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Init TEngine4.0.0
Init TEngine4.0.0
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112
UnityProject/Packages/UniTask/Runtime/Internal/MinimumQueue.cs
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112
UnityProject/Packages/UniTask/Runtime/Internal/MinimumQueue.cs
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#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
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using System;
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using System.Runtime.CompilerServices;
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namespace Cysharp.Threading.Tasks.Internal
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{
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// optimized version of Standard Queue<T>.
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internal class MinimumQueue<T>
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{
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const int MinimumGrow = 4;
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const int GrowFactor = 200;
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T[] array;
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int head;
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int tail;
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int size;
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public MinimumQueue(int capacity)
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{
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if (capacity < 0) throw new ArgumentOutOfRangeException("capacity");
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array = new T[capacity];
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head = tail = size = 0;
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}
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public int Count
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get { return size; }
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}
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public T Peek()
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{
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if (size == 0) ThrowForEmptyQueue();
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return array[head];
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void Enqueue(T item)
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{
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if (size == array.Length)
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{
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Grow();
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}
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array[tail] = item;
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MoveNext(ref tail);
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size++;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public T Dequeue()
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{
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if (size == 0) ThrowForEmptyQueue();
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int head = this.head;
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T[] array = this.array;
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T removed = array[head];
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array[head] = default(T);
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MoveNext(ref this.head);
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size--;
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return removed;
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}
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void Grow()
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{
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int newcapacity = (int)((long)array.Length * (long)GrowFactor / 100);
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if (newcapacity < array.Length + MinimumGrow)
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{
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newcapacity = array.Length + MinimumGrow;
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}
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SetCapacity(newcapacity);
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}
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void SetCapacity(int capacity)
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{
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T[] newarray = new T[capacity];
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if (size > 0)
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{
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if (head < tail)
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{
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Array.Copy(array, head, newarray, 0, size);
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}
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else
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{
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Array.Copy(array, head, newarray, 0, array.Length - head);
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Array.Copy(array, 0, newarray, array.Length - head, tail);
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}
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}
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array = newarray;
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head = 0;
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tail = (size == capacity) ? 0 : size;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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void MoveNext(ref int index)
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{
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int tmp = index + 1;
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if (tmp == array.Length)
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{
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tmp = 0;
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}
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index = tmp;
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}
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void ThrowForEmptyQueue()
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{
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throw new InvalidOperationException("EmptyQueue");
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}
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}
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}
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