets/TEngine/Scripts/Editor/HybridCLR/BuildConfig_Custom.cs
index b1c2b52f..3ca5b877 100644
--- a/Assets/TEngine/Scripts/Editor/HybridCLR/BuildConfig_Custom.cs
+++ b/Assets/TEngine/Scripts/Editor/HybridCLR/BuildConfig_Custom.cs
@@ -4,9 +4,8 @@ namespace HybridCLR.Editor
{
public static partial class BuildConfig
{
-
///
- /// 所有热更新dll列表。放到此列表中的dll在打包时OnFilterAssemblies回调中被过滤。
+ /// 所有热更新dll列表。放到此列表中的dll在构建AB的插入管线执行。
///
public static List HotUpdateAssemblies { get; } = new List
{
@@ -17,12 +16,7 @@ namespace HybridCLR.Editor
{
"mscorlib.dll",
"System.dll",
- "System.Core.dll", // 如果使用了Linq,需要这个
-
- //
- // 注意!修改这个列表请同步修改HotFix2模块中App.cs文件中的 LoadMetadataForAOTAssembly函数中aotDllList列表。
- // 两者需要完全一致
- //
+ "System.Core.dll",
};
}
}