diff --git a/Assets/TEngine/Scripts/Editor/HybridCLR/BuildConfig.cs b/Assets/TEngine/Scripts/Editor/HybridCLR/BuildConfig.cs index 03f6cada..20b05be6 100644 --- a/Assets/TEngine/Scripts/Editor/HybridCLR/BuildConfig.cs +++ b/Assets/TEngine/Scripts/Editor/HybridCLR/BuildConfig.cs @@ -11,10 +11,8 @@ namespace HybridCLR.Editor [InitializeOnLoadMethod] private static void Setup() { - /// - /// unity允许使用UNITY_IL2CPP_PATH环境变量指定il2cpp的位置,因此我们不再直接修改安装位置的il2cpp, - /// 而是在本地目录 - /// + //TODO + return; var localIl2cppDir = LocalIl2CppDir; if (!Directory.Exists(localIl2cppDir)) { diff --git a/Assets/TEngine/Scripts/Editor/HybridCLR/BuildConfig_Custom.cs b/Assets/TEngine/Scripts/Editor/HybridCLR/BuildConfig_Custom.cs index b1c2b52f..3ca5b877 100644 --- a/Assets/TEngine/Scripts/Editor/HybridCLR/BuildConfig_Custom.cs +++ b/Assets/TEngine/Scripts/Editor/HybridCLR/BuildConfig_Custom.cs @@ -4,9 +4,8 @@ namespace HybridCLR.Editor { public static partial class BuildConfig { - /// - /// 所有热更新dll列表。放到此列表中的dll在打包时OnFilterAssemblies回调中被过滤。 + /// 所有热更新dll列表。放到此列表中的dll在构建AB的插入管线执行。 /// public static List HotUpdateAssemblies { get; } = new List { @@ -17,12 +16,7 @@ namespace HybridCLR.Editor { "mscorlib.dll", "System.dll", - "System.Core.dll", // 如果使用了Linq,需要这个 - - // - // 注意!修改这个列表请同步修改HotFix2模块中App.cs文件中的 LoadMetadataForAOTAssembly函数中aotDllList列表。 - // 两者需要完全一致 - // + "System.Core.dll", }; } }