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修正资源目录
修正资源目录
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@@ -1,21 +0,0 @@
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using TEngineCore.Net;
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namespace TEngineCore
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{
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public class TEngineNetDemo : TEngineCore.TEngine
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{
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protected override void RegisterAllSystem()
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{
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base.RegisterAllSystem();
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AddLogicSys(UISys.Instance);
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AddLogicSys(DataCenterSys.Instance);
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}
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protected override void StartGame()
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{
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UISys.Mgr.ShowWindow<TEngineLoginUI>();
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GameClient.Instance.Connect("127.0.0.1", 54809,true);
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}
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}
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}
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@@ -1,57 +0,0 @@
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using TEngineCore;
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using TEngineCore.Net;
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using TEngineProto;
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using UnityEngine;
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using UnityEngine.UI;
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namespace TEngineCore
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{
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public class TEngineLoginUI : UIWindow
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{
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#region 脚本工具生成的代码
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private Image m_imgbg;
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private Text m_textTittle;
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private Text m_textVer;
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private Image m_imgLogo;
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private GameObject m_goLoading;
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private GameObject m_goLoginRoot;
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private InputField m_inputName;
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private InputField m_inputPassword;
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private Button m_btnLogin;
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protected override void ScriptGenerator()
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{
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m_imgbg = FindChildComponent<Image>("m_imgbg");
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m_textTittle = FindChildComponent<Text>("m_textTittle");
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m_textVer = FindChildComponent<Text>("m_textVer");
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m_imgLogo = FindChildComponent<Image>("m_imgLogo");
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m_goLoading = FindChild("m_goLoading").gameObject;
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m_goLoginRoot = FindChild("m_goLoginRoot").gameObject;
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m_inputName = FindChildComponent<InputField>("m_goLoginRoot/m_inputName");
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m_inputPassword = FindChildComponent<InputField>("m_goLoginRoot/m_inputPassword");
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m_btnLogin = FindChildComponent<Button>("m_goLoginRoot/m_btnLogin");
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m_btnLogin.onClick.AddListener(OnClickLoginBtn);
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}
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#endregion
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#region 事件
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private void OnClickLoginBtn()
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{
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var loginPack = new MainPack();
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loginPack.Requestcode = RequestCode.User;
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loginPack.Actioncode = ActionCode.Login;
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loginPack.LoginPack = new LoginPack
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{
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Username = m_inputName.text,
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Password = m_inputName.text,
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};
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GameClient.Instance.SendCsMsg(loginPack, CallBack);
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}
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private void CallBack(MainPack pack)
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{
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TLogger.LogInfoSuccessd("MainPack" + pack);
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}
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#endregion
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}
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}
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folderAsset: yes
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2104
Assets/TEngine/Runtime/Net/Proto/TEngineProto.cs
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2104
Assets/TEngine/Runtime/Net/Proto/TEngineProto.cs
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Load Diff
@@ -1,5 +1,5 @@
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