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https://github.com/Alex-Rachel/TEngine.git
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Init TEngine4.0.0
Init TEngine4.0.0
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using System.Collections;
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using System.Collections.Generic;
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using UnityEditor;
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namespace YooAsset.Editor
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{
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/// <summary>
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/// 构建参数
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/// </summary>
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public class BuildParameters
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{
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/// <summary>
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/// SBP构建参数
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/// </summary>
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public class SBPBuildParameters
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{
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/// <summary>
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/// 生成代码防裁剪配置
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/// </summary>
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public bool WriteLinkXML = true;
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/// <summary>
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/// 缓存服务器地址
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/// </summary>
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public string CacheServerHost;
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/// <summary>
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/// 缓存服务器端口
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/// </summary>
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public int CacheServerPort;
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/// <summary>
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/// 修复图集资源冗余问题
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/// </summary>
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public bool FixSpriteAtlasRedundancy = false;
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}
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/// <summary>
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/// 可编程构建管线的参数
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/// </summary>
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public SBPBuildParameters SBPParameters;
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/// <summary>
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/// 内置资源的根目录
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/// </summary>
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public string StreamingAssetsRoot;
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/// <summary>
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/// 构建输出的根目录
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/// </summary>
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public string BuildOutputRoot;
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/// <summary>
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/// 构建的平台
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/// </summary>
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public BuildTarget BuildTarget;
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/// <summary>
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/// 构建管线
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/// </summary>
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public EBuildPipeline BuildPipeline;
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/// <summary>
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/// 构建模式
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/// </summary>
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public EBuildMode BuildMode;
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/// <summary>
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/// 构建的包裹名称
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/// </summary>
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public string PackageName;
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/// <summary>
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/// 构建的包裹版本
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/// </summary>
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public string PackageVersion;
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/// <summary>
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/// 是否显示普通日志
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/// </summary>
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public bool EnableLog = true;
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/// <summary>
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/// 验证构建结果
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/// </summary>
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public bool VerifyBuildingResult = false;
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/// <summary>
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/// 共享资源的打包规则
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/// </summary>
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public ISharedPackRule SharedPackRule = null;
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/// <summary>
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/// 资源的加密接口
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/// </summary>
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public IEncryptionServices EncryptionServices = null;
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/// <summary>
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/// 补丁文件名称的样式
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/// </summary>
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public EOutputNameStyle OutputNameStyle = EOutputNameStyle.HashName;
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/// <summary>
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/// 拷贝内置资源选项
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/// </summary>
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public ECopyBuildinFileOption CopyBuildinFileOption = ECopyBuildinFileOption.None;
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/// <summary>
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/// 拷贝内置资源的标签
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/// </summary>
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public string CopyBuildinFileTags = string.Empty;
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/// <summary>
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/// 压缩选项
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/// </summary>
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public ECompressOption CompressOption = ECompressOption.Uncompressed;
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/// <summary>
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/// 禁止写入类型树结构(可以降低包体和内存并提高加载效率)
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/// </summary>
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public bool DisableWriteTypeTree = false;
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/// <summary>
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/// 忽略类型树变化
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/// </summary>
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public bool IgnoreTypeTreeChanges = true;
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}
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}
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