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Init TEngine4.0.0
Init TEngine4.0.0
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine.Networking;
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using UnityEngine;
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namespace YooAsset
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{
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internal class UnityWebDataRequester : UnityWebRequesterBase
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{
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/// <summary>
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/// 发送GET请求
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/// </summary>
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public void SendRequest(string url, int timeout = 60)
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{
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if (_webRequest == null)
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{
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URL = url;
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ResetTimeout(timeout);
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_webRequest = DownloadSystem.NewRequest(URL);
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DownloadHandlerBuffer handler = new DownloadHandlerBuffer();
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_webRequest.downloadHandler = handler;
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_webRequest.disposeDownloadHandlerOnDispose = true;
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_operationHandle = _webRequest.SendWebRequest();
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}
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}
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/// <summary>
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/// 获取下载的字节数据
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/// </summary>
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public byte[] GetData()
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{
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if (_webRequest != null && IsDone())
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return _webRequest.downloadHandler.data;
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else
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return null;
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}
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/// <summary>
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/// 获取下载的文本数据
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/// </summary>
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public string GetText()
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{
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if (_webRequest != null && IsDone())
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return _webRequest.downloadHandler.text;
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else
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return null;
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}
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}
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}
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