mirror of
https://github.com/Alex-Rachel/TEngine.git
synced 2025-08-14 16:51:28 +00:00
Init TEngine4.0.0
Init TEngine4.0.0
This commit is contained in:
@@ -0,0 +1,328 @@
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#if UNITY_2019_4_OR_NEWER
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using System;
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.UIElements;
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using UnityEditor.UIElements;
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using UnityEditor.Networking.PlayerConnection;
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using UnityEngine.Networking.PlayerConnection;
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namespace YooAsset.Editor
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{
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public class AssetBundleDebuggerWindow : EditorWindow
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{
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[MenuItem("YooAsset/AssetBundle Debugger", false, 104)]
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public static void OpenWindow()
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{
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AssetBundleDebuggerWindow wnd = GetWindow<AssetBundleDebuggerWindow>("资源包调试工具", true, WindowsDefine.DockedWindowTypes);
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wnd.minSize = new Vector2(800, 600);
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}
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/// <summary>
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/// 视图模式
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/// </summary>
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private enum EViewMode
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{
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/// <summary>
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/// 内存视图
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/// </summary>
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MemoryView,
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/// <summary>
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/// 资源对象视图
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/// </summary>
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AssetView,
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/// <summary>
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/// 资源包视图
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/// </summary>
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BundleView,
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}
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private readonly Dictionary<int, RemotePlayerSession> _playerSessions = new Dictionary<int, RemotePlayerSession>();
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private Label _playerName;
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private ToolbarMenu _viewModeMenu;
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private SliderInt _frameSlider;
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private DebuggerAssetListViewer _assetListViewer;
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private DebuggerBundleListViewer _bundleListViewer;
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private EViewMode _viewMode;
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private string _searchKeyWord;
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private DebugReport _currentReport;
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private RemotePlayerSession _currentPlayerSession;
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private int _rangeIndex = 0;
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public void CreateGUI()
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{
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try
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{
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VisualElement root = rootVisualElement;
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// 加载布局文件
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var visualAsset = UxmlLoader.LoadWindowUXML<AssetBundleDebuggerWindow>();
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if (visualAsset == null)
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return;
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visualAsset.CloneTree(root);
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// 采样按钮
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var sampleBtn = root.Q<Button>("SampleButton");
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sampleBtn.clicked += SampleBtn_onClick;
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// 导出按钮
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var exportBtn = root.Q<Button>("ExportButton");
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exportBtn.clicked += ExportBtn_clicked;
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// 用户列表菜单
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_playerName = root.Q<Label>("PlayerName");
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_playerName.text = "Editor player";
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// 视口模式菜单
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_viewModeMenu = root.Q<ToolbarMenu>("ViewModeMenu");
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_viewModeMenu.menu.AppendAction(EViewMode.AssetView.ToString(), OnViewModeMenuChange, OnViewModeMenuStatusUpdate, EViewMode.AssetView);
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_viewModeMenu.menu.AppendAction(EViewMode.BundleView.ToString(), OnViewModeMenuChange, OnViewModeMenuStatusUpdate, EViewMode.BundleView);
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_viewModeMenu.text = EViewMode.AssetView.ToString();
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// 搜索栏
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var searchField = root.Q<ToolbarSearchField>("SearchField");
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searchField.RegisterValueChangedCallback(OnSearchKeyWordChange);
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// 帧数相关
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{
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_frameSlider = root.Q<SliderInt>("FrameSlider");
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_frameSlider.label = "Frame:";
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_frameSlider.highValue = 0;
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_frameSlider.lowValue = 0;
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_frameSlider.value = 0;
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_frameSlider.RegisterValueChangedCallback(evt =>
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{
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OnFrameSliderChange(evt.newValue);
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});
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var frameLast = root.Q<ToolbarButton>("FrameLast");
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frameLast.clicked += OnFrameLast_clicked;
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var frameNext = root.Q<ToolbarButton>("FrameNext");
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frameNext.clicked += OnFrameNext_clicked;
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var frameClear = root.Q<ToolbarButton>("FrameClear");
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frameClear.clicked += OnFrameClear_clicked;
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}
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// 加载视图
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_assetListViewer = new DebuggerAssetListViewer();
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_assetListViewer.InitViewer();
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// 加载视图
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_bundleListViewer = new DebuggerBundleListViewer();
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_bundleListViewer.InitViewer();
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// 显示视图
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_viewMode = EViewMode.AssetView;
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_assetListViewer.AttachParent(root);
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// 远程调试
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EditorConnection.instance.Initialize();
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EditorConnection.instance.RegisterConnection(OnHandleConnectionEvent);
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EditorConnection.instance.RegisterDisconnection(OnHandleDisconnectionEvent);
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EditorConnection.instance.Register(RemoteDebuggerDefine.kMsgSendPlayerToEditor, OnHandlePlayerMessage);
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RemoteDebuggerInRuntime.EditorHandleDebugReportCallback = OnHandleDebugReport;
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}
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catch (Exception e)
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{
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Debug.LogError(e.ToString());
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}
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}
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public void OnDestroy()
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{
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// 远程调试
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EditorConnection.instance.UnregisterConnection(OnHandleConnectionEvent);
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EditorConnection.instance.UnregisterDisconnection(OnHandleDisconnectionEvent);
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EditorConnection.instance.Unregister(RemoteDebuggerDefine.kMsgSendPlayerToEditor, OnHandlePlayerMessage);
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_playerSessions.Clear();
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}
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private void OnHandleConnectionEvent(int playerId)
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{
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Debug.Log($"Game player connection : {playerId}");
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_playerName.text = $"Connected player : {playerId}";
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}
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private void OnHandleDisconnectionEvent(int playerId)
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{
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Debug.Log($"Game player disconnection : {playerId}");
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_playerName.text = $"Disconneced player : {playerId}";
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}
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private void OnHandlePlayerMessage(MessageEventArgs args)
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{
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var debugReport = DebugReport.Deserialize(args.data);
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OnHandleDebugReport(args.playerId, debugReport);
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}
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private void OnHandleDebugReport(int playerId, DebugReport debugReport)
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{
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Debug.Log($"Handle player {playerId} debug report !");
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_currentPlayerSession = GetOrCreatePlayerSession(playerId);
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_currentPlayerSession.AddDebugReport(debugReport);
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_frameSlider.highValue = _currentPlayerSession.MaxRangeValue;
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_frameSlider.value = _currentPlayerSession.MaxRangeValue;
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UpdateFrameView(_currentPlayerSession);
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}
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private void OnFrameSliderChange(int sliderValue)
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{
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if (_currentPlayerSession != null)
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{
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_rangeIndex = _currentPlayerSession.ClampRangeIndex(sliderValue); ;
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UpdateFrameView(_currentPlayerSession, _rangeIndex);
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}
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}
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private void OnFrameLast_clicked()
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{
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if (_currentPlayerSession != null)
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{
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_rangeIndex = _currentPlayerSession.ClampRangeIndex(_rangeIndex - 1);
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_frameSlider.value = _rangeIndex;
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UpdateFrameView(_currentPlayerSession, _rangeIndex);
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}
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}
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private void OnFrameNext_clicked()
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{
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if (_currentPlayerSession != null)
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{
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_rangeIndex = _currentPlayerSession.ClampRangeIndex(_rangeIndex + 1);
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_frameSlider.value = _rangeIndex;
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UpdateFrameView(_currentPlayerSession, _rangeIndex);
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}
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}
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private void OnFrameClear_clicked()
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{
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if (_currentPlayerSession != null)
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{
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_frameSlider.label = $"Frame:";
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_frameSlider.value = 0;
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_frameSlider.lowValue = 0;
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_frameSlider.highValue = 0;
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_currentPlayerSession.ClearDebugReport();
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_assetListViewer.ClearView();
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_bundleListViewer.ClearView();
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}
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}
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private RemotePlayerSession GetOrCreatePlayerSession(int playerId)
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{
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if (_playerSessions.TryGetValue(playerId, out RemotePlayerSession session))
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{
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return session;
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}
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else
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{
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RemotePlayerSession newSession = new RemotePlayerSession(playerId);
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_playerSessions.Add(playerId, newSession);
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return newSession;
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}
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}
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private void UpdateFrameView(RemotePlayerSession playerSession)
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{
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if (playerSession != null)
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{
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UpdateFrameView(playerSession, playerSession.MaxRangeValue);
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}
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}
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private void UpdateFrameView(RemotePlayerSession playerSession, int rangeIndex)
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{
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if (playerSession == null)
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return;
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var debugReport = playerSession.GetDebugReport(rangeIndex);
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if (debugReport != null)
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{
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_currentReport = debugReport;
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_frameSlider.label = $"Frame: {debugReport.FrameCount}";
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_assetListViewer.FillViewData(debugReport, _searchKeyWord);
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_bundleListViewer.FillViewData(debugReport, _searchKeyWord);
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}
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}
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private void SampleBtn_onClick()
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{
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// 发送采集数据的命令
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RemoteCommand command = new RemoteCommand();
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command.CommandType = (int)ERemoteCommand.SampleOnce;
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command.CommandParam = string.Empty;
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byte[] data = RemoteCommand.Serialize(command);
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EditorConnection.instance.Send(RemoteDebuggerDefine.kMsgSendEditorToPlayer, data);
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RemoteDebuggerInRuntime.EditorRequestDebugReport();
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}
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private void ExportBtn_clicked()
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{
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if (_currentReport == null)
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{
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Debug.LogWarning("Debug report is null.");
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return;
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}
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string resultPath = EditorTools.OpenFolderPanel("Export JSON", "Assets/");
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if (resultPath != null)
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{
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// 注意:排序保证生成配置的稳定性
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foreach (var packageData in _currentReport.PackageDatas)
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{
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packageData.ProviderInfos.Sort();
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foreach (var providerInfo in packageData.ProviderInfos)
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{
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providerInfo.DependBundleInfos.Sort();
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}
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}
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string filePath = $"{resultPath}/{nameof(DebugReport)}_{_currentReport.FrameCount}.json";
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string fileContent = JsonUtility.ToJson(_currentReport, true);
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FileUtility.WriteAllText(filePath, fileContent);
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}
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}
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private void OnSearchKeyWordChange(ChangeEvent<string> e)
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{
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_searchKeyWord = e.newValue;
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if (_currentReport != null)
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{
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_assetListViewer.FillViewData(_currentReport, _searchKeyWord);
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_bundleListViewer.FillViewData(_currentReport, _searchKeyWord);
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}
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}
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private void OnViewModeMenuChange(DropdownMenuAction action)
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{
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var viewMode = (EViewMode)action.userData;
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if (_viewMode != viewMode)
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{
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_viewMode = viewMode;
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VisualElement root = this.rootVisualElement;
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_viewModeMenu.text = viewMode.ToString();
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if (viewMode == EViewMode.AssetView)
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{
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_assetListViewer.AttachParent(root);
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_bundleListViewer.DetachParent();
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}
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else if (viewMode == EViewMode.BundleView)
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{
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_assetListViewer.DetachParent();
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_bundleListViewer.AttachParent(root);
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}
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else
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{
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throw new NotImplementedException(viewMode.ToString());
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}
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}
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}
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private DropdownMenuAction.Status OnViewModeMenuStatusUpdate(DropdownMenuAction action)
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{
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var viewMode = (EViewMode)action.userData;
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if (_viewMode == viewMode)
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return DropdownMenuAction.Status.Checked;
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else
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return DropdownMenuAction.Status.Normal;
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}
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}
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}
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#endif
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 7375e313be9e6b24ab7193e64a67fa07
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
|
@@ -0,0 +1,15 @@
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<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" xsi="http://www.w3.org/2001/XMLSchema-instance" engine="UnityEngine.UIElements" editor="UnityEditor.UIElements" noNamespaceSchemaLocation="../../UIElementsSchema/UIElements.xsd" editor-extension-mode="True">
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<uie:Toolbar name="TopToolbar" style="display: flex;">
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<ui:Label text="Player" display-tooltip-when-elided="true" name="PlayerName" style="width: 200px; -unity-text-align: middle-left; padding-left: 5px;" />
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<uie:ToolbarMenu display-tooltip-when-elided="true" name="ViewModeMenu" text="ViewMode" style="width: 100px; flex-grow: 0;" />
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<uie:ToolbarSearchField focusable="true" name="SearchField" style="flex-grow: 1;" />
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<uie:ToolbarButton text="刷新" display-tooltip-when-elided="true" name="SampleButton" style="width: 70px; background-color: rgb(15, 118, 31); -unity-text-align: middle-center; border-top-left-radius: 2px; border-bottom-left-radius: 2px; border-top-right-radius: 2px; border-bottom-right-radius: 2px; border-left-width: 1px; border-right-width: 1px;" />
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<uie:ToolbarButton text="导出" display-tooltip-when-elided="true" name="ExportButton" style="width: 70px; background-color: rgb(15, 118, 31); -unity-text-align: middle-center; border-top-left-radius: 2px; border-bottom-left-radius: 2px; border-top-right-radius: 2px; border-bottom-right-radius: 2px; border-left-width: 1px; border-right-width: 1px;" />
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</uie:Toolbar>
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<uie:Toolbar name="FrameToolbar">
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<ui:SliderInt picking-mode="Ignore" label="Frame:" value="42" high-value="100" name="FrameSlider" style="flex-grow: 1;" />
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<uie:ToolbarButton text=" << " display-tooltip-when-elided="true" name="FrameLast" />
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<uie:ToolbarButton text=" >> " display-tooltip-when-elided="true" name="FrameNext" />
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<uie:ToolbarButton text="Clear" display-tooltip-when-elided="true" name="FrameClear" />
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</uie:Toolbar>
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||||
</ui:UXML>
|
@@ -0,0 +1,10 @@
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fileFormatVersion: 2
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||||
guid: 790db12999afd334e8fb6ba70ef0a947
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||||
ScriptedImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
script: {fileID: 13804, guid: 0000000000000000e000000000000000, type: 0}
|
@@ -0,0 +1,93 @@
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using System;
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using System.Collections.Generic;
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using UnityEngine;
|
||||
|
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namespace YooAsset.Editor
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{
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internal class RemotePlayerSession
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{
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private readonly List<DebugReport> _reportList = new List<DebugReport>();
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/// <summary>
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/// 用户ID
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/// </summary>
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||||
public int PlayerId { private set; get; }
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||||
/// <summary>
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/// 保存的报告最大数量
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||||
/// </summary>
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||||
public int MaxReportCount { private set; get; }
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||||
|
||||
public int MinRangeValue
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||||
{
|
||||
get
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||||
{
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return 0;
|
||||
}
|
||||
}
|
||||
public int MaxRangeValue
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||||
{
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||||
get
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||||
{
|
||||
int index = _reportList.Count - 1;
|
||||
if (index < 0)
|
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index = 0;
|
||||
return index;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public RemotePlayerSession(int playerId, int maxReportCount = 1000)
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||||
{
|
||||
PlayerId = playerId;
|
||||
MaxReportCount = maxReportCount;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 清理缓存数据
|
||||
/// </summary>
|
||||
public void ClearDebugReport()
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||||
{
|
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_reportList.Clear();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 添加一个调试报告
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||||
/// </summary>
|
||||
public void AddDebugReport(DebugReport report)
|
||||
{
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||||
if (report == null)
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||||
Debug.LogWarning("Invalid debug report data !");
|
||||
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||||
if (_reportList.Count >= MaxReportCount)
|
||||
_reportList.RemoveAt(0);
|
||||
_reportList.Add(report);
|
||||
}
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||||
|
||||
/// <summary>
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||||
/// 获取调试报告
|
||||
/// </summary>
|
||||
public DebugReport GetDebugReport(int rangeIndex)
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||||
{
|
||||
if (_reportList.Count == 0)
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||||
return null;
|
||||
if (rangeIndex < 0 || rangeIndex >= _reportList.Count)
|
||||
return null;
|
||||
return _reportList[rangeIndex];
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 规范索引值
|
||||
/// </summary>
|
||||
public int ClampRangeIndex(int rangeIndex)
|
||||
{
|
||||
if (rangeIndex < 0)
|
||||
return 0;
|
||||
|
||||
if (rangeIndex > MaxRangeValue)
|
||||
return MaxRangeValue;
|
||||
|
||||
return rangeIndex;
|
||||
}
|
||||
}
|
||||
}
|
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 89b4ea90b9f7e474d9e80077656ef6c4
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a034acd0035503742bc8d24b3c4068c2
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -0,0 +1,308 @@
|
||||
#if UNITY_2019_4_OR_NEWER
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using UnityEditor.UIElements;
|
||||
using UnityEngine.UIElements;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
internal class DebuggerAssetListViewer
|
||||
{
|
||||
private VisualTreeAsset _visualAsset;
|
||||
private TemplateContainer _root;
|
||||
|
||||
private ListView _assetListView;
|
||||
private ListView _dependListView;
|
||||
private DebugReport _debugReport;
|
||||
|
||||
/// <summary>
|
||||
/// 初始化页面
|
||||
/// </summary>
|
||||
public void InitViewer()
|
||||
{
|
||||
// 加载布局文件
|
||||
_visualAsset = UxmlLoader.LoadWindowUXML<DebuggerAssetListViewer>();
|
||||
if (_visualAsset == null)
|
||||
return;
|
||||
|
||||
_root = _visualAsset.CloneTree();
|
||||
_root.style.flexGrow = 1f;
|
||||
|
||||
// 资源列表
|
||||
_assetListView = _root.Q<ListView>("TopListView");
|
||||
_assetListView.makeItem = MakeAssetListViewItem;
|
||||
_assetListView.bindItem = BindAssetListViewItem;
|
||||
#if UNITY_2020_1_OR_NEWER
|
||||
_assetListView.onSelectionChange += AssetListView_onSelectionChange;
|
||||
#else
|
||||
_assetListView.onSelectionChanged += AssetListView_onSelectionChange;
|
||||
#endif
|
||||
|
||||
// 依赖列表
|
||||
_dependListView = _root.Q<ListView>("BottomListView");
|
||||
_dependListView.makeItem = MakeDependListViewItem;
|
||||
_dependListView.bindItem = BindDependListViewItem;
|
||||
|
||||
#if UNITY_2020_3_OR_NEWER
|
||||
SplitView.Adjuster(_root);
|
||||
#endif
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 清空页面
|
||||
/// </summary>
|
||||
public void ClearView()
|
||||
{
|
||||
_debugReport = null;
|
||||
_assetListView.Clear();
|
||||
_assetListView.ClearSelection();
|
||||
_assetListView.itemsSource.Clear();
|
||||
_assetListView.Rebuild();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 填充页面数据
|
||||
/// </summary>
|
||||
public void FillViewData(DebugReport debugReport, string searchKeyWord)
|
||||
{
|
||||
_debugReport = debugReport;
|
||||
_assetListView.Clear();
|
||||
_assetListView.ClearSelection();
|
||||
_assetListView.itemsSource = FilterViewItems(debugReport, searchKeyWord);
|
||||
_assetListView.Rebuild();
|
||||
}
|
||||
private List<DebugProviderInfo> FilterViewItems(DebugReport debugReport, string searchKeyWord)
|
||||
{
|
||||
List<DebugProviderInfo> result = new List<DebugProviderInfo>(1000);
|
||||
foreach (var packageData in debugReport.PackageDatas)
|
||||
{
|
||||
var tempList = new List<DebugProviderInfo>(packageData.ProviderInfos.Count);
|
||||
foreach (var providerInfo in packageData.ProviderInfos)
|
||||
{
|
||||
if (string.IsNullOrEmpty(searchKeyWord) == false)
|
||||
{
|
||||
if (providerInfo.AssetPath.Contains(searchKeyWord) == false)
|
||||
continue;
|
||||
}
|
||||
|
||||
providerInfo.PackageName = packageData.PackageName;
|
||||
tempList.Add(providerInfo);
|
||||
}
|
||||
|
||||
tempList.Sort();
|
||||
result.AddRange(tempList);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 挂接到父类页面上
|
||||
/// </summary>
|
||||
public void AttachParent(VisualElement parent)
|
||||
{
|
||||
parent.Add(_root);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 从父类页面脱离开
|
||||
/// </summary>
|
||||
public void DetachParent()
|
||||
{
|
||||
_root.RemoveFromHierarchy();
|
||||
}
|
||||
|
||||
|
||||
// 顶部列表相关
|
||||
private VisualElement MakeAssetListViewItem()
|
||||
{
|
||||
VisualElement element = new VisualElement();
|
||||
element.style.flexDirection = FlexDirection.Row;
|
||||
|
||||
{
|
||||
var label = new Label();
|
||||
label.name = "Label0";
|
||||
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||
label.style.marginLeft = 3f;
|
||||
//label.style.flexGrow = 1f;
|
||||
label.style.width = 150;
|
||||
element.Add(label);
|
||||
}
|
||||
|
||||
{
|
||||
var label = new Label();
|
||||
label.name = "Label1";
|
||||
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||
label.style.marginLeft = 3f;
|
||||
label.style.flexGrow = 1f;
|
||||
label.style.width = 280;
|
||||
element.Add(label);
|
||||
}
|
||||
|
||||
{
|
||||
var label = new Label();
|
||||
label.name = "Label2";
|
||||
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||
label.style.marginLeft = 3f;
|
||||
//label.style.flexGrow = 1f;
|
||||
label.style.width = 150;
|
||||
element.Add(label);
|
||||
}
|
||||
|
||||
{
|
||||
var label = new Label();
|
||||
label.name = "Label3";
|
||||
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||
label.style.marginLeft = 3f;
|
||||
//label.style.flexGrow = 1f;
|
||||
label.style.width = 150;
|
||||
element.Add(label);
|
||||
}
|
||||
|
||||
{
|
||||
var label = new Label();
|
||||
label.name = "Label4";
|
||||
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||
label.style.marginLeft = 3f;
|
||||
//label.style.flexGrow = 1f;
|
||||
label.style.width = 150;
|
||||
element.Add(label);
|
||||
}
|
||||
|
||||
{
|
||||
var label = new Label();
|
||||
label.name = "Label5";
|
||||
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||
label.style.marginLeft = 3f;
|
||||
//label.style.flexGrow = 1f;
|
||||
label.style.width = 100;
|
||||
element.Add(label);
|
||||
}
|
||||
|
||||
{
|
||||
var label = new Label();
|
||||
label.name = "Label6";
|
||||
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||
label.style.marginLeft = 3f;
|
||||
//label.style.flexGrow = 1f;
|
||||
label.style.width = 120;
|
||||
element.Add(label);
|
||||
}
|
||||
|
||||
return element;
|
||||
}
|
||||
private void BindAssetListViewItem(VisualElement element, int index)
|
||||
{
|
||||
var sourceData = _assetListView.itemsSource as List<DebugProviderInfo>;
|
||||
var providerInfo = sourceData[index];
|
||||
|
||||
// Package Name
|
||||
var label0 = element.Q<Label>("Label0");
|
||||
label0.text = providerInfo.PackageName;
|
||||
|
||||
// Asset Path
|
||||
var label1 = element.Q<Label>("Label1");
|
||||
label1.text = providerInfo.AssetPath;
|
||||
|
||||
// Spawn Scene
|
||||
var label2 = element.Q<Label>("Label2");
|
||||
label2.text = providerInfo.SpawnScene;
|
||||
|
||||
// Spawn Time
|
||||
var label3 = element.Q<Label>("Label3");
|
||||
label3.text = providerInfo.SpawnTime;
|
||||
|
||||
// Loading Time
|
||||
var label4 = element.Q<Label>("Label4");
|
||||
label4.text = providerInfo.LoadingTime.ToString();
|
||||
|
||||
// Ref Count
|
||||
var label5 = element.Q<Label>("Label5");
|
||||
label5.text = providerInfo.RefCount.ToString();
|
||||
|
||||
// Status
|
||||
StyleColor textColor;
|
||||
if (providerInfo.Status == ProviderBase.EStatus.Failed.ToString())
|
||||
textColor = new StyleColor(Color.yellow);
|
||||
else
|
||||
textColor = label1.style.color;
|
||||
var label6 = element.Q<Label>("Label6");
|
||||
label6.text = providerInfo.Status.ToString();
|
||||
label6.style.color = textColor;
|
||||
}
|
||||
private void AssetListView_onSelectionChange(IEnumerable<object> objs)
|
||||
{
|
||||
foreach (var item in objs)
|
||||
{
|
||||
DebugProviderInfo providerInfo = item as DebugProviderInfo;
|
||||
FillDependListView(providerInfo);
|
||||
}
|
||||
}
|
||||
|
||||
// 底部列表相关
|
||||
private VisualElement MakeDependListViewItem()
|
||||
{
|
||||
VisualElement element = new VisualElement();
|
||||
element.style.flexDirection = FlexDirection.Row;
|
||||
|
||||
{
|
||||
var label = new Label();
|
||||
label.name = "Label1";
|
||||
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||
label.style.marginLeft = 3f;
|
||||
label.style.flexGrow = 1f;
|
||||
label.style.width = 280;
|
||||
element.Add(label);
|
||||
}
|
||||
|
||||
{
|
||||
var label = new Label();
|
||||
label.name = "Label3";
|
||||
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||
label.style.marginLeft = 3f;
|
||||
//label.style.flexGrow = 1f;
|
||||
label.style.width = 100;
|
||||
element.Add(label);
|
||||
}
|
||||
|
||||
{
|
||||
var label = new Label();
|
||||
label.name = "Label4";
|
||||
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||
label.style.marginLeft = 3f;
|
||||
//label.style.flexGrow = 1f;
|
||||
label.style.width = 120;
|
||||
element.Add(label);
|
||||
}
|
||||
|
||||
return element;
|
||||
}
|
||||
private void BindDependListViewItem(VisualElement element, int index)
|
||||
{
|
||||
List<DebugBundleInfo> bundles = _dependListView.itemsSource as List<DebugBundleInfo>;
|
||||
DebugBundleInfo bundleInfo = bundles[index];
|
||||
|
||||
// Bundle Name
|
||||
var label1 = element.Q<Label>("Label1");
|
||||
label1.text = bundleInfo.BundleName;
|
||||
|
||||
// Ref Count
|
||||
var label3 = element.Q<Label>("Label3");
|
||||
label3.text = bundleInfo.RefCount.ToString();
|
||||
|
||||
// Status
|
||||
var label4 = element.Q<Label>("Label4");
|
||||
label4.text = bundleInfo.Status.ToString();
|
||||
}
|
||||
private void FillDependListView(DebugProviderInfo selectedProviderInfo)
|
||||
{
|
||||
_dependListView.Clear();
|
||||
_dependListView.ClearSelection();
|
||||
_dependListView.itemsSource = selectedProviderInfo.DependBundleInfos;
|
||||
_dependListView.Rebuild();
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 48da07f89a738f345a11ed22c2bcf5f7
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -0,0 +1,22 @@
|
||||
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" editor-extension-mode="False">
|
||||
<ui:VisualElement name="TopGroup" style="flex-grow: 1; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 2px; margin-bottom: 1px; display: flex;">
|
||||
<uie:Toolbar name="TopBar" style="height: 25px; margin-left: 1px; margin-right: 1px;">
|
||||
<uie:ToolbarButton text="Package Name" display-tooltip-when-elided="true" name="TopBar0" style="width: 150px; -unity-text-align: middle-left; flex-grow: 0;" />
|
||||
<uie:ToolbarButton text="Asset Path" display-tooltip-when-elided="true" name="TopBar1" style="width: 280px; -unity-text-align: middle-left; flex-grow: 1;" />
|
||||
<uie:ToolbarButton text="Spawn Scene" display-tooltip-when-elided="true" name="TopBar2" style="width: 150px; -unity-text-align: middle-left; flex-grow: 0;" />
|
||||
<uie:ToolbarButton text="Spawn Time" display-tooltip-when-elided="true" name="TopBar3" style="width: 150px; -unity-text-align: middle-left; flex-grow: 0;" />
|
||||
<uie:ToolbarButton text="Loading Time (ms)" display-tooltip-when-elided="true" name="TopBar4" style="width: 150px; -unity-text-align: middle-left; flex-grow: 0;" />
|
||||
<uie:ToolbarButton text="Ref Count" display-tooltip-when-elided="true" name="TopBar5" style="width: 100px; -unity-text-align: middle-left; flex-grow: 0;" />
|
||||
<uie:ToolbarButton text="Status" display-tooltip-when-elided="true" name="TopBar6" style="width: 120px; -unity-text-align: middle-left;" />
|
||||
</uie:Toolbar>
|
||||
<ui:ListView focusable="true" name="TopListView" item-height="18" virtualization-method="DynamicHeight" style="flex-grow: 1;" />
|
||||
</ui:VisualElement>
|
||||
<ui:VisualElement name="BottomGroup" style="height: 200px; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 1px; margin-bottom: 1px; display: flex;">
|
||||
<uie:Toolbar name="BottomBar" style="height: 25px; margin-left: 1px; margin-right: 1px;">
|
||||
<uie:ToolbarButton text="Depend Bundles" display-tooltip-when-elided="true" name="BottomBar1" style="width: 280px; -unity-text-align: middle-left; flex-grow: 1;" />
|
||||
<uie:ToolbarButton text="Ref Count" display-tooltip-when-elided="true" name="BottomBar3" style="width: 100px; -unity-text-align: middle-left;" />
|
||||
<uie:ToolbarButton text="Status" display-tooltip-when-elided="true" name="BottomBar4" style="width: 120px; -unity-text-align: middle-left;" />
|
||||
</uie:Toolbar>
|
||||
<ui:ListView focusable="true" name="BottomListView" item-height="18" virtualization-method="DynamicHeight" style="flex-grow: 1;" />
|
||||
</ui:VisualElement>
|
||||
</ui:UXML>
|
@@ -0,0 +1,10 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 31c6096c1cb29b4469096b7b4942a322
|
||||
ScriptedImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
script: {fileID: 13804, guid: 0000000000000000e000000000000000, type: 0}
|
@@ -0,0 +1,320 @@
|
||||
#if UNITY_2019_4_OR_NEWER
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Collections.Generic;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using UnityEditor.UIElements;
|
||||
using UnityEngine.UIElements;
|
||||
|
||||
namespace YooAsset.Editor
|
||||
{
|
||||
internal class DebuggerBundleListViewer
|
||||
{
|
||||
private VisualTreeAsset _visualAsset;
|
||||
private TemplateContainer _root;
|
||||
|
||||
private ListView _bundleListView;
|
||||
private ListView _usingListView;
|
||||
private DebugReport _debugReport;
|
||||
|
||||
/// <summary>
|
||||
/// 初始化页面
|
||||
/// </summary>
|
||||
public void InitViewer()
|
||||
{
|
||||
// 加载布局文件
|
||||
_visualAsset = UxmlLoader.LoadWindowUXML<DebuggerBundleListViewer>();
|
||||
if (_visualAsset == null)
|
||||
return;
|
||||
|
||||
_root = _visualAsset.CloneTree();
|
||||
_root.style.flexGrow = 1f;
|
||||
|
||||
// 资源包列表
|
||||
_bundleListView = _root.Q<ListView>("TopListView");
|
||||
_bundleListView.makeItem = MakeBundleListViewItem;
|
||||
_bundleListView.bindItem = BindBundleListViewItem;
|
||||
#if UNITY_2020_1_OR_NEWER
|
||||
_bundleListView.onSelectionChange += BundleListView_onSelectionChange;
|
||||
#else
|
||||
_bundleListView.onSelectionChanged += BundleListView_onSelectionChange;
|
||||
#endif
|
||||
|
||||
// 使用列表
|
||||
_usingListView = _root.Q<ListView>("BottomListView");
|
||||
_usingListView.makeItem = MakeIncludeListViewItem;
|
||||
_usingListView.bindItem = BindIncludeListViewItem;
|
||||
|
||||
#if UNITY_2020_3_OR_NEWER
|
||||
SplitView.Adjuster(_root);
|
||||
#endif
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 清空页面
|
||||
/// </summary>
|
||||
public void ClearView()
|
||||
{
|
||||
_debugReport = null;
|
||||
_bundleListView.Clear();
|
||||
_bundleListView.ClearSelection();
|
||||
_bundleListView.itemsSource.Clear();
|
||||
_bundleListView.Rebuild();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 填充页面数据
|
||||
/// </summary>
|
||||
public void FillViewData(DebugReport debugReport, string searchKeyWord)
|
||||
{
|
||||
_debugReport = debugReport;
|
||||
_bundleListView.Clear();
|
||||
_bundleListView.ClearSelection();
|
||||
_bundleListView.itemsSource = FilterViewItems(debugReport, searchKeyWord);
|
||||
_bundleListView.Rebuild();
|
||||
}
|
||||
private List<DebugBundleInfo> FilterViewItems(DebugReport debugReport, string searchKeyWord)
|
||||
{
|
||||
List<DebugBundleInfo> result = new List<DebugBundleInfo>(1000);
|
||||
foreach (var pakcageData in debugReport.PackageDatas)
|
||||
{
|
||||
Dictionary<string, DebugBundleInfo> tempDic = new Dictionary<string, DebugBundleInfo>(1000);
|
||||
foreach (var providerInfo in pakcageData.ProviderInfos)
|
||||
{
|
||||
foreach (var bundleInfo in providerInfo.DependBundleInfos)
|
||||
{
|
||||
if (string.IsNullOrEmpty(searchKeyWord) == false)
|
||||
{
|
||||
if (bundleInfo.BundleName.Contains(searchKeyWord) == false)
|
||||
continue;
|
||||
}
|
||||
|
||||
if (tempDic.ContainsKey(bundleInfo.BundleName) == false)
|
||||
{
|
||||
bundleInfo.PackageName = pakcageData.PackageName;
|
||||
tempDic.Add(bundleInfo.BundleName, bundleInfo);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
var tempList = tempDic.Values.ToList();
|
||||
tempList.Sort();
|
||||
result.AddRange(tempList);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 挂接到父类页面上
|
||||
/// </summary>
|
||||
public void AttachParent(VisualElement parent)
|
||||
{
|
||||
parent.Add(_root);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 从父类页面脱离开
|
||||
/// </summary>
|
||||
public void DetachParent()
|
||||
{
|
||||
_root.RemoveFromHierarchy();
|
||||
}
|
||||
|
||||
|
||||
// 顶部列表相关
|
||||
private VisualElement MakeBundleListViewItem()
|
||||
{
|
||||
VisualElement element = new VisualElement();
|
||||
element.style.flexDirection = FlexDirection.Row;
|
||||
|
||||
{
|
||||
var label = new Label();
|
||||
label.name = "Label0";
|
||||
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||
label.style.marginLeft = 3f;
|
||||
//label.style.flexGrow = 1f;
|
||||
label.style.width = 150;
|
||||
element.Add(label);
|
||||
}
|
||||
|
||||
{
|
||||
var label = new Label();
|
||||
label.name = "Label1";
|
||||
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||
label.style.marginLeft = 3f;
|
||||
label.style.flexGrow = 1f;
|
||||
label.style.width = 280;
|
||||
element.Add(label);
|
||||
}
|
||||
|
||||
{
|
||||
var label = new Label();
|
||||
label.name = "Label3";
|
||||
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||
label.style.marginLeft = 3f;
|
||||
//label.style.flexGrow = 1f;
|
||||
label.style.width = 100;
|
||||
element.Add(label);
|
||||
}
|
||||
|
||||
{
|
||||
var label = new Label();
|
||||
label.name = "Label4";
|
||||
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||
label.style.marginLeft = 3f;
|
||||
//label.style.flexGrow = 1f;
|
||||
label.style.width = 120;
|
||||
element.Add(label);
|
||||
}
|
||||
|
||||
return element;
|
||||
}
|
||||
private void BindBundleListViewItem(VisualElement element, int index)
|
||||
{
|
||||
var sourceData = _bundleListView.itemsSource as List<DebugBundleInfo>;
|
||||
var bundleInfo = sourceData[index];
|
||||
|
||||
// Package Name
|
||||
var label0 = element.Q<Label>("Label0");
|
||||
label0.text = bundleInfo.PackageName;
|
||||
|
||||
// Bundle Name
|
||||
var label1 = element.Q<Label>("Label1");
|
||||
label1.text = bundleInfo.BundleName;
|
||||
|
||||
// Ref Count
|
||||
var label3 = element.Q<Label>("Label3");
|
||||
label3.text = bundleInfo.RefCount.ToString();
|
||||
|
||||
// Status
|
||||
StyleColor textColor;
|
||||
if (bundleInfo.Status == BundleLoaderBase.EStatus.Failed.ToString())
|
||||
textColor = new StyleColor(Color.yellow);
|
||||
else
|
||||
textColor = label1.style.color;
|
||||
var label4 = element.Q<Label>("Label4");
|
||||
label4.text = bundleInfo.Status.ToString();
|
||||
label4.style.color = textColor;
|
||||
}
|
||||
private void BundleListView_onSelectionChange(IEnumerable<object> objs)
|
||||
{
|
||||
foreach (var item in objs)
|
||||
{
|
||||
DebugBundleInfo bundleInfo = item as DebugBundleInfo;
|
||||
FillUsingListView(bundleInfo);
|
||||
}
|
||||
}
|
||||
|
||||
// 底部列表相关
|
||||
private VisualElement MakeIncludeListViewItem()
|
||||
{
|
||||
VisualElement element = new VisualElement();
|
||||
element.style.flexDirection = FlexDirection.Row;
|
||||
|
||||
{
|
||||
var label = new Label();
|
||||
label.name = "Label1";
|
||||
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||
label.style.marginLeft = 3f;
|
||||
label.style.flexGrow = 1f;
|
||||
label.style.width = 280;
|
||||
element.Add(label);
|
||||
}
|
||||
|
||||
{
|
||||
var label = new Label();
|
||||
label.name = "Label2";
|
||||
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||
label.style.marginLeft = 3f;
|
||||
//label.style.flexGrow = 1f;
|
||||
label.style.width = 150;
|
||||
element.Add(label);
|
||||
}
|
||||
|
||||
{
|
||||
var label = new Label();
|
||||
label.name = "Label3";
|
||||
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||
label.style.marginLeft = 3f;
|
||||
//label.style.flexGrow = 1f;
|
||||
label.style.width = 150;
|
||||
element.Add(label);
|
||||
}
|
||||
|
||||
{
|
||||
var label = new Label();
|
||||
label.name = "Label4";
|
||||
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||
label.style.marginLeft = 3f;
|
||||
//label.style.flexGrow = 1f;
|
||||
label.style.width = 100;
|
||||
element.Add(label);
|
||||
}
|
||||
|
||||
{
|
||||
var label = new Label();
|
||||
label.name = "Label5";
|
||||
label.style.unityTextAlign = TextAnchor.MiddleLeft;
|
||||
label.style.marginLeft = 3f;
|
||||
//label.style.flexGrow = 1f;
|
||||
label.style.width = 120;
|
||||
element.Add(label);
|
||||
}
|
||||
|
||||
return element;
|
||||
}
|
||||
private void BindIncludeListViewItem(VisualElement element, int index)
|
||||
{
|
||||
List<DebugProviderInfo> providers = _usingListView.itemsSource as List<DebugProviderInfo>;
|
||||
DebugProviderInfo providerInfo = providers[index];
|
||||
|
||||
// Asset Path
|
||||
var label1 = element.Q<Label>("Label1");
|
||||
label1.text = providerInfo.AssetPath;
|
||||
|
||||
// Spawn Scene
|
||||
var label2 = element.Q<Label>("Label2");
|
||||
label2.text = providerInfo.SpawnScene;
|
||||
|
||||
// Spawn Time
|
||||
var label3 = element.Q<Label>("Label3");
|
||||
label3.text = providerInfo.SpawnTime;
|
||||
|
||||
// Ref Count
|
||||
var label4 = element.Q<Label>("Label4");
|
||||
label4.text = providerInfo.RefCount.ToString();
|
||||
|
||||
// Status
|
||||
var label5 = element.Q<Label>("Label5");
|
||||
label5.text = providerInfo.Status.ToString();
|
||||
}
|
||||
private void FillUsingListView(DebugBundleInfo selectedBundleInfo)
|
||||
{
|
||||
List<DebugProviderInfo> source = new List<DebugProviderInfo>();
|
||||
foreach (var packageData in _debugReport.PackageDatas)
|
||||
{
|
||||
if (packageData.PackageName == selectedBundleInfo.PackageName)
|
||||
{
|
||||
foreach (var providerInfo in packageData.ProviderInfos)
|
||||
{
|
||||
foreach (var bundleInfo in providerInfo.DependBundleInfos)
|
||||
{
|
||||
if (bundleInfo.BundleName == selectedBundleInfo.BundleName)
|
||||
{
|
||||
source.Add(providerInfo);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
_usingListView.Clear();
|
||||
_usingListView.ClearSelection();
|
||||
_usingListView.itemsSource = source;
|
||||
_usingListView.Rebuild();
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 61de6d9d221a97247ac52dd5a68b74af
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -0,0 +1,21 @@
|
||||
<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" editor-extension-mode="False">
|
||||
<ui:VisualElement name="TopGroup" style="flex-grow: 1; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 2px; margin-bottom: 1px; display: flex;">
|
||||
<uie:Toolbar name="TopBar" style="height: 25px; margin-left: 1px; margin-right: 1px;">
|
||||
<uie:ToolbarButton text="Package Name" display-tooltip-when-elided="true" name="TopBar0" style="width: 150px; -unity-text-align: middle-left; flex-grow: 0;" />
|
||||
<uie:ToolbarButton text="Bundle Name" display-tooltip-when-elided="true" name="TopBar1" style="width: 280px; -unity-text-align: middle-left; flex-grow: 1;" />
|
||||
<uie:ToolbarButton text="Ref Count" display-tooltip-when-elided="true" name="TopBar3" style="width: 100px; -unity-text-align: middle-left;" />
|
||||
<uie:ToolbarButton text="Status" display-tooltip-when-elided="true" name="TopBar4" style="width: 120px; -unity-text-align: middle-left;" />
|
||||
</uie:Toolbar>
|
||||
<ui:ListView focusable="true" name="TopListView" item-height="18" virtualization-method="DynamicHeight" style="flex-grow: 1;" />
|
||||
</ui:VisualElement>
|
||||
<ui:VisualElement name="BottomGroup" style="height: 200px; border-left-width: 1px; border-right-width: 1px; border-top-width: 1px; border-bottom-width: 1px; border-left-color: rgb(0, 0, 0); border-right-color: rgb(0, 0, 0); border-top-color: rgb(0, 0, 0); border-bottom-color: rgb(0, 0, 0); margin-left: 0; margin-right: 0; margin-top: 1px; margin-bottom: 1px; display: flex;">
|
||||
<uie:Toolbar name="BottomBar" style="height: 25px; margin-left: 1px; margin-right: 1px;">
|
||||
<uie:ToolbarButton text="Using Assets" display-tooltip-when-elided="true" name="BottomBar1" style="width: 280px; -unity-text-align: middle-left; flex-grow: 1;" />
|
||||
<uie:ToolbarButton text="Spawn Scene" display-tooltip-when-elided="true" name="BottomBar2" style="width: 150px; -unity-text-align: middle-left;" />
|
||||
<uie:ToolbarButton text="Spawn Time" display-tooltip-when-elided="true" name="BottomBar3" style="width: 150px; -unity-text-align: middle-left;" />
|
||||
<uie:ToolbarButton text="Ref Count" display-tooltip-when-elided="true" name="BottomBar4" style="width: 100px; -unity-text-align: middle-left;" />
|
||||
<uie:ToolbarButton text="Status" display-tooltip-when-elided="true" name="BottomBar5" style="width: 120px; -unity-text-align: middle-left;" />
|
||||
</uie:Toolbar>
|
||||
<ui:ListView focusable="true" name="BottomListView" item-height="18" virtualization-method="DynamicHeight" style="flex-grow: 1;" />
|
||||
</ui:VisualElement>
|
||||
</ui:UXML>
|
@@ -0,0 +1,10 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 932a25ffd05c13c47994d66e9d73bc37
|
||||
ScriptedImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
script: {fileID: 13804, guid: 0000000000000000e000000000000000, type: 0}
|
Reference in New Issue
Block a user