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https://github.com/Alex-Rachel/TEngine.git
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Init TEngine4.0.0
Init TEngine4.0.0
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8
UnityProject/Assets/AssetArt/Atlas.meta
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8
UnityProject/Assets/AssetArt/Atlas.meta
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fileFormatVersion: 2
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guid: af3c4646bcc0a6544a7a3ab41781be79
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folderAsset: yes
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!612988286 &4096168566840163508
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SpriteAtlasAsset:
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: UIRaw_Atlas_Common
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m_MasterAtlas: {fileID: 0}
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m_ImporterData:
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textureSettings:
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platformSettings:
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- serializedVersion: 3
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m_BuildTarget: iPhone
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m_MaxTextureSize: 2048
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m_ResizeAlgorithm: 0
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m_TextureFormat: 49
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m_TextureCompression: 1
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m_CrunchedCompression: 0
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packingSettings:
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serializedVersion: 2
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padding: 2
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enableRotation: 1
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enableTightPacking: 0
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enableAlphaDilation: 0
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secondaryTextureSettings: {}
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variantMultiplier: 1
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packables:
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- {fileID: 21300000, guid: 2761fc23b4aa7e34187ac5ffbc3fad9b, type: 3}
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- {fileID: 21300000, guid: d623a2b7e069a4c4592d3da48f476189, type: 3}
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- {fileID: 21300000, guid: 57e4117f4cd6ae54284898652e70d553, type: 3}
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bindAsDefault: 1
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isAtlasV2: 1
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cachedData: {fileID: 0}
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m_IsVariant: 0
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@@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: b9eaf6bdacd0683468b1dd697e3d2bce
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SpriteAtlasImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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