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https://github.com/Alex-Rachel/TEngine.git
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Init TEngine4.0.0
Init TEngine4.0.0
This commit is contained in:
412
UnityProject/Packages/UniTask/Runtime/UniTask.Threading.cs
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412
UnityProject/Packages/UniTask/Runtime/UniTask.Threading.cs
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#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
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using System;
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using System.Runtime.CompilerServices;
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using System.Threading;
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using System.Threading.Tasks;
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using Cysharp.Threading.Tasks.Internal;
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namespace Cysharp.Threading.Tasks
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{
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public partial struct UniTask
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{
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#if UNITY_2018_3_OR_NEWER
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/// <summary>
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/// If running on mainthread, do nothing. Otherwise, same as UniTask.Yield(PlayerLoopTiming.Update).
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/// </summary>
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public static SwitchToMainThreadAwaitable SwitchToMainThread(CancellationToken cancellationToken = default)
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{
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return new SwitchToMainThreadAwaitable(PlayerLoopTiming.Update, cancellationToken);
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}
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/// <summary>
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/// If running on mainthread, do nothing. Otherwise, same as UniTask.Yield(timing).
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/// </summary>
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public static SwitchToMainThreadAwaitable SwitchToMainThread(PlayerLoopTiming timing, CancellationToken cancellationToken = default)
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{
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return new SwitchToMainThreadAwaitable(timing, cancellationToken);
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}
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/// <summary>
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/// Return to mainthread(same as await SwitchToMainThread) after using scope is closed.
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/// </summary>
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public static ReturnToMainThread ReturnToMainThread(CancellationToken cancellationToken = default)
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{
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return new ReturnToMainThread(PlayerLoopTiming.Update, cancellationToken);
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}
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/// <summary>
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/// Return to mainthread(same as await SwitchToMainThread) after using scope is closed.
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/// </summary>
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public static ReturnToMainThread ReturnToMainThread(PlayerLoopTiming timing, CancellationToken cancellationToken = default)
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{
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return new ReturnToMainThread(timing, cancellationToken);
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}
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/// <summary>
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/// Queue the action to PlayerLoop.
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/// </summary>
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public static void Post(Action action, PlayerLoopTiming timing = PlayerLoopTiming.Update)
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{
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PlayerLoopHelper.AddContinuation(timing, action);
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}
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#endif
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public static SwitchToThreadPoolAwaitable SwitchToThreadPool()
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{
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return new SwitchToThreadPoolAwaitable();
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}
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/// <summary>
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/// Note: use SwitchToThreadPool is recommended.
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/// </summary>
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public static SwitchToTaskPoolAwaitable SwitchToTaskPool()
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{
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return new SwitchToTaskPoolAwaitable();
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}
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public static SwitchToSynchronizationContextAwaitable SwitchToSynchronizationContext(SynchronizationContext synchronizationContext, CancellationToken cancellationToken = default)
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{
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Error.ThrowArgumentNullException(synchronizationContext, nameof(synchronizationContext));
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return new SwitchToSynchronizationContextAwaitable(synchronizationContext, cancellationToken);
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}
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public static ReturnToSynchronizationContext ReturnToSynchronizationContext(SynchronizationContext synchronizationContext, CancellationToken cancellationToken = default)
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{
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return new ReturnToSynchronizationContext(synchronizationContext, false, cancellationToken);
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}
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public static ReturnToSynchronizationContext ReturnToCurrentSynchronizationContext(bool dontPostWhenSameContext = true, CancellationToken cancellationToken = default)
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{
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return new ReturnToSynchronizationContext(SynchronizationContext.Current, dontPostWhenSameContext, cancellationToken);
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}
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}
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#if UNITY_2018_3_OR_NEWER
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public struct SwitchToMainThreadAwaitable
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{
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readonly PlayerLoopTiming playerLoopTiming;
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readonly CancellationToken cancellationToken;
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public SwitchToMainThreadAwaitable(PlayerLoopTiming playerLoopTiming, CancellationToken cancellationToken)
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{
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this.playerLoopTiming = playerLoopTiming;
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this.cancellationToken = cancellationToken;
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}
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public Awaiter GetAwaiter() => new Awaiter(playerLoopTiming, cancellationToken);
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public struct Awaiter : ICriticalNotifyCompletion
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{
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readonly PlayerLoopTiming playerLoopTiming;
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readonly CancellationToken cancellationToken;
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public Awaiter(PlayerLoopTiming playerLoopTiming, CancellationToken cancellationToken)
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{
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this.playerLoopTiming = playerLoopTiming;
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this.cancellationToken = cancellationToken;
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}
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public bool IsCompleted
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{
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get
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{
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var currentThreadId = System.Threading.Thread.CurrentThread.ManagedThreadId;
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if (PlayerLoopHelper.MainThreadId == currentThreadId)
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{
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return true; // run immediate.
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}
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else
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{
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return false; // register continuation.
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}
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}
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}
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public void GetResult() { cancellationToken.ThrowIfCancellationRequested(); }
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public void OnCompleted(Action continuation)
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{
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PlayerLoopHelper.AddContinuation(playerLoopTiming, continuation);
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}
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public void UnsafeOnCompleted(Action continuation)
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{
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PlayerLoopHelper.AddContinuation(playerLoopTiming, continuation);
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}
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}
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}
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public struct ReturnToMainThread
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{
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readonly PlayerLoopTiming playerLoopTiming;
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readonly CancellationToken cancellationToken;
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public ReturnToMainThread(PlayerLoopTiming playerLoopTiming, CancellationToken cancellationToken)
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{
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this.playerLoopTiming = playerLoopTiming;
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this.cancellationToken = cancellationToken;
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}
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public Awaiter DisposeAsync()
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{
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return new Awaiter(playerLoopTiming, cancellationToken); // run immediate.
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}
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public readonly struct Awaiter : ICriticalNotifyCompletion
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{
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readonly PlayerLoopTiming timing;
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readonly CancellationToken cancellationToken;
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public Awaiter(PlayerLoopTiming timing, CancellationToken cancellationToken)
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{
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this.timing = timing;
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this.cancellationToken = cancellationToken;
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}
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public Awaiter GetAwaiter() => this;
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public bool IsCompleted => PlayerLoopHelper.MainThreadId == System.Threading.Thread.CurrentThread.ManagedThreadId;
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public void GetResult() { cancellationToken.ThrowIfCancellationRequested(); }
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public void OnCompleted(Action continuation)
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{
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PlayerLoopHelper.AddContinuation(timing, continuation);
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}
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public void UnsafeOnCompleted(Action continuation)
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{
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PlayerLoopHelper.AddContinuation(timing, continuation);
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}
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}
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}
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#endif
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public struct SwitchToThreadPoolAwaitable
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{
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public Awaiter GetAwaiter() => new Awaiter();
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public struct Awaiter : ICriticalNotifyCompletion
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{
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static readonly WaitCallback switchToCallback = Callback;
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public bool IsCompleted => false;
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public void GetResult() { }
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public void OnCompleted(Action continuation)
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{
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ThreadPool.QueueUserWorkItem(switchToCallback, continuation);
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}
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public void UnsafeOnCompleted(Action continuation)
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{
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#if NETCOREAPP3_1
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ThreadPool.UnsafeQueueUserWorkItem(ThreadPoolWorkItem.Create(continuation), false);
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#else
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ThreadPool.UnsafeQueueUserWorkItem(switchToCallback, continuation);
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#endif
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}
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static void Callback(object state)
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{
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var continuation = (Action)state;
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continuation();
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}
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}
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#if NETCOREAPP3_1
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sealed class ThreadPoolWorkItem : IThreadPoolWorkItem, ITaskPoolNode<ThreadPoolWorkItem>
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{
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static TaskPool<ThreadPoolWorkItem> pool;
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ThreadPoolWorkItem nextNode;
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public ref ThreadPoolWorkItem NextNode => ref nextNode;
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static ThreadPoolWorkItem()
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{
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TaskPool.RegisterSizeGetter(typeof(ThreadPoolWorkItem), () => pool.Size);
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}
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Action continuation;
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static ThreadPoolWorkItem Create(Action continuation)
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{
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if (!pool.TryPop(out var item))
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{
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item = new ThreadPoolWorkItem();
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}
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item.continuation = continuation;
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return item;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void Execute()
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{
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var call = continuation;
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continuation = null;
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if (call != null)
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{
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pool.TryPush(this);
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call.Invoke();
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}
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}
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}
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#endif
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}
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public struct SwitchToTaskPoolAwaitable
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{
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public Awaiter GetAwaiter() => new Awaiter();
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public struct Awaiter : ICriticalNotifyCompletion
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{
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static readonly Action<object> switchToCallback = Callback;
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public bool IsCompleted => false;
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public void GetResult() { }
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public void OnCompleted(Action continuation)
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{
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Task.Factory.StartNew(switchToCallback, continuation, CancellationToken.None, TaskCreationOptions.DenyChildAttach, TaskScheduler.Default);
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}
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public void UnsafeOnCompleted(Action continuation)
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{
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Task.Factory.StartNew(switchToCallback, continuation, CancellationToken.None, TaskCreationOptions.DenyChildAttach, TaskScheduler.Default);
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}
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static void Callback(object state)
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{
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var continuation = (Action)state;
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continuation();
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}
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}
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}
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public struct SwitchToSynchronizationContextAwaitable
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{
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readonly SynchronizationContext synchronizationContext;
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readonly CancellationToken cancellationToken;
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public SwitchToSynchronizationContextAwaitable(SynchronizationContext synchronizationContext, CancellationToken cancellationToken)
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{
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this.synchronizationContext = synchronizationContext;
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this.cancellationToken = cancellationToken;
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}
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public Awaiter GetAwaiter() => new Awaiter(synchronizationContext, cancellationToken);
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public struct Awaiter : ICriticalNotifyCompletion
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{
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static readonly SendOrPostCallback switchToCallback = Callback;
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readonly SynchronizationContext synchronizationContext;
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readonly CancellationToken cancellationToken;
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public Awaiter(SynchronizationContext synchronizationContext, CancellationToken cancellationToken)
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{
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this.synchronizationContext = synchronizationContext;
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this.cancellationToken = cancellationToken;
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}
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public bool IsCompleted => false;
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public void GetResult() { cancellationToken.ThrowIfCancellationRequested(); }
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public void OnCompleted(Action continuation)
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{
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synchronizationContext.Post(switchToCallback, continuation);
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}
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public void UnsafeOnCompleted(Action continuation)
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{
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synchronizationContext.Post(switchToCallback, continuation);
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}
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static void Callback(object state)
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{
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var continuation = (Action)state;
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continuation();
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}
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}
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}
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public struct ReturnToSynchronizationContext
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{
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readonly SynchronizationContext syncContext;
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readonly bool dontPostWhenSameContext;
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readonly CancellationToken cancellationToken;
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public ReturnToSynchronizationContext(SynchronizationContext syncContext, bool dontPostWhenSameContext, CancellationToken cancellationToken)
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{
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this.syncContext = syncContext;
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this.dontPostWhenSameContext = dontPostWhenSameContext;
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this.cancellationToken = cancellationToken;
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}
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public Awaiter DisposeAsync()
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{
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return new Awaiter(syncContext, dontPostWhenSameContext, cancellationToken);
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}
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public struct Awaiter : ICriticalNotifyCompletion
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{
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static readonly SendOrPostCallback switchToCallback = Callback;
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readonly SynchronizationContext synchronizationContext;
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readonly bool dontPostWhenSameContext;
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readonly CancellationToken cancellationToken;
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public Awaiter(SynchronizationContext synchronizationContext, bool dontPostWhenSameContext, CancellationToken cancellationToken)
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{
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this.synchronizationContext = synchronizationContext;
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this.dontPostWhenSameContext = dontPostWhenSameContext;
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this.cancellationToken = cancellationToken;
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}
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public Awaiter GetAwaiter() => this;
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public bool IsCompleted
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{
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get
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{
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if (!dontPostWhenSameContext) return false;
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var current = SynchronizationContext.Current;
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if (current == synchronizationContext)
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{
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return true;
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}
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else
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{
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return false;
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}
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}
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}
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public void GetResult() { cancellationToken.ThrowIfCancellationRequested(); }
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public void OnCompleted(Action continuation)
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{
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synchronizationContext.Post(switchToCallback, continuation);
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}
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public void UnsafeOnCompleted(Action continuation)
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{
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synchronizationContext.Post(switchToCallback, continuation);
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}
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static void Callback(object state)
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{
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var continuation = (Action)state;
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continuation();
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}
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}
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}
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}
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