mirror of
https://github.com/Alex-Rachel/TEngine.git
synced 2025-08-14 16:51:28 +00:00
Init TEngine4.0.0
Init TEngine4.0.0
This commit is contained in:
@@ -0,0 +1,356 @@
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using System;
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using System.IO;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace YooAsset
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{
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internal sealed class AssetBundleFileLoader : BundleLoaderBase
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{
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private enum ESteps
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{
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None = 0,
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Download,
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CheckDownload,
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Unpack,
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CheckUnpack,
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LoadBundleFile,
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LoadDeliveryFile,
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CheckLoadFile,
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Done,
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}
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private ESteps _steps = ESteps.None;
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private bool _isWaitForAsyncComplete = false;
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private bool _isShowWaitForAsyncError = false;
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private DownloaderBase _unpacker;
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private DownloaderBase _downloader;
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private AssetBundleCreateRequest _createRequest;
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private Stream _stream;
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public AssetBundleFileLoader(AssetSystemImpl impl, BundleInfo bundleInfo) : base(impl, bundleInfo)
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{
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}
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/// <summary>
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/// 轮询更新
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/// </summary>
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public override void Update()
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{
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if (_steps == ESteps.Done)
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return;
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if (_steps == ESteps.None)
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{
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if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromRemote)
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{
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_steps = ESteps.Download;
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FileLoadPath = MainBundleInfo.Bundle.CachedDataFilePath;
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}
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else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromStreaming)
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{
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#if UNITY_ANDROID
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EBundleLoadMethod loadMethod = (EBundleLoadMethod)MainBundleInfo.Bundle.LoadMethod;
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if (loadMethod == EBundleLoadMethod.LoadFromMemory || loadMethod == EBundleLoadMethod.LoadFromStream)
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{
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_steps = ESteps.Unpack;
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FileLoadPath = MainBundleInfo.Bundle.CachedDataFilePath;
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}
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else
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{
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_steps = ESteps.LoadBundleFile;
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FileLoadPath = MainBundleInfo.Bundle.StreamingFilePath;
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}
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#else
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_steps = ESteps.LoadBundleFile;
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FileLoadPath = MainBundleInfo.Bundle.StreamingFilePath;
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#endif
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}
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else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromCache)
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{
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_steps = ESteps.LoadBundleFile;
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FileLoadPath = MainBundleInfo.Bundle.CachedDataFilePath;
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}
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else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromDelivery)
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{
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_steps = ESteps.LoadDeliveryFile;
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FileLoadPath = MainBundleInfo.DeliveryFilePath;
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}
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else
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{
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throw new System.NotImplementedException(MainBundleInfo.LoadMode.ToString());
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}
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}
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// 1. 从服务器下载
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if (_steps == ESteps.Download)
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{
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int failedTryAgain = Impl.DownloadFailedTryAgain;
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_downloader = DownloadSystem.CreateDownload(MainBundleInfo, failedTryAgain);
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_downloader.SendRequest();
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_steps = ESteps.CheckDownload;
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}
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// 2. 检测服务器下载结果
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if (_steps == ESteps.CheckDownload)
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{
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DownloadProgress = _downloader.DownloadProgress;
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DownloadedBytes = _downloader.DownloadedBytes;
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if (_downloader.IsDone() == false)
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return;
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if (_downloader.HasError())
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{
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_steps = ESteps.Done;
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Status = EStatus.Failed;
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LastError = _downloader.GetLastError();
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}
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else
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{
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_steps = ESteps.LoadBundleFile;
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return; //下载完毕等待一帧再去加载!
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}
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}
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// 3. 内置文件解压
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if (_steps == ESteps.Unpack)
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{
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int failedTryAgain = Impl.DownloadFailedTryAgain;
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var bundleInfo = ManifestTools.ConvertToUnpackInfo(MainBundleInfo.Bundle);
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_unpacker = DownloadSystem.CreateDownload(bundleInfo, failedTryAgain);
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_unpacker.SendRequest();
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_steps = ESteps.CheckUnpack;
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}
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// 4.检测内置文件解压结果
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if (_steps == ESteps.CheckUnpack)
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{
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DownloadProgress = _unpacker.DownloadProgress;
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DownloadedBytes = _unpacker.DownloadedBytes;
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if (_unpacker.IsDone() == false)
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return;
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if (_unpacker.HasError())
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{
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_steps = ESteps.Done;
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Status = EStatus.Failed;
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LastError = _unpacker.GetLastError();
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}
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else
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{
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_steps = ESteps.LoadBundleFile;
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}
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}
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// 5. 加载AssetBundle
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if (_steps == ESteps.LoadBundleFile)
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{
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#if UNITY_EDITOR
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// 注意:Unity2017.4编辑器模式下,如果AssetBundle文件不存在会导致编辑器崩溃,这里做了预判。
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if (System.IO.File.Exists(FileLoadPath) == false)
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{
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_steps = ESteps.Done;
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Status = EStatus.Failed;
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LastError = $"Not found assetBundle file : {FileLoadPath}";
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YooLogger.Error(LastError);
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return;
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}
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#endif
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// 设置下载进度
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DownloadProgress = 1f;
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DownloadedBytes = (ulong)MainBundleInfo.Bundle.FileSize;
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// Load assetBundle file
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var loadMethod = (EBundleLoadMethod)MainBundleInfo.Bundle.LoadMethod;
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if (loadMethod == EBundleLoadMethod.Normal)
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{
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if (_isWaitForAsyncComplete)
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CacheBundle = AssetBundle.LoadFromFile(FileLoadPath);
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else
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_createRequest = AssetBundle.LoadFromFileAsync(FileLoadPath);
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}
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else
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{
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if (Impl.DecryptionServices == null)
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{
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_steps = ESteps.Done;
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Status = EStatus.Failed;
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LastError = $"{nameof(IDecryptionServices)} is null : {MainBundleInfo.Bundle.BundleName}";
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YooLogger.Error(LastError);
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return;
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}
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DecryptFileInfo fileInfo = new DecryptFileInfo();
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fileInfo.BundleName = MainBundleInfo.Bundle.BundleName;
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fileInfo.FilePath = FileLoadPath;
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if (loadMethod == EBundleLoadMethod.LoadFromFileOffset)
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{
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ulong offset = Impl.DecryptionServices.LoadFromFileOffset(fileInfo);
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if (_isWaitForAsyncComplete)
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CacheBundle = AssetBundle.LoadFromFile(FileLoadPath, 0, offset);
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else
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_createRequest = AssetBundle.LoadFromFileAsync(FileLoadPath, 0, offset);
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}
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else if (loadMethod == EBundleLoadMethod.LoadFromMemory)
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{
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byte[] fileData = Impl.DecryptionServices.LoadFromMemory(fileInfo);
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if (_isWaitForAsyncComplete)
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CacheBundle = AssetBundle.LoadFromMemory(fileData);
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else
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_createRequest = AssetBundle.LoadFromMemoryAsync(fileData);
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}
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else if (loadMethod == EBundleLoadMethod.LoadFromStream)
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{
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_stream = Impl.DecryptionServices.LoadFromStream(fileInfo);
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uint managedReadBufferSize = Impl.DecryptionServices.GetManagedReadBufferSize();
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if (_isWaitForAsyncComplete)
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CacheBundle = AssetBundle.LoadFromStream(_stream, 0, managedReadBufferSize);
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else
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_createRequest = AssetBundle.LoadFromStreamAsync(_stream, 0, managedReadBufferSize);
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}
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else
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{
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throw new System.NotImplementedException();
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}
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}
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_steps = ESteps.CheckLoadFile;
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}
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// 6. 加载AssetBundle
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if (_steps == ESteps.LoadDeliveryFile)
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{
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// 设置下载进度
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DownloadProgress = 1f;
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DownloadedBytes = (ulong)MainBundleInfo.Bundle.FileSize;
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// Load assetBundle file
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var loadMethod = (EBundleLoadMethod)MainBundleInfo.Bundle.LoadMethod;
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if (loadMethod == EBundleLoadMethod.Normal)
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{
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ulong offset = MainBundleInfo.DeliveryFileOffset;
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if (_isWaitForAsyncComplete)
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CacheBundle = AssetBundle.LoadFromFile(FileLoadPath, 0, offset);
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else
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_createRequest = AssetBundle.LoadFromFileAsync(FileLoadPath, 0, offset);
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}
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else
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{
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_steps = ESteps.Done;
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Status = EStatus.Failed;
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LastError = $"Delivery file not support encryption : {MainBundleInfo.Bundle.BundleName}";
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YooLogger.Error(LastError);
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return;
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}
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_steps = ESteps.CheckLoadFile;
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}
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// 7. 检测AssetBundle加载结果
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if (_steps == ESteps.CheckLoadFile)
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{
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if (_createRequest != null)
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{
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if (_isWaitForAsyncComplete)
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{
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// 强制挂起主线程(注意:该操作会很耗时)
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YooLogger.Warning("Suspend the main thread to load unity bundle.");
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CacheBundle = _createRequest.assetBundle;
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}
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else
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{
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if (_createRequest.isDone == false)
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return;
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CacheBundle = _createRequest.assetBundle;
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}
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}
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// Check error
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if (CacheBundle == null)
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{
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_steps = ESteps.Done;
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Status = EStatus.Failed;
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LastError = $"Failed to load assetBundle : {MainBundleInfo.Bundle.BundleName}";
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YooLogger.Error(LastError);
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// 注意:当缓存文件的校验等级为Low的时候,并不能保证缓存文件的完整性。
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// 在AssetBundle文件加载失败的情况下,我们需要重新验证文件的完整性!
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if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromCache)
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{
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var result = CacheSystem.VerifyingRecordFile(MainBundleInfo.Bundle.PackageName, MainBundleInfo.Bundle.CacheGUID);
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if (result != EVerifyResult.Succeed)
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{
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YooLogger.Error($"Found possibly corrupt file ! {MainBundleInfo.Bundle.CacheGUID} Verify result : {result}");
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CacheSystem.DiscardFile(MainBundleInfo.Bundle.PackageName, MainBundleInfo.Bundle.CacheGUID);
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}
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}
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}
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else
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{
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_steps = ESteps.Done;
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Status = EStatus.Succeed;
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}
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}
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}
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/// <summary>
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/// 销毁
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/// </summary>
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public override void Destroy()
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{
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base.Destroy();
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if (_stream != null)
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{
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_stream.Close();
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_stream.Dispose();
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_stream = null;
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}
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}
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/// <summary>
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/// 主线程等待异步操作完毕
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/// </summary>
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public override void WaitForAsyncComplete()
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{
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_isWaitForAsyncComplete = true;
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int frame = 1000;
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while (true)
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{
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// 文件解压
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if (_unpacker != null)
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{
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if (_unpacker.IsDone() == false)
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{
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_unpacker.WaitForAsyncComplete = true;
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_unpacker.Update();
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continue;
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}
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}
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// 保险机制
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// 注意:如果需要从WEB端下载资源,可能会触发保险机制!
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frame--;
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if (frame == 0)
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{
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if (_isShowWaitForAsyncError == false)
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{
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_isShowWaitForAsyncError = true;
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YooLogger.Error($"{nameof(WaitForAsyncComplete)} failed ! Try load bundle : {MainBundleInfo.Bundle.BundleName} from remote with sync load method !");
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}
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break;
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}
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// 驱动流程
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Update();
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// 完成后退出
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if (IsDone())
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break;
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}
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 64d0a51f59c2a964eaf97b87db47428f
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,114 @@
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using System;
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using System.IO;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Networking;
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namespace YooAsset
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{
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/// <summary>
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/// WebGL平台加载器
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/// </summary>
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internal sealed class AssetBundleWebLoader : BundleLoaderBase
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{
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private enum ESteps
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{
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None = 0,
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LoadWebSiteFile,
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LoadRemoteFile,
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CheckLoadFile,
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Done,
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}
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private ESteps _steps = ESteps.None;
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private WebDownloader _downloader;
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public AssetBundleWebLoader(AssetSystemImpl impl, BundleInfo bundleInfo) : base(impl, bundleInfo)
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{
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}
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/// <summary>
|
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/// 轮询更新
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/// </summary>
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public override void Update()
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{
|
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if (_steps == ESteps.Done)
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return;
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if (_steps == ESteps.None)
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{
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if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromRemote)
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{
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_steps = ESteps.LoadRemoteFile;
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FileLoadPath = string.Empty;
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}
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else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromStreaming)
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{
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_steps = ESteps.LoadWebSiteFile;
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FileLoadPath = string.Empty;
|
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}
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else
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{
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throw new System.NotImplementedException(MainBundleInfo.LoadMode.ToString());
|
||||
}
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}
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// 1. 跨域获取资源包
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if (_steps == ESteps.LoadRemoteFile)
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||||
{
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int failedTryAgain = Impl.DownloadFailedTryAgain;
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_downloader = DownloadSystem.CreateDownload(MainBundleInfo, failedTryAgain) as WebDownloader;
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_downloader.SendRequest(true);
|
||||
_steps = ESteps.CheckLoadFile;
|
||||
}
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||||
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||||
// 2. 从站点获取资源包
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if (_steps == ESteps.LoadWebSiteFile)
|
||||
{
|
||||
int failedTryAgain = Impl.DownloadFailedTryAgain;
|
||||
var bundleInfo = ManifestTools.ConvertToUnpackInfo(MainBundleInfo.Bundle);
|
||||
_downloader = DownloadSystem.CreateDownload(bundleInfo, failedTryAgain) as WebDownloader;
|
||||
_downloader.SendRequest(true);
|
||||
_steps = ESteps.CheckLoadFile;
|
||||
}
|
||||
|
||||
// 3. 检测加载结果
|
||||
if (_steps == ESteps.CheckLoadFile)
|
||||
{
|
||||
DownloadProgress = _downloader.DownloadProgress;
|
||||
DownloadedBytes = _downloader.DownloadedBytes;
|
||||
if (_downloader.IsDone() == false)
|
||||
return;
|
||||
|
||||
CacheBundle = _downloader.GetAssetBundle();
|
||||
if (CacheBundle == null)
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EStatus.Failed;
|
||||
LastError = $"AssetBundle file is invalid : {MainBundleInfo.Bundle.BundleName}";
|
||||
YooLogger.Error(LastError);
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EStatus.Succeed;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 主线程等待异步操作完毕
|
||||
/// </summary>
|
||||
public override void WaitForAsyncComplete()
|
||||
{
|
||||
if (IsDone() == false)
|
||||
{
|
||||
Status = EStatus.Failed;
|
||||
LastError = $"{nameof(WaitForAsyncComplete)} failed ! WebGL platform not support sync load method !";
|
||||
YooLogger.Error(LastError);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: bd1ad395c62c5804589ec9b267ea0484
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -0,0 +1,178 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
internal abstract class BundleLoaderBase
|
||||
{
|
||||
public enum EStatus
|
||||
{
|
||||
None = 0,
|
||||
Succeed,
|
||||
Failed
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 所属资源系统
|
||||
/// </summary>
|
||||
public AssetSystemImpl Impl { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 资源包文件信息
|
||||
/// </summary>
|
||||
public BundleInfo MainBundleInfo { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 引用计数
|
||||
/// </summary>
|
||||
public int RefCount { private set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 加载状态
|
||||
/// </summary>
|
||||
public EStatus Status { protected set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 最近的错误信息
|
||||
/// </summary>
|
||||
public string LastError { protected set; get; }
|
||||
|
||||
/// <summary>
|
||||
/// 是否已经销毁
|
||||
/// </summary>
|
||||
public bool IsDestroyed { private set; get; } = false;
|
||||
|
||||
private readonly List<ProviderBase> _providers = new List<ProviderBase>(100);
|
||||
internal AssetBundle CacheBundle { set; get; }
|
||||
internal string FileLoadPath { set; get; }
|
||||
internal float DownloadProgress { set; get; }
|
||||
internal ulong DownloadedBytes { set; get; }
|
||||
|
||||
|
||||
public BundleLoaderBase(AssetSystemImpl impl, BundleInfo bundleInfo)
|
||||
{
|
||||
Impl = impl;
|
||||
MainBundleInfo = bundleInfo;
|
||||
RefCount = 0;
|
||||
Status = EStatus.None;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 添加附属的资源提供者
|
||||
/// </summary>
|
||||
public void AddProvider(ProviderBase provider)
|
||||
{
|
||||
if (_providers.Contains(provider) == false)
|
||||
_providers.Add(provider);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 引用(引用计数递加)
|
||||
/// </summary>
|
||||
public void Reference()
|
||||
{
|
||||
RefCount++;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 释放(引用计数递减)
|
||||
/// </summary>
|
||||
public void Release()
|
||||
{
|
||||
RefCount--;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 是否完毕(无论成功或失败)
|
||||
/// </summary>
|
||||
public bool IsDone()
|
||||
{
|
||||
return Status == EStatus.Succeed || Status == EStatus.Failed;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 是否可以销毁
|
||||
/// </summary>
|
||||
public bool CanDestroy()
|
||||
{
|
||||
if (IsDone() == false)
|
||||
return false;
|
||||
|
||||
if (RefCount > 0)
|
||||
return false;
|
||||
|
||||
// 检查引用链上的资源包是否已经全部销毁
|
||||
// 注意:互相引用的资源包无法卸载!
|
||||
foreach (var bundleID in MainBundleInfo.Bundle.ReferenceIDs)
|
||||
{
|
||||
if (Impl.CheckBundleDestroyed(bundleID) == false)
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 在满足条件的前提下,销毁所有资源提供者
|
||||
/// </summary>
|
||||
public void TryDestroyAllProviders()
|
||||
{
|
||||
if (IsDone() == false)
|
||||
return;
|
||||
|
||||
// 条件1:必须等待所有Provider可以销毁
|
||||
foreach (var provider in _providers)
|
||||
{
|
||||
if (provider.CanDestroy() == false)
|
||||
return;
|
||||
}
|
||||
|
||||
// 条件2:除了自己没有其它引用
|
||||
if (RefCount > _providers.Count)
|
||||
return;
|
||||
|
||||
// 销毁所有Providers
|
||||
{
|
||||
foreach (var provider in _providers)
|
||||
{
|
||||
provider.Destroy();
|
||||
}
|
||||
Impl.RemoveBundleProviders(_providers);
|
||||
_providers.Clear();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 轮询更新
|
||||
/// </summary>
|
||||
public abstract void Update();
|
||||
|
||||
/// <summary>
|
||||
/// 销毁
|
||||
/// </summary>
|
||||
public virtual void Destroy()
|
||||
{
|
||||
IsDestroyed = true;
|
||||
|
||||
// Check fatal
|
||||
if (RefCount > 0)
|
||||
throw new Exception($"Bundle file loader ref is not zero : {MainBundleInfo.Bundle.BundleName}");
|
||||
if (IsDone() == false)
|
||||
throw new Exception($"Bundle file loader is not done : {MainBundleInfo.Bundle.BundleName}");
|
||||
|
||||
if (CacheBundle != null)
|
||||
{
|
||||
CacheBundle.Unload(true);
|
||||
CacheBundle = null;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 主线程等待异步操作完毕
|
||||
/// </summary>
|
||||
public abstract void WaitForAsyncComplete();
|
||||
}
|
||||
}
|
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b8aaabc43e74af14d8eb3c7c85e19cda
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -0,0 +1,112 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
internal class DependAssetBundles
|
||||
{
|
||||
/// <summary>
|
||||
/// 依赖的资源包加载器列表
|
||||
/// </summary>
|
||||
internal readonly List<BundleLoaderBase> DependList;
|
||||
|
||||
|
||||
public DependAssetBundles(List<BundleLoaderBase> dpendList)
|
||||
{
|
||||
DependList = dpendList;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 是否已经完成(无论成功或失败)
|
||||
/// </summary>
|
||||
public bool IsDone()
|
||||
{
|
||||
foreach (var loader in DependList)
|
||||
{
|
||||
if (loader.IsDone() == false)
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 依赖资源包是否全部加载成功
|
||||
/// </summary>
|
||||
public bool IsSucceed()
|
||||
{
|
||||
foreach (var loader in DependList)
|
||||
{
|
||||
if (loader.Status != BundleLoaderBase.EStatus.Succeed)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取某个加载失败的资源包错误信息
|
||||
/// </summary>
|
||||
public string GetLastError()
|
||||
{
|
||||
foreach (var loader in DependList)
|
||||
{
|
||||
if (loader.Status != BundleLoaderBase.EStatus.Succeed)
|
||||
{
|
||||
return loader.LastError;
|
||||
}
|
||||
}
|
||||
return string.Empty;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 主线程等待异步操作完毕
|
||||
/// </summary>
|
||||
public void WaitForAsyncComplete()
|
||||
{
|
||||
foreach (var loader in DependList)
|
||||
{
|
||||
if (loader.IsDone() == false)
|
||||
loader.WaitForAsyncComplete();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 增加引用计数
|
||||
/// </summary>
|
||||
public void Reference()
|
||||
{
|
||||
foreach (var loader in DependList)
|
||||
{
|
||||
loader.Reference();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 减少引用计数
|
||||
/// </summary>
|
||||
public void Release()
|
||||
{
|
||||
foreach (var loader in DependList)
|
||||
{
|
||||
loader.Release();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取资源包的调试信息列表
|
||||
/// </summary>
|
||||
internal void GetBundleDebugInfos(List<DebugBundleInfo> output)
|
||||
{
|
||||
foreach (var loader in DependList)
|
||||
{
|
||||
var bundleInfo = new DebugBundleInfo();
|
||||
bundleInfo.BundleName = loader.MainBundleInfo.Bundle.BundleName;
|
||||
bundleInfo.RefCount = loader.RefCount;
|
||||
bundleInfo.Status = loader.Status.ToString();
|
||||
output.Add(bundleInfo);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b7eeccc96e4c31c45bd105b0dbc3fd6e
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -0,0 +1,29 @@
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
/// <summary>
|
||||
/// Bundle文件的加载方法
|
||||
/// </summary>
|
||||
public enum EBundleLoadMethod
|
||||
{
|
||||
/// <summary>
|
||||
/// 正常加载(不需要解密)
|
||||
/// </summary>
|
||||
Normal = 0,
|
||||
|
||||
/// <summary>
|
||||
/// 通过文件偏移来解密加载
|
||||
/// </summary>
|
||||
LoadFromFileOffset = 1,
|
||||
|
||||
/// <summary>
|
||||
/// 通过文件内存来解密加载
|
||||
/// </summary>
|
||||
LoadFromMemory = 2,
|
||||
|
||||
/// <summary>
|
||||
/// 通过文件流来解密加载
|
||||
/// </summary>
|
||||
LoadFromStream = 3,
|
||||
}
|
||||
}
|
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5e32c14ed62806b4189d20ad48ce7631
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -0,0 +1,190 @@
|
||||
using System.IO;
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
internal class RawBundleFileLoader : BundleLoaderBase
|
||||
{
|
||||
private enum ESteps
|
||||
{
|
||||
None,
|
||||
Download,
|
||||
CheckDownload,
|
||||
Unpack,
|
||||
CheckUnpack,
|
||||
CheckFile,
|
||||
Done,
|
||||
}
|
||||
|
||||
private ESteps _steps = ESteps.None;
|
||||
private DownloaderBase _unpacker;
|
||||
private DownloaderBase _downloader;
|
||||
|
||||
|
||||
public RawBundleFileLoader(AssetSystemImpl impl, BundleInfo bundleInfo) : base(impl, bundleInfo)
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 轮询更新
|
||||
/// </summary>
|
||||
public override void Update()
|
||||
{
|
||||
if (_steps == ESteps.Done)
|
||||
return;
|
||||
|
||||
if (_steps == ESteps.None)
|
||||
{
|
||||
if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromRemote)
|
||||
{
|
||||
_steps = ESteps.Download;
|
||||
FileLoadPath = MainBundleInfo.Bundle.CachedDataFilePath;
|
||||
}
|
||||
else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromStreaming)
|
||||
{
|
||||
#if UNITY_ANDROID
|
||||
_steps = ESteps.Unpack;
|
||||
FileLoadPath = MainBundleInfo.Bundle.CachedDataFilePath;
|
||||
#else
|
||||
_steps = ESteps.CheckFile;
|
||||
FileLoadPath = MainBundleInfo.Bundle.StreamingFilePath;
|
||||
#endif
|
||||
}
|
||||
else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromCache)
|
||||
{
|
||||
_steps = ESteps.CheckFile;
|
||||
FileLoadPath = MainBundleInfo.Bundle.CachedDataFilePath;
|
||||
}
|
||||
else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromDelivery)
|
||||
{
|
||||
_steps = ESteps.CheckFile;
|
||||
FileLoadPath = MainBundleInfo.DeliveryFilePath;
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new System.NotImplementedException(MainBundleInfo.LoadMode.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
// 1. 下载远端文件
|
||||
if (_steps == ESteps.Download)
|
||||
{
|
||||
int failedTryAgain = Impl.DownloadFailedTryAgain;
|
||||
_downloader = DownloadSystem.CreateDownload(MainBundleInfo, failedTryAgain);
|
||||
_downloader.SendRequest();
|
||||
_steps = ESteps.CheckDownload;
|
||||
}
|
||||
|
||||
// 2. 检测下载结果
|
||||
if (_steps == ESteps.CheckDownload)
|
||||
{
|
||||
DownloadProgress = _downloader.DownloadProgress;
|
||||
DownloadedBytes = _downloader.DownloadedBytes;
|
||||
if (_downloader.IsDone() == false)
|
||||
return;
|
||||
|
||||
if (_downloader.HasError())
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EStatus.Failed;
|
||||
LastError = _downloader.GetLastError();
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.CheckFile;
|
||||
}
|
||||
}
|
||||
|
||||
// 3. 解压内置文件
|
||||
if (_steps == ESteps.Unpack)
|
||||
{
|
||||
int failedTryAgain = Impl.DownloadFailedTryAgain;
|
||||
var bundleInfo = ManifestTools.ConvertToUnpackInfo(MainBundleInfo.Bundle);
|
||||
_unpacker = DownloadSystem.CreateDownload(bundleInfo, failedTryAgain);
|
||||
_unpacker.SendRequest();
|
||||
_steps = ESteps.CheckUnpack;
|
||||
}
|
||||
|
||||
// 4. 检测解压结果
|
||||
if (_steps == ESteps.CheckUnpack)
|
||||
{
|
||||
DownloadProgress = _unpacker.DownloadProgress;
|
||||
DownloadedBytes = _unpacker.DownloadedBytes;
|
||||
if (_unpacker.IsDone() == false)
|
||||
return;
|
||||
|
||||
if (_unpacker.HasError())
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EStatus.Failed;
|
||||
LastError = _unpacker.GetLastError();
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.CheckFile;
|
||||
}
|
||||
}
|
||||
|
||||
// 5. 检测结果
|
||||
if (_steps == ESteps.CheckFile)
|
||||
{
|
||||
// 设置下载进度
|
||||
DownloadProgress = 1f;
|
||||
DownloadedBytes = (ulong)MainBundleInfo.Bundle.FileSize;
|
||||
|
||||
if (File.Exists(FileLoadPath))
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EStatus.Succeed;
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EStatus.Failed;
|
||||
LastError = $"Raw file not found : {FileLoadPath}";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 主线程等待异步操作完毕
|
||||
/// </summary>
|
||||
public override void WaitForAsyncComplete()
|
||||
{
|
||||
int frame = 1000;
|
||||
while (true)
|
||||
{
|
||||
// 文件解压
|
||||
if (_unpacker != null)
|
||||
{
|
||||
if (_unpacker.IsDone() == false)
|
||||
{
|
||||
_unpacker.WaitForAsyncComplete = true;
|
||||
_unpacker.Update();
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
// 保险机制
|
||||
// 注意:如果需要从远端下载资源,可能会触发保险机制!
|
||||
frame--;
|
||||
if (frame == 0)
|
||||
{
|
||||
if (IsDone() == false)
|
||||
{
|
||||
Status = EStatus.Failed;
|
||||
LastError = $"WaitForAsyncComplete failed ! Try load bundle : {MainBundleInfo.Bundle.BundleName} from remote with sync load method !";
|
||||
YooLogger.Error(LastError);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
// 驱动流程
|
||||
Update();
|
||||
|
||||
// 完成后退出
|
||||
if (IsDone())
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fa39f24727abe514093f18787c0c7e27
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -0,0 +1,148 @@
|
||||
using System.IO;
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
/// <summary>
|
||||
/// WebGL平台加载器
|
||||
/// </summary>
|
||||
internal class RawBundleWebLoader : BundleLoaderBase
|
||||
{
|
||||
private enum ESteps
|
||||
{
|
||||
None,
|
||||
Download,
|
||||
CheckDownload,
|
||||
Website,
|
||||
CheckWebsite,
|
||||
CheckFile,
|
||||
Done,
|
||||
}
|
||||
|
||||
private ESteps _steps = ESteps.None;
|
||||
private DownloaderBase _website;
|
||||
private DownloaderBase _downloader;
|
||||
|
||||
|
||||
public RawBundleWebLoader(AssetSystemImpl impl, BundleInfo bundleInfo) : base(impl, bundleInfo)
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 轮询更新
|
||||
/// </summary>
|
||||
public override void Update()
|
||||
{
|
||||
if (_steps == ESteps.Done)
|
||||
return;
|
||||
|
||||
if (_steps == ESteps.None)
|
||||
{
|
||||
if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromRemote)
|
||||
{
|
||||
_steps = ESteps.Download;
|
||||
FileLoadPath = MainBundleInfo.Bundle.CachedDataFilePath;
|
||||
}
|
||||
else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromStreaming)
|
||||
{
|
||||
_steps = ESteps.Website;
|
||||
FileLoadPath = MainBundleInfo.Bundle.CachedDataFilePath;
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new System.NotImplementedException(MainBundleInfo.LoadMode.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
// 1. 下载远端文件
|
||||
if (_steps == ESteps.Download)
|
||||
{
|
||||
int failedTryAgain = Impl.DownloadFailedTryAgain;
|
||||
_downloader = DownloadSystem.CreateDownload(MainBundleInfo, failedTryAgain);
|
||||
_downloader.SendRequest();
|
||||
_steps = ESteps.CheckDownload;
|
||||
}
|
||||
|
||||
// 2. 检测下载结果
|
||||
if (_steps == ESteps.CheckDownload)
|
||||
{
|
||||
DownloadProgress = _downloader.DownloadProgress;
|
||||
DownloadedBytes = _downloader.DownloadedBytes;
|
||||
if (_downloader.IsDone() == false)
|
||||
return;
|
||||
|
||||
if (_downloader.HasError())
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EStatus.Failed;
|
||||
LastError = _downloader.GetLastError();
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.CheckFile;
|
||||
}
|
||||
}
|
||||
|
||||
// 3. 从站点下载
|
||||
if (_steps == ESteps.Website)
|
||||
{
|
||||
int failedTryAgain = Impl.DownloadFailedTryAgain;
|
||||
var bundleInfo = ManifestTools.ConvertToUnpackInfo(MainBundleInfo.Bundle);
|
||||
_website = DownloadSystem.CreateDownload(bundleInfo, failedTryAgain);
|
||||
_website.SendRequest();
|
||||
_steps = ESteps.CheckWebsite;
|
||||
}
|
||||
|
||||
// 4. 检测站点下载
|
||||
if (_steps == ESteps.CheckWebsite)
|
||||
{
|
||||
DownloadProgress = _website.DownloadProgress;
|
||||
DownloadedBytes = _website.DownloadedBytes;
|
||||
if (_website.IsDone() == false)
|
||||
return;
|
||||
|
||||
if (_website.HasError())
|
||||
{
|
||||
_steps = ESteps.Done;
|
||||
Status = EStatus.Failed;
|
||||
LastError = _website.GetLastError();
|
||||
}
|
||||
else
|
||||
{
|
||||
_steps = ESteps.CheckFile;
|
||||
}
|
||||
}
|
||||
|
||||
// 5. 检测结果
|
||||
if (_steps == ESteps.CheckFile)
|
||||
{
|
||||
// 设置下载进度
|
||||
DownloadProgress = 1f;
|
||||
DownloadedBytes = (ulong)MainBundleInfo.Bundle.FileSize;
|
||||
|
||||
_steps = ESteps.Done;
|
||||
if (File.Exists(FileLoadPath))
|
||||
{
|
||||
Status = EStatus.Succeed;
|
||||
}
|
||||
else
|
||||
{
|
||||
Status = EStatus.Failed;
|
||||
LastError = $"Raw file not found : {FileLoadPath}";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 主线程等待异步操作完毕
|
||||
/// </summary>
|
||||
public override void WaitForAsyncComplete()
|
||||
{
|
||||
if (IsDone() == false)
|
||||
{
|
||||
Status = EStatus.Failed;
|
||||
LastError = $"{nameof(WaitForAsyncComplete)} failed ! WebGL platform not support sync load method !";
|
||||
YooLogger.Error(LastError);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1d16b689f73611e44bd01a4cc429a6ac
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -0,0 +1,82 @@
|
||||
|
||||
namespace YooAsset
|
||||
{
|
||||
internal class VirtualBundleFileLoader : BundleLoaderBase
|
||||
{
|
||||
private enum ESteps
|
||||
{
|
||||
None,
|
||||
CheckFile,
|
||||
Done,
|
||||
}
|
||||
|
||||
private ESteps _steps = ESteps.None;
|
||||
|
||||
public VirtualBundleFileLoader(AssetSystemImpl impl, BundleInfo bundleInfo) : base(impl, bundleInfo)
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 轮询更新
|
||||
/// </summary>
|
||||
public override void Update()
|
||||
{
|
||||
if (_steps == ESteps.Done)
|
||||
return;
|
||||
|
||||
if (_steps == ESteps.None)
|
||||
{
|
||||
if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromEditor)
|
||||
{
|
||||
_steps = ESteps.CheckFile;
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new System.NotImplementedException(MainBundleInfo.LoadMode.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
// 1. 检测结果
|
||||
if (_steps == ESteps.CheckFile)
|
||||
{
|
||||
// 设置下载进度
|
||||
DownloadProgress = 1f;
|
||||
DownloadedBytes = (ulong)MainBundleInfo.Bundle.FileSize;
|
||||
|
||||
_steps = ESteps.Done;
|
||||
Status = EStatus.Succeed;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 主线程等待异步操作完毕
|
||||
/// </summary>
|
||||
public override void WaitForAsyncComplete()
|
||||
{
|
||||
int frame = 1000;
|
||||
while (true)
|
||||
{
|
||||
// 保险机制
|
||||
// 注意:如果需要从远端下载资源,可能会触发保险机制!
|
||||
frame--;
|
||||
if (frame == 0)
|
||||
{
|
||||
if (IsDone() == false)
|
||||
{
|
||||
Status = EStatus.Failed;
|
||||
LastError = $"WaitForAsyncComplete failed ! Try load bundle : {MainBundleInfo.Bundle.BundleName} from remote with sync load method !";
|
||||
YooLogger.Error(LastError);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
// 驱动流程
|
||||
Update();
|
||||
|
||||
// 完成后退出
|
||||
if (IsDone())
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7b9023a940b496549894d9d8872219fb
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Reference in New Issue
Block a user